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ofshex dumpascii
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0e60 20 0f b3 ae 4d 23 4e b0 71 97 4a 68 a8 da e2 bd 45 7e 39 b4 09 73 95 2e 0e 47 3e f7 ab a1 66 d7 ....M#N.q.Jh....E~9..s...G>...f.
0e80 b1 c6 82 b5 84 c6 13 b3 0a 98 bc 07 5d 49 31 18 12 9b 80 f3 c4 e1 3a e0 09 4d 88 25 a4 42 7e 23 ............]I1.......:..M.%.B~#
0ea0 7f 74 4f c0 90 f5 57 f8 ee 17 7e 0f fc a0 f7 9d 57 c2 60 a0 72 e0 8e a9 8f 8b 82 b6 88 9c b7 8d .tO...W...~.....W.`.r...........
0ec0 3d 6e d8 f9 3a ee a5 67 fe 9a af 7f f6 3f 71 ed 55 0b 13 d3 a8 26 be 06 f3 3f 35 f1 5a e7 2d d7 =n..:..g.....?q.U....&...?5.Z.-.
0ee0 35 be c1 d5 fb ff 0f c6 e6 73 87 78 6f 88 42 43 b3 0b bd c4 53 8d a0 3e 36 b8 d2 1c da b8 68 c1 5........s.xo.BC....S..>6.....h.
0f00 b3 63 df c2 b0 2d 0e c7 7e 32 8a bf 71 72 f4 a8 c1 57 ae c7 63 86 f3 9d 00 b8 ce 71 aa 9d 2f 62 .c...-..~2..qr...W..c......q../b
0f20 49 09 82 c9 85 18 ac bb fe bc 8f c7 c0 8e 05 ed dd ce 43 be ff a1 07 37 6d bb e7 9e 1f 9f 78 7c I.................C....7m.....x|
0f40 e7 eb ef 1a 6e af 2e 9f 9e 68 7b c7 4f ff e4 a6 9f f3 b1 8f 7e 62 ca bd db 5d 5b 95 f5 7d f1 9b ....n....h{.O.......~b...][..}..
0f60 a3 b6 bd 54 d6 a7 f3 a5 dc 36 f6 b8 81 1d ef 75 c7 51 cc c2 c2 01 16 e6 1a 13 a3 0a fb 59 85 e5 ...T.....6.....u.Q...........Y..
0f80 0d af f5 40 35 0a a1 16 b3 de 0d c9 32 5f bc 16 2a 11 d4 62 08 03 88 c7 22 de c6 3d f5 9c 7d ba ...@5.......2_..*..b...."..=..}.
0fa0 d4 b3 95 6e 4f fe 9d 06 67 cc a0 16 70 f8 6c e2 0c 0e 4b 25 b4 13 03 79 20 4f af 4c 4b 3d 6d 11 ...nO...g...p.l...K%...y.O.LK=m.
0fc0 99 da 85 2e 07 f4 0c 26 86 1a 5b 6e ec 6c 73 a4 00 9d 04 d2 ae c7 18 cf f8 74 d5 95 90 e1 e3 f1 .......&..[n.ls..........t......
0fe0 b7 ae 75 c7 42 ac 81 46 fc fd 96 15 3b 3f 95 10 2a d9 99 33 15 e6 4b 8e 29 68 8b 94 de 20 18 6d ..u.B..F....;?..*..3..K.)h.....m
1000 67 ae e5 69 0c 66 b7 f3 de 9f f7 77 5f c8 72 c0 2c f3 74 ba 09 ed 4e 3a 11 4c 53 3c d4 26 5f 6b g..i.f.....w_.r.,.t...N:.LS<.&_k
1020 0c 34 3b 19 ad d5 84 7d b3 93 23 22 db dd b1 81 ee c6 90 b9 7c 64 e3 6a 1b d2 d4 31 68 9d a9 6d .4;....}..#"........|d.j...1h..m
1040 5c 4b 72 fc c1 c6 39 62 47 df db e9 67 d4 fd 09 ae 5a 9c fc 9b db dd 84 6f 3d bb 36 cc 69 8f f6 \Kr...9bG...g....Z......o=.6.i..
1060 d5 33 1f af 33 ad 0b 16 b4 1f 7c df 7b 86 db bf f5 ae df 98 68 0b 82 d1 cf e0 03 ef fc cd 4d 3f .3..3.....|.{.......h.........M?
