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#LyX 2.2 created this file. For more info see http://www.lyx.org/
\lyxformat 508
\begin_document
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\end_header

\begin_body

\begin_layout Title
Minetest Mod - Advanced Trains [advtrains]
\end_layout

\begin_layout Title
Interlocking System Guide
\end_layout

\begin_layout Section
Introduction
\end_layout

\begin_layout Standard
In real-world railways, a so-called interlocking system is a set of railway
 signals and trackside equipment.
 Its purpose is to prevent conflicting train movements which otherwise could
 result in derailing or colliding trains.
 If you want more information, just search for 
\begin_inset Quotes eld
\end_inset

railway interlocking
\begin_inset Quotes erd
\end_inset

 on the internet.
\end_layout

\begin_layout Standard
Real-world interlocking systems perform this task by setting routes.
 A route is a path along a track that a train can safely pass.
 To set a route for a train, the signalman (the operator of a signal box)
 has to set switches (turnouts) to the correct position and lock them in
 order to make a signal for a train show 
\begin_inset Quotes eld
\end_inset

Proceed
\begin_inset Quotes erd
\end_inset

.
 In newer systems, this is done automatically by the interlocking system.
 A route can not be set if switches are locked to a wrong position by another
 route or if any portion of the route is occupied by a train.
\end_layout

\begin_layout Standard
The interlocking system in this Minetest mod tries to follow real-world
 interlocking systems as far as applicable.
 It divides tracks into track sections and implements a route setting mechanism
 following the same principle.
\end_layout

\begin_layout Standard
However, for the sake of simplicity of implementation and usage, not all
 concepts of real-world interlocking have been taken over.
 Especially, there is no mechanism for overlap.
\end_layout

\begin_layout Standard
If you are looking for a place to learn how real-world interlocking systems
 work, have a look at 
\begin_inset Quotes eld
\end_inset

SimSig
\begin_inset Quotes erd
\end_inset

.
 By looking at their simulations, you can obtain experience on how to set
 up your own interlocking systems in AdvTrains.
 The SimSig glossary is a good place to look up unknown terms in this document.
\end_layout

\begin_layout Section
Setting up track sections
\end_layout

\begin_layout Standard
In the real world, a line of track is divided into so-called track sections,
 or track circuits.
 Those systems often can not tell where exactly a train is, but only which
 track sections it occupies.
 A route can never be set through an occupied track section.
\end_layout

\begin_layout Standard
A track section often covers:
\end_layout

\begin_layout Itemize
A section on a main running line, between two signals
\end_layout

\begin_layout Itemize
A single turnout
\end_layout

\begin_layout Itemize
A rail crossing, or a set of turnouts acting as a double/single slip switch
\end_layout

\begin_layout Itemize
A siding
\end_layout

\begin_layout Standard
You will find some examples on how to interlock certain patterns later.
\end_layout

\begin_layout Subsection
Track Circuit Breaks
\end_layout

\begin_layout Standard
In this mod, you will not directly configure the locations of track sections.
 Instead, you designate the borders of each track section using a special
 node, the Track Circuit Break, abbreviated TCB.
\end_layout

\begin_layout Standard
For example, if you want to create a track section for a piece of a main
 running line, you set up two TCBs at the ends of this track circuit.
\end_layout

\begin_layout Standard
Setting up a TCB works as follows:
\end_layout

\begin_layout Enumerate
Place a TCB node somewhere near the place where the circuit break is going
 to be located.
\end_layout

\begin_layout Enumerate
Right-click the TCB node
\end_layout

\begin_layout Enumerate
Punch the rail which should act as TCB
\end_layout

\begin_layout Standard
The result should look like this:
\end_layout

\begin_layout Standard
\begin_inset Graphics
	filename lyx_img/screenshot_20180830_142551.png
	width 10cm

\end_inset


\end_layout

\begin_layout Standard
Now you have assigned the TCB node to a rail.
 Right-click the TCB node once again.
 This will bring up a form which looks as follows:
\end_layout

\begin_layout Standard
\begin_inset Graphics
	filename lyx_img/Bildschirmfoto_2018-08-30_14-26-35.png
	width 10cm

\end_inset


\end_layout

\begin_layout Standard
You see that the form is divided in side A and side B.
 To designate where each side is, a marker is displayed on the rail.
 You can always make this marker show up by punching the TCB node, and remove
 it by punching the marker.
 Both sides are shown as 
\begin_inset Quotes eld
\end_inset

End of interlocking
\begin_inset Quotes erd
\end_inset

.
 This means that there is no track section set up at this place.
\end_layout

\begin_layout Standard
You should repeat this procedure once again a few meters away from the first
 TCB to create a second TCB on the same track.
\end_layout

\begin_layout Standard
\begin_inset Graphics
	filename lyx_img/Bildschirmfoto_2018-08-30_14-32-48.png
	width 10cm

\end_inset


\end_layout

\begin_layout Standard
Once you have both bordering TCBs set up, you can now create the actual
 track section.
 To do this:
\end_layout

\begin_layout Enumerate
Right-click one of the TCBs
\end_layout

\begin_layout Enumerate
Locate the correct side (A or B) to create the track section
\end_layout

\begin_layout Enumerate
Click 
\begin_inset Quotes eld
\end_inset

Create interlocked Track Section
\begin_inset Quotes erd
\end_inset

 in the formspec on the chosen side.
\end_layout

\begin_layout Standard
Now, the text on the formspec has changed.
 It shows something like this:
\end_layout

\begin_layout Standard
\begin_inset Graphics
	filename lyx_img/Bildschirmfoto_2018-08-30_14-27-25.png
	width 5cm

\end_inset


\end_layout

\begin_layout Standard
Clicking 
\begin_inset Quotes eld
\end_inset

Show Track Section
\begin_inset Quotes erd
\end_inset

 brings up another formspec:
\end_layout

\begin_layout Standard
\begin_inset Graphics
	filename lyx_img/Bildschirmfoto_2018-08-30_14-28-32.png
	width 5cm

\end_inset


\end_layout

\begin_layout Standard
On the top, you see a list of all TCBs that border this track section.
 In your case, there should be two TCBs listed.
 If there's only one, head over to 
\begin_inset CommandInset ref
LatexCommand ref
reference "subsec:Long-track-sections,"

