aboutsummaryrefslogtreecommitdiff
path: root/assets/blender/industrial/industry_oil_ wagong.blend
blob: 30bde514757fc91e78e8b91bc94b972e213eeabc (plain)
blob size (677KB) exceeds display size limit (100KB).
47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef NODEMETADATA_HEADER
#define NODEMETADATA_HEADER

#include "irrlichttypes_bloated.h"
#include <string>
#include <iostream>
#include <map>

/*
	NodeMetadata stores arbitary amounts of data for special blocks.
	Used for furnaces, chests and signs.

	There are two interaction methods: inventory menu and text input.
	Only one can be used for a single metadata, thus only inventory OR
	text input should exist in a metadata.
*/

class Inventory;
class IGameDef;

class NodeMetadata
{
public:
	NodeMetadata(IGameDef *gamedef);
	~NodeMetadata();
	
	void serialize(std::ostream &os) const;
	void deSerialize(std::istream &is);
	
	void clear();

	// Generic key/value store
	std::string getString(const std::string &name) const
	{
		std::map<std::string, std::string>::const_iterator i;
		i = m_stringvars.find(name);
		if(i == m_stringvars.end())
			return "";
		return resolveString(i->second);
	}
	void setString(const std::string &name, const std::string &var)
	{
		if(var.empty())
			m_stringvars.erase(name);
		else
			m_stringvars[name] = var;
	}
	// support variable names in values
	std::string resolveString(const std::string &str) const
	{
		if(str.substr(0,2) == "${" && str[str.length()-1] == '}')
			return resolveString(getString(str.substr(2,str.length()-3)));
		return str;
	}
	std::map<std::string, std::string> getStrings() const
	{
		return m_stringvars;
	}

	// The inventory
	Inventory* getInventory()
	{
		return m_inventory;
	}

private:
	std::map<std::string, std::string> m_stringvars;
	Inventory *m_inventory;
};


/*
	List of metadata of all the nodes of a block
*/

class NodeMetadataList
{
public:
	~NodeMetadataList();

	void serialize(std::ostream &os) const;
	void deSerialize(std::istream &is, IGameDef *gamedef);
	
	// Get pointer to data
	NodeMetadata* get(v3s16 p);
	// Deletes data
	void remove(v3s16 p);
	// Deletes old data and sets a new one
	void set(v3s16 p, NodeMetadata *d);
	// Deletes all
	void clear();
	
private:
	std::map<v3s16, NodeMetadata*> m_data;
};

#endif