1080 e3 7c 2e 69 c7 6d bc a4 6d 77 46 29 83 e6 7a 73 e3 cb 4b 67 ab b2 be f1 74 08 ec ad 94 c8 56 74 .|.i.m..mwF)..zs..Kg....t.....Vt
10a0 be e4 c6 07 b8 ec 56 f0 1e fc 58 64 59 b6 ad ef dc e9 ca 92 68 e1 2e 6e b9 fb 0d 13 ab a7 cf cc ......V...XdY.......h..n........
10c0 80 35 19 c7 ff 7e 72 34 aa c1 b1 6a 5e c2 31 2a 1c eb 46 58 93 ff 70 34 1a b3 74 3a 6d d6 d7 57 .5...~r4...j^.1*..FX..p4..t:m..W
10e0 f1 de b3 b2 72 8a 7e bf 47 14 57 b8 f2 8a c3 44 8d 98 30 8c 00 cf c9 7e 0f ef f2 b2 bd 5e af 47 ....r.~.G.W....D..0....~.....^.G
1100 a7 d3 22 cb 1c 71 1c b1 6f df 01 bc f7 c5 b9 68 c8 5c 3a dc 27 42 38 64 af e0 2a 46 3f 00 00 e1 .."..q..o......h.\:.'B8d..*F?...
1120 cc 8b b8 f1 87 1e c6 86 51 31 72 d3 0e 67 08 9c 9d 05 f8 a3 a9 8e 8b 7a da 22 b2 27 8d a7 45 c6 ........Q1r..g.........z.".'..E.
1140 17 44 f0 e4 c1 d3 16 41 d0 65 19 49 bf 3f ac 91 1e cc b1 97 0f 68 19 0d 73 1f 67 ce 92 a9 1e 8e .D.....A.e.I.?.......h..s.g.....
1160 58 34 83 f7 99 c9 59 00 c7 f6 65 a3 5e af cb e9 53 27 e8 b4 5b 54 e3 2a 99 4b e9 f7 7b 60 f2 74 X4....Y...e.^...S'..[T.*.K..{`.t
1180 4d 3e 4d ec d8 b4 82 5a 23 52 a4 bc c6 d3 22 69 9a f2 ca 57 be f2 22 ef d1 74 76 ba 1c b0 3e 96 M>M....Z#R...."i...W.."..tv...>.
11a0 02 49 8b 0b c8 7c 21 82 3e 4f 3c f1 25 7a bd 2e 06 78 fe 85 e7 b0 d6 d0 6a 37 b1 d6 0e 57 93 31 .I...|!.>O<.%z...x......j7...W.1
11c0 c6 d0 eb c5 74 3a 2d 9a cd 35 06 f9 f0 20 08 b1 36 cc 17 fd 75 19 49 92 d7 74 af ae 2e 17 ef 03 ....t:-..5......6...u.I..t......
11e0 30 b4 5a 4d d2 34 a5 5e af 53 ab 35 f0 de d3 6c ae 17 e9 a4 bc 16 3b 8a e2 62 81 05 4f af d7 a5 0.ZM.4.^.S.5...l......;..b..O...
1200 db e9 b0 16 ac d2 6e b5 68 b6 da d4 6a c5 aa ef 1b 7e 3c 8c 9d fa b0 28 68 8b ec 15 83 a0 5d 76 ......n.h...j....~<....(h.....]v
1220 3b 95 26 59 58 c8 ff 35 c0 7a 6b f0 6c be 4a cc 2b 5e f1 6a 5e fa 92 5b 71 de d1 98 9d e3 c6 1b ;.&YX..5.zk.l.J.+^.j^..[q.......
1240 5e 4c 92 24 34 5b eb 64 69 4a 9a a6 f9 6a ea 49 8f 5e af 4b bb dd 2c f6 29 9c 98 6e d6 b9 3c 25 ^L.$4[.diJ...j.I.^.K..,.)..n..<%
1260 94 07 e4 35 d2 34 25 8a 62 aa d5 5a 31 48 27 c5 b9 8c 20 08 87 cb 91 65 59 96 a7 3a 18 8d d2 ac ...5.4%.b..Z1H'........eY..:....
1280 d7 67 b8 ea aa 6b 39 79 6a 89 03 07 0e 92 65 19 cf 3f 7b 0c 9b 97 7d 17 83 77 8a c0 3d e5 71 1d .g...k9yj.....e..?{...}..w..=.q.