\end_inset

.
 You should now select a name for the track section, to identify it later.
\end_layout

\begin_layout Standard
The same procedure is applicable when you create a turnout track section,
 except that you have to set up three or more TCBs.
\end_layout

\begin_layout Standard
The AdvTrains interlocking system allows you to add more TCBs after you
 have created a track section.
 This works without problems in most cases.
 For example, you can easily insert a turnout into an already set-up track
 section and create another TCB behind it, and AdvTrains will automatically
 detect the existing track section.
 Problems arise only if you try to insert a TCB in-between a section, in
 which case both sides of the TCB will end up assigned to the same section.
 The code currently does not handle this case properly, so try to avoid
 this situation by all means.
 As a last resort, you can always dissolve a faulty track section, as described
 in the next chapter.
\end_layout

\begin_layout Subsection
Long track sections, crossings and other edge cases
\begin_inset CommandInset label
LatexCommand label
name "subsec:Long-track-sections,"

\end_inset


\end_layout

\begin_layout Subsubsection
Very long track sections
\end_layout

\begin_layout Standard
If you try to set up a track section that is longer than 1000 nodes, advtrains
 won't recognize the TCB at the other end because of a safety limit in the
 traverser function, which is supposed to prevent deadlocks.
 This case has happened when the Track Section overview screen only shows
 one TCB in the list.
 The procedure for this is as follows:
\end_layout

\begin_layout Enumerate
Go to the second TCB (the one that wasn't recognized).
 It should show 
\begin_inset Quotes eld
\end_inset

End of Interlocking
\begin_inset Quotes erd
\end_inset

 on the relevant side.
\end_layout

\begin_layout Enumerate
Click 
\begin_inset Quotes eld
\end_inset

Create interlocked track section
\begin_inset Quotes erd
\end_inset

.
 The section created will be different from the one that is already present.
\end_layout

\begin_layout Enumerate
In the track section overview, click 
\begin_inset Quotes eld
\end_inset

Join into other section
\begin_inset Quotes erd
\end_inset


\end_layout

\begin_layout Enumerate
Go back to the first TCB, bring up the Track Section overview screen of
 the first track section and click 
\begin_inset Quotes eld
\end_inset

Join with ???
\begin_inset Quotes erd
\end_inset


\end_layout

\begin_layout Standard
The other, missing TCB should now appear in the list.
 If you accidentally started such a joining procedure, click the 
\begin_inset Quotes eld
\end_inset

X
\begin_inset Quotes erd
\end_inset

 button on the right.
\end_layout

\begin_layout Subsubsection
Rail crosses
\end_layout

\begin_layout Standard
Since rail crosses are created by laying tracks across each other without
 logical connection, there's no way for advtrains to know whether rails
 cross each other.
\end_layout

\begin_layout Standard
Rail crossings in interlocking systems are always one single track section,
 which in most cases has 4 TCBs adjacent.
\end_layout

\begin_layout Standard
\begin_inset Graphics
	filename lyx_img/Bildschirmfoto_2018-08-30_14-51-25.png
	width 5cm

\end_inset


\end_layout

\begin_layout Standard
The procedure is quite similar to the one for long sections: First, create
 two track sections for the branches, and then use the 
\begin_inset Quotes eld
\end_inset

Join
\begin_inset Quotes erd
\end_inset

 function to merge both sections into one.
\end_layout

\begin_layout Subsubsection
Deleting and re-adding single TCBs to a section
\end_layout

\begin_layout Standard
In some occasions, for example when you remove a siding or a crossover,
 it can be necessary to unassign a TCB from a track section.
 There are multiple ways to do this:
\end_layout

\begin_layout Itemize
In the TCB form, click the 
\begin_inset Quotes eld
\end_inset

Remove from section
\begin_inset Quotes erd
\end_inset

 button
\end_layout

\begin_layout Itemize
In the track section form, first select the TCB in the list and then click
 
\begin_inset Quotes eld
\end_inset

Unlink selected TCB
\begin_inset Quotes erd
\end_inset


\end_layout

\begin_layout Standard
The result is that the TCB shows 
\begin_inset Quotes eld
\end_inset

End of Interlocking
\begin_inset Quotes erd
\end_inset

 and the section does not list the TCB as an endpoint anymore.
\end_layout

\begin_layout Standard
The other case is adding a siding or a crossover, in which case one or more
 TCBs still show 
\begin_inset Quotes eld
\end_inset

End of Interlocking
\begin_inset Quotes erd
\end_inset

 although they should be part of a section:
\end_layout

\begin_layout Itemize
Go to another TCB that is registered in the track section and click 
\begin_inset Quotes eld
\end_inset

Update near TCBs
\begin_inset Quotes erd
\end_inset


\end_layout

\begin_layout Itemize
If that did not work, follow the procedure of creating a long track section
\end_layout

\begin_layout Subsubsection
Dissolving sections
\end_layout

\begin_layout Standard
If you made a mistake setting up something and you don't see any other way
 to fix a misconfigured track section, you can always delete it using the
 
\begin_inset Quotes eld
\end_inset

Dissolve section
\begin_inset Quotes erd
\end_inset

 button.
 This operation removes the track section and sets all TCBs that previously
 belonged to the section as 
\begin_inset Quotes eld
\end_inset

End of Interlocking
\begin_inset Quotes erd
\end_inset

.
 This will always work and lets you start over new with setting up track
 sections.
\end_layout

\begin_layout Subsection
Interlocking patterns
\end_layout

\begin_layout Standard
This section is supposed to show some examples on how you should set up
 track sections on certain track configurations.
\end_layout

\begin_layout Section
Signals and routes
\end_layout

\begin_layout Standard
Signals are appliances that can give instructions to trains.
 That can be the permission to proceed, a speed restriction, or other informatio
n.
\end_layout

\begin_layout Standard
There are 2 types of signals:
\end_layout

\begin_layout Itemize
Static signals always display the same information to the train.
 This can be a speed restriction (or the end of one), a disallowal to proceed
 as shunt move or similar things.
 In most cases, these are signs.
\end_layout

