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ofshex dumpascii
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0260 3c 1e 8f f4 f5 f5 89 cd 66 93 ba ba ba 90 23 bf c1 60 10 11 91 40 20 20 77 ef de 15 83 c1 20 fd 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef CONSTANTS_HEADER #define CONSTANTS_HEADER /* All kinds of constants. Cross-platform compatibility crap should go in porting.h. Some things here are legacy crap. */ /* Connection */ #define PEER_ID_INEXISTENT 0 #define PEER_ID_SERVER 1 // Define for simulating the quirks of sending through internet. // Causes the socket class to deliberately drop random packets. // This disables unit testing of socket and connection. #define INTERNET_SIMULATOR 0 #define INTERNET_SIMULATOR_PACKET_LOSS 10 // 10 = easy, 4 = hard #define CONNECTION_TIMEOUT 30 #define RESEND_TIMEOUT_MIN 0.1 #define RESEND_TIMEOUT_MAX 3.0 // resend_timeout = avg_rtt * this #define RESEND_TIMEOUT_FACTOR 4 /* Server */ // This many blocks are sent when player is building #define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0 // Override for the previous one when distance of block is very low #define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1 /* Map-related things */ // The absolute working limit is (2^15 - viewing_range). // I really don't want to make every algorithm to check if it's going near // the limit or not, so this is lower. // This is the maximum value the setting map_generation_limit can be #define MAX_MAP_GENERATION_LIMIT (31000) // Size of node in floating-point units // The original idea behind this is to disallow plain casts between // floating-point and integer positions, which potentially give wrong // results. (negative coordinates, values between nodes, ...) // Use floatToInt(p, BS) and intToFloat(p, BS). #define BS (10.0) // Dimension of a MapBlock #define MAP_BLOCKSIZE 16 // This makes mesh updates too slow, as many meshes are updated during // the main loop (related to TempMods and day/night) //#define MAP_BLOCKSIZE 32 /* Old stuff that shouldn't be hardcoded */ // Size of player's main inventory #define PLAYER_INVENTORY_SIZE (8*4) // Maximum hit points of a player #define PLAYER_MAX_HP 20 // Maximal breath of a player #define PLAYER_MAX_BREATH 11 // Number of different files to try to save a player to if the first fails // (because of a case-insensitive filesystem) // TODO: Use case-insensitive player names instead of this hack. #define PLAYER_FILE_ALTERNATE_TRIES 1000 // For screenshots a serial number is appended to the filename + datetimestamp // if filename + datetimestamp is not unique. // This is the maximum number of attempts to try and add a serial to the end of // the file attempting to ensure a unique filename #define SCREENSHOT_MAX_SERIAL_TRIES 1000 /* GUI related things */ // TODO: implement dpi-based scaling for windows and remove this hack #if defined(_WIN32) #define TTF_DEFAULT_FONT_SIZE (18) #else #define TTF_DEFAULT_FONT_SIZE (16) #endif #define DEFAULT_FONT_SIZE (10) #endif
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