12a0 d8 56 d0 1e 2f db fa d5 5f f9 a5 89 b6 4e bb 3d dc 7e e0 81 cd 57 69 f8 d0 07 fe 70 d3 b6 0b 91 .V../..._....N.=.~...Wi....p....
12c0 87 fc e0 87 ff 64 d3 b6 bd 3c 6b 5b 19 cb fa 36 d2 f9 72 79 18 f4 b8 9f 7c f2 c9 61 70 9c 86 b5 .....d...<k[...6..ry....|..ap...
12e0 16 13 e4 13 61 db e1 6d 0d 03 3e cb 47 33 1a 3f bc 79 ea bc a7 52 ad e3 7c 30 9a 85 cf 58 30 11 ....a..m..>.G3.?.y...R..|0...X0.
1300 de 44 60 a3 62 c5 9a 28 4f 7b d8 18 4b 42 3e e1 ab cb a7 7a f2 19 86 0c 7c 8a c1 11 58 83 0f 0c .D`.b..(O{..KB>....z....|...X...
1320 d6 80 cb 7a f9 0c 7f 2e c1 f8 14 6b 0c e0 88 4d 9f c8 87 04 7e 6e 38 a3 60 5e de e7 71 2e a3 b9 ...z.......k...M....~n8.`^..q...
1340 f2 3d c2 20 24 08 8a f4 8b cf 23 77 54 5d 98 fa b8 a8 a7 2d b2 47 6c 36 cb de e5 ea 3b ff f0 0c .=..$.....#wT].....-.Gl6....;...
1360 cf 7d e3 61 f6 2d cc 0f 87 ae 47 81 25 8c 6b c0 64 e7 c4 03 33 51 93 c5 f4 b3 f9 72 63 c5 80 18 .}.a.-....G.%.k.d...3Q.....rc...
1380 db 37 ec 8f 1d d7 2f e6 29 10 8f 21 0c 2c d6 1a ea 71 f1 ce 22 bf 7c fd b5 79 7d 9e 31 26 4f 9d .7..../.)..!.,...q..".|..y}.1&O.
13a0 1c 18 2d 0c 1c 64 cf 61 80 c5 86 2b e6 ef ce 2b 54 e2 30 7f 7d 1c a5 78 5e 33 b9 0a 50 d6 66 e5 ..-..d.a...+...+T.0.}..x^3..P.f.
13c0 6b ff 05 e3 93 61 0f 7b b8 fe 4e e3 15 53 1f 17 05 6d 91 3d 62 fc b2 bd cc 1e 7b ec 31 c2 30 24 k....a.{..N..S...m.=b.....{.1.0$
13e0 0c b7 17 5e 7a 6b df 25 59 fa 5b 62 3b 4b 75 30 b8 c6 7b 6c ba 0f f8 91 c1 c3 e2 79 98 ab 78 f6 ...^zk.%Y.[b;Ku0..{l.......y..x.
1400 1f ee e1 c7 06 e2 60 60 b5 05 ad 1e cc 54 61 be 01 de 4f 56 58 9d c9 73 e6 fa 32 9b bc a7 f8 2a ......``.....Ta...OVX..s..2....*
1420 57 c9 d7 9e cc 5c 36 cc 5b 5b 03 b3 71 9b 90 0d 33 fa 19 68 db c9 ab e5 f3 b1 63 41 fb c4 89 a5 W....\6.[[..q...3..h......cA....
1440 4d 1f 2f 2e 1e 9a 68 3b b8 78 e5 70 fb ed f7 de 3b d1 76 ff fd 0f 0c b7 df fc a6 cb f7 92 f6 52 M./...h;.x.p....;.v............R
1460 2c eb 1b a7 f3 e5 d2 15 04 c1 8e fc 00 d5 eb 01 51 14 12 07 10 0c f3 e2 06 13 1a c6 e3 60 14 45 ,...............Q............`.E
1480 18 03 dd 14 5a 2b 9e 7d 73 7e 58 6f 6d 30 cc d7 61 61 30 a1 a5 1f ad 01 f9 dc d8 b0 4a 63 60 71 ....Z+.}s~Xom0..aa0.........Jc`q
14a0 2e cf 3f 8f fb be f9 e7 d1 6e e5 a1 be b8 52 b2 d6 52 a9 54 08 12 e8 f6 f2 f4 cd f8 5b 12 fb fd ..?......n....R..R.T........[...
14c0 7e 38 36 a7 9e b6 c8 1e 61 ad 25 0c 43 1e 7b ec 31 60 f7 ea b4 37 d6 85 df 71 c7 74 93 19 3d fa ~86.....a.%.C.{.1`...7...q.t..=.