\begin_layout Itemize
Variable signals are what most people would call a 
\begin_inset Quotes eld
\end_inset

signal
\begin_inset Quotes erd
\end_inset

.
 Its function is to inform trains about whether and at which speed they
 can proceed into the next section safely.
\end_layout

\begin_layout Subsection
Signal Influence Point
\end_layout

\begin_layout Standard
Every signal is associated to a track on which the instruction should be
 followed.
 Signals are usually placed right next to the track on the right side.
 Human observers do know then that the signal belongs to the track left
 of it, however, train safety systems (like the one in advtrains) can not.
\end_layout

\begin_layout Standard
This is the reason why a so-called 
\begin_inset Quotes eld
\end_inset

influence point
\begin_inset Quotes erd
\end_inset

 needs to be assigned to any signal that should actually give instructions
 to trains, should the driver (if even there is one) fail to recognize the
 instructions.
\end_layout

\begin_layout Standard
Depending on the signal and the mod that adds the signal, there are different
 ways to configure this.
 Signals integrated into advtrains behave as follows:
\end_layout

\begin_layout Itemize
Static signals and all red-green light signals from core advtrains that
 are not assigned to a TCB can be configured by holding the 
\begin_inset Quotes eld
\end_inset

Use
\begin_inset Quotes erd
\end_inset

 key and then right-clicking the signal
\end_layout

\begin_layout Itemize
All signals that are assigned to a TCB can be configured by first right-clicking
 them, then selecting 
\begin_inset Quotes eld
\end_inset

Influence Point
\begin_inset Quotes erd
\end_inset

 in the signalling formspec.
\end_layout

\begin_layout Standard
The small formspec that opens allows you to set and later view or clear
 the Influence Point.
 To set the influence point, click the 
\begin_inset Quotes eld
\end_inset

Set
\begin_inset Quotes erd
\end_inset

 button, face towards the signal and punch a rail about 2m in front of the
 signal.
 A small marker will be shown, indicating success.
 To cancel setting an influence point, punch anything other.
 (note that then the influence point remains unset, regardless of its previous
 state)
\end_layout

\begin_layout Standard
The advtrains-internal train safety system ensures that the train always
 obeys any restrictions imposed by signals, if (and only if) the influence
 point is set properly.
\end_layout

\begin_layout Subsection
Main and Shunt signals
\end_layout

\begin_layout Standard
While static signals are mainly used for speed restrictions, the interesting
 ones are variable signals.
 Of course, you can always control any variable signal by traditional means
 (mesecons, digiline, right-click) if the signal allows it, but that misses
 the point of this interlocking system.
\end_layout

\begin_layout Standard
In the following sections, we will talk about main signals.
 By this, we mean a variable signal that can display both a 
\begin_inset Quotes eld
\end_inset

Danger
\begin_inset Quotes erd
\end_inset

 aspect (trains are not allowed to proceed) and at least one 
\begin_inset Quotes eld
\end_inset

Proceed
\begin_inset Quotes erd
\end_inset

 aspect (train may proceed as train/shunt move, with optional speed restriction)
, which act as an 
\begin_inset Quotes eld
\end_inset

entry signal
\begin_inset Quotes erd
\end_inset

 for one or multiple routes.
\end_layout

\begin_layout Subsection
The concept of routes
\end_layout

\begin_layout Standard
A so-called route is a locked path between two main signals, which locks
 all turnouts in the correct position.
 Its purpose is to offer a train a path on which it can safely proceed without
 interfering with any other train.
 A route always incorporates and locks one to multiple track sections, starting
 with the one that lies directly behind the 
\begin_inset Quotes eld
\end_inset

entry
\begin_inset Quotes erd
\end_inset

 signal.
\end_layout

\begin_layout Standard
Example: Imagine a station with 2 platforms on a single track running line.
 We are looking at signal A.
 You probably want trains coming from the right to go into platform 1 or
 into platform 2, so you need to program 2 routes.
\end_layout

\begin_layout Standard
\begin_inset Graphics
	filename lyx_img/route_ex1.png
	width 7cm

\end_inset


\end_layout

\begin_layout Standard
This leads us to the most important aspect of route programming: Routes
 always start at a signal (A) and end at a signal facing in the 
\series bold
same direction
\series default
 (D and E), not at an opposite-facing signal (B and C).
 There are only few exceptions, we'll cover this later.
\end_layout

\begin_layout Standard
When you set a route to make a train proceed on it, the interlocking system
 ensures that:
\end_layout

\begin_layout Itemize
There are no rail vehicles on the route
\end_layout

\begin_layout Itemize
All turnouts are set to the correct position and it is impossible to move
 them
\end_layout

\begin_layout Itemize
No other routes can be set that would in any way conflict with this route
\end_layout

\begin_layout Standard
For this to work, you need to specify all track sections the train will
 pass along, as well as the positions of all turnouts that need to be locked.
 Those are not only the turnouts that lay directly on the train's route,
 but also some turnouts on adjacent tracks, the so-called flank protection.
\end_layout

\begin_layout Standard
The purpose of flank protection is to prevent runaway trains and/or wagons
 to pass into a route.
 This is achieved by setting nearby turnouts to a position that points 
\begin_inset Quotes eld
\end_inset

away
\begin_inset Quotes erd
\end_inset

 from the route.
 Example:
\end_layout

\begin_layout Standard
\begin_inset Graphics
	filename lyx_img/route_ex2.png
	width 7cm

\end_inset


\end_layout

\begin_layout Standard
The upper turnout, of course, needs to be locked in straight (normal) position,
 while the lower one is not relevant for the route itself.
 But what if the lower turnout was set to the diverging (reverse) position
 and the driver of another train approaching signal B fails to see the red
 light? This train would crash into the first one.
 To minimise danger, that other train would need to be routed towards signal
 D.
\end_layout

\begin_layout Standard
There are, of course, situations, where both positions of a turnout would
 conflict with a route equally.
 In those situations, there's nothing you can do and no flank lock needs
 to be set.
\end_layout

\begin_layout Subsection
Assigning main signals to TCBs
\end_layout

\begin_layout Standard
Main signals in the advtrains interlocking system are positioned - like
 in real life - at the border of track sections, because routes also start
 and end there.
 For advtrains to know from which signal which routes can be set, you need
 to assign the signal to a TCB.
\end_layout