14e0 e8 a3 44 51 34 0c da b0 bd f9 48 da bd 1e cf be 70 1a 97 ed 1b 7b d6 13 55 63 d8 b7 e1 c5 c6 d0 ..DQ4.....H.....p....{..Uc......
1500 4f 32 96 56 3b b4 fb 0e 8b 27 c9 3c bd 64 b2 b6 ce 03 99 cb 57 ae a9 c7 93 6d a7 56 c6 e7 18 81 O2.V;....'.<.d......W....m.V....
1520 cc 59 da bd ec 8c 79 46 c6 f2 1c c3 4f 3d 70 4d 87 17 1f 36 b8 b1 11 a2 69 ea f9 d2 d3 49 3e 21 .Y....yF....O=pM...6....i....I>!
1540 d5 d8 e7 02 d4 f7 ed f1 f9 b4 45 44 ce 97 09 16 59 b8 e6 87 89 e7 e7 88 a2 51 ee 39 88 eb b4 7a ..........ED....Y........Q.9...z
1560 a3 00 eb 9c cb 97 f7 4a 03 4e 34 67 68 f8 59 e2 4a 9d 9e ab d2 ec ac e3 bd 23 4d 52 9c f7 d8 20 .......J.N4gh.Y.J........#MR....
1580 2c 2a 3f 2c 26 aa 17 31 38 5f e9 a6 db e9 90 66 29 d6 58 e6 e7 66 68 25 11 54 f3 20 3c 58 3d 3d ,*?,&..18_.....f).X..fh%.T..<X==
15a0 08 02 c2 30 24 49 f2 35 1e ad 31 98 20 c0 ce 5c 0f b8 89 da f2 30 ae f1 a6 7f f6 4e c2 28 2c 66 ...0$I.5..1....\.....0.....N.(,f
15c0 84 35 45 ed b7 61 ad 55 83 3f fe cb a9 8e 8b 82 b6 c8 45 36 e8 8d 0e 7a da a3 72 b4 dd 1f 11 d9 .5E..a.U.?........E6...z..r.....
15e0 ef 4f df 03 1c f4 b2 07 b9 ec ed 8e 88 6c ec bb 99 97 ff e0 4b 31 c6 30 37 3b 3e 87 87 e3 d4 17 .O...........l......K1.07;>.....
1600 46 01 6f 30 a8 a6 93 56 f8 87 95 43 ec e3 00 07 aa 87 f0 81 e5 64 ef 79 b2 cc d1 ed 76 f1 78 2a F.o0...V...C.........d.y....v.x*
1620 71 85 30 cc 17 3b 08 ed fe 22 88 e6 73 64 af a6 cb f4 fb 3d 8c b5 38 77 90 d4 a7 b8 e2 b3 e3 b0 q.0..;..."..sd.....=..8w........
1640 06 78 22 1b 11 06 31 fd a4 0b 80 35 96 c0 86 a4 66 63 8a d2 63 83 88 fa be 1b 88 e2 b8 c8 a2 d8 .x"...1....5....fc..c...........
1660 e1 a0 9d de 36 0e cd b6 82 f6 b9 e6 fb 36 ce 8c b6 55 fe 72 2b a7 4e 9e 1c 6e 7f e4 e1 8f 6f 7b ....6........6...U.r+.N..n....o{
1680 bf f6 9a 4b a1 ac 6f 2b 3a 5f be bf f1 3c f0 6e dd 94 1c d4 86 8f a7 35 ce d5 20 25 b2 f1 fd 3b ...K..o+:_...<.n.......5...%...;
16a0 33 69 94 c1 0e 6a fd c6 06 12 1a 0c ab ab cb 13 8b ed 0e be d3 da 10 8c 2d 16 25 70 63 fb 54 c5 3i...j..................-.%pc.T.
16c0 7b 3f fc 51 cc 57 a8 31 13 ab cd e4 3f 5e f9 22 08 90 f7 a2 07 b5 86 c6 9a e1 f7 78 e7 30 d6 0e {?.Q.W.1....?^."...........x.0..
16e0 7f 45 b2 2c 23 3b eb 0f ac 21 49 20 49 3d b5 aa c1 da f1 65 86 a7 a7 9e b6 c8 1e 31 08 42 e3 73 .E.,#;...!I.I=.....e.......1.B.s
1700 ad ec a6 34 4d cf 3b 68 0f 7a d7 c0 8e f5 b0 07 8c 81 6a 35 bf 39 38 e8 65 f7 7b e0 dc e4 77 84 ...4M.;h.z........j5.98.e.{...w.