\begin_layout Standard
To do this, perform the following steps:
\end_layout

\begin_layout Enumerate
If not already happened, set up a TCB (you don't need to, but are advised
 to, configure track sections there)
\end_layout

\begin_layout Enumerate
Place the signal a few meters in front of the TCB, so that trains stopping
 at the signal do never pass the TCB
\end_layout

\begin_layout Enumerate
Locate the side of the TCB which points in the direction that trains will
 proceed past the signal, as shown in the figure below.
\end_layout

\begin_layout Enumerate
Right-click the TCB, and click 
\begin_inset Quotes eld
\end_inset

Assign a signal
\begin_inset Quotes erd
\end_inset

 on this side.
\end_layout

\begin_layout Enumerate
Punch the signal.
\end_layout

\begin_layout Standard
\begin_inset Graphics
	filename lyx_img/assign_signal.png
	width 8cm

\end_inset


\end_layout

\begin_layout Standard
If you haven't set an influence point for the signal yet, the influence
 point formspec automatically opens.
\end_layout

\begin_layout Standard
You can assign a signal to each side of a TCB.
 This is, for example, useful when creating block sections on a bi-directional
 main running line.
\end_layout

\begin_layout Standard
Only main signals can ever be assigned to TCBs, because static ones can
 either not display 
\begin_inset Quotes eld
\end_inset

Danger
\begin_inset Quotes erd
\end_inset

 or do not permit to proceed at all.
\end_layout

\begin_layout Subsection
Shunt routes
\end_layout

\begin_layout Standard

\series bold
The information in this section is subject to future change because of safety
 issues!
\end_layout

\begin_layout Standard
Operating railways is not all about driving trains around.
 Coupling, decoupling and moving single engines, wagons or groups of wagons
 across a station, called shunting, also plays an important role.
\end_layout

\begin_layout Standard
Remember what we said about routes: There must be no rail vehicles on the
 route.
 So what if you have some goods wagons ready on a siding, and want to couple
 an engine to it? You can not set a regular route into the siding, because
 it is occupied.
\end_layout

\begin_layout Standard
The solution is to program a second route into the siding, but with the
 difference that it already ends at the rear-facing signal of it, so it
 doesn't include the siding section itself:
\end_layout

\begin_layout Standard
\begin_inset Graphics
	filename lyx_img/route_ex3.png
	width 7cm

\end_inset


\end_layout

\begin_layout Standard
The Sht2 route then needs to show a shunt aspect, which instructs the driver
 to proceed slowly and watch out for vehicles on the route.
 To show a 
\begin_inset Quotes eld
\end_inset

free
\begin_inset Quotes erd
\end_inset

 aspect here would be wrong, because that would mean that the track is free
 until the next main signal, which it is clearly not.
\end_layout

\begin_layout Standard

\shape italic
Note that advtrains_interlocking currently does not allow to set individual
 aspects for routes, this is a feature still to be implemented soon.
\end_layout

\begin_layout Standard
Shunt routes like this are, so far, the only exception to the 
\begin_inset Quotes eld
\end_inset

Routes should end at a signal facing the same direction
\begin_inset Quotes erd
\end_inset

 rule.
\end_layout

\begin_layout Subsection
Route Release
\end_layout

\begin_layout Standard
In early real-life interlocking systems, routes either had to be cancelled
 by the signalman after the train had passed the route, or there was a single
 release contact at the end of the route.
 However, as interlocking systems evolved and the position of trains is
 now roughly known by the track sections, portions of the route can be freed
 as soon as the train has left the corresponding section.
\end_layout

\begin_layout Standard
AdvTrains has chosen a modern approach to route releasing.
 Each turnout lock is associated to a track section belonging to the route's
 path.
 Once the train leaves this section, all assigned locks are also freed.
\end_layout

\begin_layout Standard
Please note that reversing a train outside of stations is not only discouraged,
 but also very dangerous, because even real-world interlocking system do
 not expect this.
 There is a clear, human-sense rule that you should never reverse the driving
 direction of a train while on a main line or on a turnout.
 Else, you can be considered a terrorist.
 (quote from professional!)
\end_layout

\begin_layout Subsection
Programming a route
\end_layout

\begin_layout Standard
The route programming procedure is quite straightforward if you've read
 the previous sections and understood how routes should be set.
\end_layout

\begin_layout Standard
Routes always start at a main signal.
 You must have assigned the signal to a TCB, as described earlier.
\end_layout

\begin_layout Standard
When you right-click the main signal, it no longer changes its aspect.
 Instead, a formspec pops up, showing you an (empty) list of routes with
 the possibility to set them or to create new routes.
 Click the 
\begin_inset Quotes eld
\end_inset

Create new route
\begin_inset Quotes erd
\end_inset

 button to start programming a new route.
\end_layout

\begin_layout Standard
The form closes, and an arrow is displayed on the TCB.
 You are now in 
\begin_inset Quotes eld
\end_inset

Route Programming
\begin_inset Quotes erd
\end_inset

 mode, programming the first track section of the route.
 Now:
\end_layout

\begin_layout Itemize
Put any turnouts you need to lock in the correct position (e.g.
 by right-clicking them).
 This includes flank protection.
\end_layout

\begin_layout Itemize
Punch them.
 This makes a marker with a blue lock symbol appear.
\end_layout

\begin_layout Itemize
If you punch a turnout again, or punch the marker, you can remove the lock
 again.
\end_layout

\begin_layout Itemize
When you've locked all turnouts in the current section, go to and punch
 the TCB that is the border to the next track section the train proceeds
 into.
\end_layout

\begin_layout Standard
Depending on the situation, you are now offered some possibilities to proceed:
\end_layout

\begin_layout Itemize
Click the 
\begin_inset Quotes eld
\end_inset

Advance to next section
\begin_inset Quotes erd
\end_inset

 button if your route consists of more sections with turnouts to lock, and
 you need to continue programming.
 Follow the above steps to set locks for the next section.
\end_layout

\begin_layout Standard
Once you've clicked the 
\begin_inset Quotes eld
\end_inset

Advance
\begin_inset Quotes erd
\end_inset

 button, the lock markers change to a red lock symbol, telling they can't
 be changed anymore.
 Repeat the above procedure until you are ready to complete the programming
 procedure:
\end_layout

\begin_layout Itemize
Click the 
\begin_inset Quotes eld
\end_inset

Finish route HERE
\begin_inset Quotes erd
\end_inset

 button when you've set up the locks for the last track section of the route
 and punched the final TCB (the one with the next signal).
 You will be asked for a route name and your route will be saved.
\end_layout

\begin_layout Itemize
The 
\begin_inset Quotes eld
\end_inset

Finish route at end of NEXT section
\begin_inset Quotes erd
\end_inset

 button (third button) is an useful quickhand to make the route proceed
 one more section.
 Using this button is equivalent to first clicking the 
\begin_inset Quotes eld
\end_inset

Advance
\begin_inset Quotes erd
\end_inset

 button, then flying to the end of the next track section and finishing
 the route there.
 You can not (officially) set turnout locks in the final section using this
 method.
\end_layout

\begin_layout Standard
A few hints:
\end_layout

\begin_layout Itemize
If one turnout should be locked by more than one section, set the lock only
 in the 
\family typewriter
\series bold
last
\family default
\series default
 of those sections.
 Locking the same turnout in multiple sections of a single route results
 in undefined behavior!
\end_layout

\begin_layout Itemize
If you accidentally advanced the route wrongly, you can use the 
\begin_inset Quotes eld
\end_inset

Step back one section
\begin_inset Quotes erd
\end_inset

 button to undo this.
\end_layout

\begin_layout Itemize
If you want to stop programming the entire route without saving it, use
 the 
\begin_inset Quotes eld
\end_inset

Cancel route programming
\begin_inset Quotes erd
\end_inset

 button.
\end_layout

\begin_layout Itemize
The third button is especially useful for programming simple block sections
 on a main running line, since you can stay at the starting signal (punch
 starting TCB and select third button).
\end_layout

\begin_layout Itemize
If a route should end in a dead end, you MUST use the 
\begin_inset Quotes eld
\end_inset

Finish in NEXT section
\begin_inset Quotes erd
\end_inset

 button, because there is no final TCB that you could punch.
\end_layout

\begin_layout Itemize
The third button does NOT work on sections with more than 2 exits, because
 the system won't be able to determine the final TCB of the route then.
\end_layout

\begin_layout Section
Interlocking system operation
\end_layout

\begin_layout Standard
Setting up the interlocking for a portion of a railway network requires
 some time, experience and planning, but once done, there's not much to
 do anymore to make trains run on your, now safer, railway.
 This section covers some useful practices to route trains across your network.
\end_layout

\begin_layout Standard
At the moment, routes can either be set by clicking the signal or via LuaATC,
 or by using the 
\begin_inset Quotes eld
\end_inset

Remote Routesetting
\begin_inset Quotes erd
\end_inset

 button from the Onboard Computer.
 It is planned to control this via a 
\begin_inset Quotes eld
\end_inset

signal box
\begin_inset Quotes erd
\end_inset

 view based on the currently broken itrainmap.
\end_layout

\begin_layout Subsection
Train Safety System
\end_layout

\begin_layout Standard
The Train Safety System, called 
\begin_inset Quotes eld
\end_inset

LZB
\begin_inset Quotes erd
\end_inset

 in the code (from the german term Linienzugbeeinflussung, although this
 is a completely different system), ensures that trains obey any restrictions
 imposed by signals when influence points are set.
 This way, it is not possible to pass signals at danger or to bypass speed
 restrictions.
\end_layout

\begin_layout Standard
It is possible to overrun red signals, if a route is cancelled while a train
 is approaching.
 Real interlocking systems use a mechanism called Approach locking for this,
 however, as of now, there's no similar system in this mod.
 If a red signal is overrun, the train brakes using emergency brake (
\begin_inset Quotes eld
\end_inset

BB
\begin_inset Quotes erd
\end_inset

) and can not be moved any further.
 You should then examine the situation and drive the train backwards out
 of the section.
\end_layout

\begin_layout Standard
As of now, changing the driving direction of a train always clears any imposed
 speed restrictions.
\end_layout

\begin_layout Subsection
Simple route setting and cancelling
\end_layout

\begin_layout Standard
To set a route, simply right-click the signal, select a route and click
 
\begin_inset Quotes eld
\end_inset

set route
\begin_inset Quotes erd
\end_inset

.
 If there are no conflicts, the signal turns green and the train is allowed
 to proceed.
\end_layout

\begin_layout Standard
It may be possible that the route can not be set, because one or more other
 routes conflict with the current one, or a section is blocked.
 In this case, the signal stays red, and the conflicting item is shown in
 the formspec.
 As soon as the conflict is resolved (by cancellation or release of the
 conflicting route, or the section becoming free), the requested route will
 be set and the signal turns green.
\end_layout

\begin_layout Standard
If a route is either requested or set, it can be cancelled from the signalling
 formspec.
 This means that all turnouts and sections are released, and the signal
 reverts back to red.
 This of course only works when the train has not passed the signal yet.
 There is no mechanism for Approach Locking.
\end_layout

\begin_layout Subsection
Automatic Working
\end_layout

\begin_layout Standard
Block signals on main running lines usually only have a single route to
 set, the one proceeding along the main line.
 Their purpose is only to show whether there are trains in the next section.
 So, it would be convenient if this only route would set itself again after
 a train passed.
\end_layout

\begin_layout Standard
This is what Automatic Working is for.
 Set a route, click 
\begin_inset Quotes eld
\end_inset

Enable Automatic Working
\begin_inset Quotes erd
\end_inset

, and as soon as a train passes, the route is automatically re-set.
\end_layout

\begin_layout Standard
This function is nearly identical to SimSig automatic signals.
 It can also be useful on a line with high traffic, when there's a low-frequente
d access to a siding.
 You'd enable automatic working for the main route and cancel it only when
 you need a train to go into the siding.
\end_layout

\begin_layout Section
Final notes
\end_layout

\begin_layout Standard
The interlocking system is mainly finished, though there are still some
 plans and ideas.
 They include:
\end_layout