1720 51 be c2 4c b5 5a e5 9a 6b ae c7 18 3b bc 62 d8 b7 ef 00 51 14 33 37 97 f7 aa 9b cd 15 7a bd a2 Q..L.Z..k...;.b....Q.37......z..
1740 97 6c 2d 9d 4e 9b e5 e5 93 18 63 08 c3 2a 41 10 63 6d b1 ba 4c 5c 23 08 06 0b 2e e4 e9 90 7c e9 .l-.N.....c..*A.cm..L\#.......|.
1760 b1 84 4a a5 32 1c 9d d9 6a b5 98 9b ed 6e 98 ce cf d0 ef 27 2c 9d f4 c4 15 88 a3 33 6f 72 4e 4b ..J.2...j....n.....',......3orNK
1780 41 5b 44 ce db d9 6e 3a c2 ce 2f 84 30 18 51 38 e0 3d b8 0d 85 17 51 14 e3 fd a8 62 23 cb 46 23 A[D...n:../.0.Q8.=....Q....b#.F#
17a0 4b 07 35 d7 61 18 e4 2b e1 9c 31 b4 de 17 43 d7 6d 31 ba 31 5f 40 b8 f8 6b 86 71 78 f4 96 c1 aa K.5.a..+..1...C.m1.1_@..k.qx....
17c0 ea 45 5b 91 a3 ee 27 c9 c4 34 b5 90 a7 b7 ac 35 c3 ef 34 76 94 1e 39 db dc 27 e7 6a c7 82 f6 b4 .E[...'..4.....5..4v..9..'.j....
17e0 97 98 1b 2f 85 7f ec 6d 6f 1d 6e ff ee ef bf 77 c7 bf 6f 2f b9 d4 cb fa b6 a2 f3 a5 dc 36 e6 af .../...mo.n....w..o/.........6..
1800 61 e7 03 f6 da 89 2f f3 f8 a3 bf c7 e2 be da 30 70 1b e3 09 ab 0b c0 ed c3 d7 f5 fb 7d 30 86 86 a...../........0p...........}0..
1820 59 e2 e6 f0 2f 30 95 0a c1 4c 1e 16 e3 10 3a 7d e8 9c f2 04 16 0e d7 80 68 6c 3f 67 c0 2c 16 1f Y.../0...L....:}........hl?g.,..
1840 5e 44 68 4f 31 45 ab c9 ff 1d 6c 0f ff ce 89 f2 11 83 99 07 53 bf 09 63 8e 10 46 a3 a5 d0 7c ba ^DhO1E....l.........S..c..F...|.
1860 46 eb cb 3f 47 97 84 f5 c1 fe 17 ff ef c4 a3 29 6d cf 97 7a da 22 72 ce 76 ba ac 6f 2b 96 36 73 F..?G..........)m..z."r.v..o+.6s
1880 d5 3e 07 67 a3 b1 95 6b 3c b6 92 c1 68 d6 03 bc cb 07 b6 54 a2 80 fa be 0a 8e 98 74 3c c5 6c 20 .>.g...k<...h......T.......t<.l.
18a0 08 f2 85 10 16 1a 67 2e 4a b0 13 7c 94 af f2 1e d8 62 11 48 3c de 44 f4 d2 90 03 33 fe 8c ef 4c ......g.J..|.....b.H<.D....3...L
18c0 b6 31 f0 48 41 5b 44 ce d9 4e 57 88 6c f9 5d e1 a0 3f 3b be 56 97 df 34 ea 3a 0f 59 e2 59 ef f9 .1.HA[D..NW.l.]..?;.V..4.:.Y.Y..
18e0 e1 ea e8 00 b3 35 98 2f 66 0c 74 6e d4 69 ee 6f 48 b3 84 1b d6 71 3c 1f 67 5d 92 2c 9c 25 8e 2c .....5./f.tn.i.oH....q<.g].,.%.,
1900 c6 fb 33 6e 3f 86 1a 5c 23 22 97 9a 28 32 04 d6 12 da a2 92 a3 10 d8 b3 54 6a 18 43 2f f1 ac ac ..3n?..\#"..(2..........Tj.C/...
1920 3a f6 cf f9 89 3c b8 21 4f 91 0c 1f f8 3c c0 9f 5a cf 1f 67 59 3e e7 cb 4c 15 c2 f3 bc 59 38 08 :....<.!O....<..Z..gY>..L....Y8.