\begin_layout Itemize
Signalbox panels, as revival of itrainmap
\end_layout

\begin_layout Itemize
Individual signal aspects for routes
\end_layout

\begin_layout Itemize
Distant signals
\end_layout

\begin_layout Itemize
On-Train head-up display for oncoming signals (they have something like
 this in Czech Republic, I forgot how it's called.)
\end_layout

\begin_layout Standard
Apart from this, there's the large oncoming project of a new timetable-based
 train automation system, but this will take some time to evolve and is
 out of the scope of this document.
\end_layout

\begin_layout Standard
If you have any suggestions, corrections, improvements, criticism or cute
 kittens and stuff, you can always contact me by various means (Forum PM,
 E-Mail (orwell@bleipb.de), Linuxworks server chat a.s.o.).
 Have fun!
\end_layout

\begin_layout Standard
- orwell
\end_layout

\end_body
\end_document
span class="hl opt">(p) { if (MarkBegin == MarkEnd) { // insert text core::stringw s = Text.subString(0, CursorPos); s.append(p); s.append( Text.subString(CursorPos, Text.size()-CursorPos) ); if (!Max || s.size()<=Max) // thx to Fish FH for fix { Text = s; s = p; CursorPos += s.size(); } } else { // replace text core::stringw s = Text.subString(0, realmbgn); s.append(p); s.append( Text.subString(realmend, Text.size()-realmend) ); if (!Max || s.size()<=Max) // thx to Fish FH for fix { Text = s; s = p; CursorPos = realmbgn + s.size(); } } } newMarkBegin = 0; newMarkEnd = 0; textChanged = true; } break; case KEY_HOME: // move/highlight to start of text if (event.KeyInput.Shift) { newMarkEnd = CursorPos; newMarkBegin = 0; CursorPos = 0; } else { CursorPos = 0; newMarkBegin = 0; newMarkEnd = 0; } break; case KEY_END: // move/highlight to end of text if (event.KeyInput.Shift) { newMarkBegin = CursorPos; newMarkEnd = Text.size(); CursorPos = 0; } else { CursorPos = Text.size(); newMarkBegin = 0; newMarkEnd = 0; } break; default: return false; } } // default keyboard handling else switch(event.KeyInput.Key) { case KEY_END: { s32 p = Text.size(); if (WordWrap || MultiLine) { p = getLineFromPos(CursorPos); p = BrokenTextPositions[p] + (s32)BrokenText[p].size(); if (p > 0 && (Text[p-1] == L'\r' || Text[p-1] == L'\n' )) p-=1; } if (event.KeyInput.Shift) { if (MarkBegin == MarkEnd) newMarkBegin = CursorPos; newMarkEnd = p; } else { newMarkBegin = 0; newMarkEnd = 0; } CursorPos = p; BlinkStartTime = porting::getTimeMs(); } break; case KEY_HOME: { s32 p = 0; if (WordWrap || MultiLine) { p = getLineFromPos(CursorPos); p = BrokenTextPositions[p]; } if (event.KeyInput.Shift) { if (MarkBegin == MarkEnd) newMarkBegin = CursorPos; newMarkEnd = p; } else { newMarkBegin = 0; newMarkEnd = 0; } CursorPos = p; BlinkStartTime = porting::getTimeMs(); } break; case KEY_RETURN: if (MultiLine) { inputChar(L'\n'); return true; } else { sendGuiEvent( EGET_EDITBOX_ENTER ); } break; case KEY_LEFT: if (event.KeyInput.Shift) { if (CursorPos > 0) { if (MarkBegin == MarkEnd) newMarkBegin = CursorPos; newMarkEnd = CursorPos-1; } } else { newMarkBegin = 0; newMarkEnd = 0; } if (CursorPos > 0) CursorPos--; BlinkStartTime = porting::getTimeMs(); break; case KEY_RIGHT: if (event.KeyInput.Shift) { if (Text.size() > (u32)CursorPos) { if (MarkBegin == MarkEnd) newMarkBegin = CursorPos; newMarkEnd = CursorPos+1; } } else { newMarkBegin = 0; newMarkEnd = 0; } if (Text.size() > (u32)CursorPos) CursorPos++; BlinkStartTime = porting::getTimeMs(); break; case KEY_UP: if (MultiLine || (WordWrap && BrokenText.size() > 1) ) { s32 lineNo = getLineFromPos(CursorPos); s32 mb = (MarkBegin == MarkEnd) ? CursorPos : (MarkBegin > MarkEnd ? MarkBegin : MarkEnd); if (lineNo > 0) { s32 cp = CursorPos - BrokenTextPositions[lineNo]; if ((s32)BrokenText[lineNo-1].size() < cp) CursorPos = BrokenTextPositions[lineNo-1] + (s32)BrokenText[lineNo-1].size()-1; else CursorPos = BrokenTextPositions[lineNo-1] + cp; } if (event.KeyInput.Shift) { newMarkBegin = mb; newMarkEnd = CursorPos; } else { newMarkBegin = 0; newMarkEnd = 0; } } else { return false; } break; case KEY_DOWN: if (MultiLine || (WordWrap && BrokenText.size() > 1) ) { s32 lineNo = getLineFromPos(CursorPos); s32 mb = (MarkBegin == MarkEnd) ? CursorPos : (MarkBegin < MarkEnd ? MarkBegin : MarkEnd); if (lineNo < (s32)BrokenText.size()-1) { s32 cp = CursorPos - BrokenTextPositions[lineNo]; if ((s32)BrokenText[lineNo+1].size() < cp) CursorPos = BrokenTextPositions[lineNo+1] + BrokenText[lineNo+1].size()-1; else CursorPos = BrokenTextPositions[lineNo+1] + cp; } if (event.KeyInput.Shift) { newMarkBegin = mb; newMarkEnd = CursorPos; } else { newMarkBegin = 0; newMarkEnd = 0; } } else { return false; } break; case KEY_BACK: if ( !this->IsEnabled ) break; if (Text.size()) { core::stringw s; if (MarkBegin != MarkEnd) { // delete marked text const s32 realmbgn = MarkBegin < MarkEnd ? MarkBegin : MarkEnd; const s32 realmend = MarkBegin < MarkEnd ? MarkEnd : MarkBegin; s = Text.subString(0, realmbgn); s.append( Text.subString(realmend, Text.size()-realmend) ); Text = s; CursorPos = realmbgn; } else { // delete text behind cursor if (CursorPos>0) s = Text.subString(0, CursorPos-1); else s = L""; s.append( Text.subString(CursorPos, Text.size()-CursorPos) ); Text = s; --CursorPos; } if (CursorPos < 0) CursorPos = 0; BlinkStartTime = porting::getTimeMs(); newMarkBegin = 0; newMarkEnd = 0; textChanged = true; } break; case KEY_DELETE: if ( !this->IsEnabled ) break; if (Text.size() != 0) { core::stringw s; if (MarkBegin != MarkEnd) { // delete marked text const s32 realmbgn = MarkBegin < MarkEnd ? MarkBegin : MarkEnd; const s32 realmend = MarkBegin < MarkEnd ? MarkEnd : MarkBegin; s = Text.subString(0, realmbgn); s.append( Text.subString(realmend, Text.size()-realmend) ); Text = s; CursorPos = realmbgn; } else { // delete text before cursor s = Text.subString(0, CursorPos); s.append( Text.subString(CursorPos+1, Text.size()-CursorPos-1) ); Text = s; } if (CursorPos > (s32)Text.size()) CursorPos = (s32)Text.size(); BlinkStartTime = porting::getTimeMs(); newMarkBegin = 0; newMarkEnd = 0; textChanged = true; } break; case KEY_ESCAPE: case KEY_TAB: case KEY_SHIFT: case KEY_F1: case KEY_F2: case KEY_F3: case KEY_F4: case KEY_F5: case KEY_F6: case KEY_F7: case KEY_F8: case KEY_F9: case KEY_F10: case KEY_F11: case KEY_F12: case KEY_F13: case KEY_F14: case KEY_F15: case KEY_F16: case KEY_F17: case KEY_F18: case KEY_F19: case KEY_F20: case KEY_F21: case KEY_F22: case KEY_F23: case KEY_F24: // ignore these keys return false; default: inputChar(event.KeyInput.Char); return true; } // Set new text markers setTextMarkers( newMarkBegin, newMarkEnd ); // break the text if it has changed if (textChanged) { breakText(); sendGuiEvent(EGET_EDITBOX_CHANGED); } calculateScrollPos(); return true; } //! draws the element and its children void intlGUIEditBox::draw() { if (!IsVisible) return; const bool focus = Environment->hasFocus(this); IGUISkin* skin = Environment->getSkin(); if (!skin) return; FrameRect = AbsoluteRect; // draw the border if (Border) { skin->draw3DSunkenPane(this, skin->getColor(EGDC_WINDOW), false, true, FrameRect, &AbsoluteClippingRect); FrameRect.UpperLeftCorner.X += skin->getSize(EGDS_TEXT_DISTANCE_X)+1; FrameRect.UpperLeftCorner.Y += skin->getSize(EGDS_TEXT_DISTANCE_Y)+1; FrameRect.LowerRightCorner.X -= skin->getSize(EGDS_TEXT_DISTANCE_X)+1; FrameRect.LowerRightCorner.Y -= skin->getSize(EGDS_TEXT_DISTANCE_Y)+1; } core::rect<s32> localClipRect = FrameRect; localClipRect.clipAgainst(AbsoluteClippingRect); // draw the text IGUIFont* font = OverrideFont; if (!OverrideFont) font = skin->getFont(); s32 cursorLine = 0; s32 charcursorpos = 0; if (font) { if (LastBreakFont != font) { breakText(); } // calculate cursor pos core::stringw *txtLine = &Text; s32 startPos = 0; core::stringw s, s2; // get mark position const bool ml = (!PasswordBox && (WordWrap || MultiLine)); const s32 realmbgn = MarkBegin < MarkEnd ? MarkBegin : MarkEnd; const s32 realmend = MarkBegin < MarkEnd ? MarkEnd : MarkBegin; const s32 hlineStart = ml ? getLineFromPos(realmbgn) : 0; const s32 hlineCount = ml ? getLineFromPos(realmend) - hlineStart + 1 : 1; const s32 lineCount = ml ? BrokenText.size() : 1; // Save the override color information. // Then, alter it if the edit box is disabled. const bool prevOver = OverrideColorEnabled; const video::SColor prevColor = OverrideColor; if (Text.size()) { if (!IsEnabled && !OverrideColorEnabled) { OverrideColorEnabled = true; OverrideColor = skin->getColor(EGDC_GRAY_TEXT); } for (s32 i=0; i < lineCount; ++i) { setTextRect(i); // clipping test - don't draw anything outside the visible area core::rect<s32> c = localClipRect; c.clipAgainst(CurrentTextRect); if (!c.isValid()) continue; // get current line if (PasswordBox) { if (BrokenText.size() != 1) { BrokenText.clear(); BrokenText.push_back(core::stringw()); } if (BrokenText[0].size() != Text.size()) { BrokenText[0] = Text; for (u32 q = 0; q < Text.size(); ++q) { BrokenText[0] [q] = PasswordChar; } } txtLine = &BrokenText[0]; startPos = 0; } else { txtLine = ml ? &BrokenText[i] : &Text; startPos = ml ? BrokenTextPositions[i] : 0; } // draw normal text font->draw(txtLine->c_str(), CurrentTextRect, OverrideColorEnabled ? OverrideColor : skin->getColor(EGDC_BUTTON_TEXT), false, true, &localClipRect); // draw mark and marked text if (focus && MarkBegin != MarkEnd && i >= hlineStart && i < hlineStart + hlineCount) { s32 mbegin = 0, mend = 0; s32 lineStartPos = 0, lineEndPos = txtLine->size(); if (i == hlineStart) { // highlight start is on this line s = txtLine->subString(0, realmbgn - startPos); mbegin = font->getDimension(s.c_str()).Width; // deal with kerning mbegin += font->getKerningWidth( &((*txtLine)[realmbgn - startPos]), realmbgn - startPos > 0 ? &((*txtLine)[realmbgn - startPos - 1]) : 0); lineStartPos = realmbgn - startPos; } if (i == hlineStart + hlineCount - 1) { // highlight end is on this line s2 = txtLine->subString(0, realmend - startPos); mend = font->getDimension(s2.c_str()).Width; lineEndPos = (s32)s2.size(); } else mend = font->getDimension(txtLine->c_str()).Width; CurrentTextRect.UpperLeftCorner.X += mbegin; CurrentTextRect.LowerRightCorner.X = CurrentTextRect.UpperLeftCorner.X + mend - mbegin; // draw mark skin->draw2DRectangle(this, skin->getColor(EGDC_HIGH_LIGHT), CurrentTextRect, &localClipRect); // draw marked text s = txtLine->subString(lineStartPos, lineEndPos - lineStartPos); if (s.size()) font->draw(s.c_str(), CurrentTextRect, OverrideColorEnabled ? OverrideColor : skin->getColor(EGDC_HIGH_LIGHT_TEXT), false, true, &localClipRect); } } // Return the override color information to its previous settings. OverrideColorEnabled = prevOver; OverrideColor = prevColor; } // draw cursor if (WordWrap || MultiLine) { cursorLine = getLineFromPos(CursorPos); txtLine = &BrokenText[cursorLine]; startPos = BrokenTextPositions[cursorLine]; } s = txtLine->subString(0,CursorPos-startPos); charcursorpos = font->getDimension(s.c_str()).Width + font->getKerningWidth(L"_", CursorPos-startPos > 0 ? &((*txtLine)[CursorPos-startPos-1]) : 0); if (focus && (porting::getTimeMs() - BlinkStartTime) % 700 < 350) { setTextRect(cursorLine); CurrentTextRect.UpperLeftCorner.X += charcursorpos; font->draw(L"_", CurrentTextRect, OverrideColorEnabled ? OverrideColor : skin->getColor(EGDC_BUTTON_TEXT), false, true, &localClipRect); } } // draw children IGUIElement::draw(); } //! Sets the new caption of this element. void intlGUIEditBox::setText(const wchar_t* text) { Text = text; if (u32(CursorPos) > Text.size()) CursorPos = Text.size(); HScrollPos = 0; breakText(); } //! Enables or disables automatic scrolling with cursor position //! \param enable: If set to true, the text will move around with the cursor position void intlGUIEditBox::setAutoScroll(bool enable) { AutoScroll = enable; } //! Checks to see if automatic scrolling is enabled //! \return true if automatic scrolling is enabled, false if not bool intlGUIEditBox::isAutoScrollEnabled() const { _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX; return AutoScroll; } //! Gets the area of the text in the edit box //! \return Returns the size in pixels of the text core::dimension2du intlGUIEditBox::getTextDimension() { core::rect<s32> ret; setTextRect(0); ret = CurrentTextRect; for (u32 i=1; i < BrokenText.size(); ++i) { setTextRect(i); ret.addInternalPoint(CurrentTextRect.UpperLeftCorner); ret.addInternalPoint(CurrentTextRect.LowerRightCorner); } return core::dimension2du(ret.getSize()); } //! Sets the maximum amount of characters which may be entered in the box. //! \param max: Maximum amount of characters. If 0, the character amount is //! infinity. void intlGUIEditBox::setMax(u32 max) { Max = max; if (Text.size() > Max && Max != 0) Text = Text.subString(0, Max); } //! Returns maximum amount of characters, previously set by setMax(); u32 intlGUIEditBox::getMax() const { return Max; } bool intlGUIEditBox::processMouse(const SEvent& event) { switch(event.MouseInput.Event) { case irr::EMIE_LMOUSE_LEFT_UP: if (Environment->hasFocus(this)) { CursorPos = getCursorPos(event.MouseInput.X, event.MouseInput.Y); if (MouseMarking) { setTextMarkers( MarkBegin, CursorPos ); } MouseMarking = false; calculateScrollPos(); return true; } break; case irr::EMIE_MOUSE_MOVED: { if (MouseMarking) { CursorPos = getCursorPos(event.MouseInput.X, event.MouseInput.Y); setTextMarkers( MarkBegin, CursorPos ); calculateScrollPos(); return true; } } break; case EMIE_LMOUSE_PRESSED_DOWN: if (!Environment->hasFocus(this)) { BlinkStartTime = porting::getTimeMs(); MouseMarking = true; CursorPos = getCursorPos(event.MouseInput.X, event.MouseInput.Y); setTextMarkers(CursorPos, CursorPos ); calculateScrollPos(); return true; } else { if (!AbsoluteClippingRect.isPointInside( core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y))) { return false; } else { // move cursor CursorPos = getCursorPos(event.MouseInput.X, event.MouseInput.Y); s32 newMarkBegin = MarkBegin; if (!MouseMarking) newMarkBegin = CursorPos; MouseMarking = true; setTextMarkers( newMarkBegin, CursorPos); calculateScrollPos(); return true; } } default: break; } return false; } s32 intlGUIEditBox::getCursorPos(s32 x, s32 y) { IGUIFont* font = OverrideFont; IGUISkin* skin = Environment->getSkin(); if (!OverrideFont) font = skin->getFont(); const u32 lineCount = (WordWrap || MultiLine) ? BrokenText.size() : 1; core::stringw *txtLine=0; s32 startPos=0; x+=3; for (u32 i=0; i < lineCount; ++i) { setTextRect(i); if (i == 0 && y < CurrentTextRect.UpperLeftCorner.Y) y = CurrentTextRect.UpperLeftCorner.Y; if (i == lineCount - 1 && y > CurrentTextRect.LowerRightCorner.Y ) y = CurrentTextRect.LowerRightCorner.Y; // is it inside this region? if (y >= CurrentTextRect.UpperLeftCorner.Y && y <= CurrentTextRect.LowerRightCorner.Y) { // we've found the clicked line txtLine = (WordWrap || MultiLine) ? &BrokenText[i] : &Text; startPos = (WordWrap || MultiLine) ? BrokenTextPositions[i] : 0; break; } } if (x < CurrentTextRect.UpperLeftCorner.X) x = CurrentTextRect.UpperLeftCorner.X; s32 idx = font->getCharacterFromPos(Text.c_str(), x - CurrentTextRect.UpperLeftCorner.X); // click was on or left of the line if (idx != -1) return idx + startPos; // click was off the right edge of the line, go to end. return txtLine->size() + startPos; } //! Breaks the single text line.