1940 d6 81 4b 99 3b 73 97 38 bd d6 63 d9 f5 ce 78 be 67 be 7b 7e 5f 34 66 57 82 f6 4e e5 13 2f 85 bc ..K.;s.8..c...x.g.{~_4fW..N../..
1960 e4 a5 5e d6 b7 13 74 be ec 2d 8f 3e fa 28 c0 ae a5 45 06 96 d7 da 7c f9 eb c7 78 61 79 71 74 43 ..^...t..-.>.(...E....|...xayqtC
1980 10 f0 ee 24 f6 9a 3b cf 78 7d af 9f f2 ec 52 93 e7 97 93 2d 3f 37 75 b0 de 86 fd 33 f9 e3 41 e0 ...$..;.x}....R....-?7u....3..A.
19a0 3d b9 ca a0 a6 b0 98 91 6f f4 1e cf 64 65 c8 e0 86 e2 cf ff 87 f7 f2 f2 db df 32 1c 3c 03 79 e9 =.......o...de............2.<.y.
19c0 e0 1f ff f1 5f 60 0c b4 7b 96 3b de f2 13 bc f1 9f bc 03 80 bf f9 e4 7f e3 0b 7f f3 3f c9 ec 1e ...._`..{.;.................?...
19e0 b8 11 29 22 97 a6 f1 3a ec dd 48 8b 0c 54 67 5e c4 ab ee fa f7 cc ce cc 8c ed 4b de 03 7f fc db ..)"...:..H..Tg^..........K.....
1a00 ab 1b 5e ed 21 3e 40 78 e8 cd 44 c5 00 1a 30 74 3a 2d f2 20 1b e0 bd 61 75 6d 85 7e bf 8b 6d 78 ..^.!>@x..D...0t:-.....aum.~..mx
1a20 da 01 38 2c ed 34 c6 7b 43 3f e9 e1 9c 23 0c 43 6e be f9 36 fa fd 2e 49 92 df e4 6c ae af 02 86 ..8,.4.{C?...#.Cn..6...I...l....
1a40 30 8c 08 82 90 03 fb 17 c1 40 75 e1 46 7e f1 df fe 22 5f 7d f2 9b 1c 3c 78 05 ed 76 93 46 63 16 0........@u.F~..."_}...<x..v.Fc.
1a60 80 d7 bd f6 4e 7e f8 1d 1f e7 96 5b f6 f3 a9 bf 78 84 a7 9e fc 22 f7 de 7b 2f c9 dc 3f c5 d8 c3 ....N~.....[....x...."..{/..?...
1a80 f0 89 57 4d 75 5c 14 b4 45 04 38 73 96 c1 f1 9b 8e 83 76 d8 9d 80 0d 50 9f bb 81 c6 2b 6e 1a 0d ..WMu\..E.8s......v....P....+n..
1aa0 6a 01 ea 75 a8 d5 2a 3c fe ed f1 f5 15 0d d6 18 bc a9 d0 e6 10 15 5b 21 0e 2a 60 0c 6d bf 42 de j..u..*<..............[!.*`.m.B.
1ac0 3f 8f 30 18 5a 59 46 bb 97 e7 48 5c 92 82 cd 4b f1 c0 d3 ef 83 73 9e 30 84 5e 56 a1 97 39 fa 59 ?.0.ZYF...H\...K.....s.0.^V..9.Y
1ae0 fe f7 b6 7a 21 c6 40 44 44 e8 43 fa 3e 4f 92 57 aa 35 4e af 76 b8 fd f6 3b 79 dd 6b df c0 0b c7 ...z!.@DD.C.>O.W.5N.v...;y.k....
1b00 9f e3 8a 2b 0e 03 9e e3 2f 1c e3 c5 2f 6a f0 99 bf fe 32 5f 7c f4 11 de f2 96 7f cc 77 bf 97 f2 ...+..../.../j....2_|.......w...
1b20 f2 97 cd f3 e9 ff fd d5 a9 8f cb 45 0f da 97 db 25 ec f1 a5 e6 d8 f6 64 db e5 9c 12 39 57 97 db ...........E....%......d....9W..
1b40 f9 b2 db c6 07 f6 ec 46 59 df 56 66 67 3d ed 76 46 36 96 c2 6e b7 a0 d7 cb 57 9b 49 92 94 2c 4d .......FY.Vfg=.vF6..n....W.I..,M
1b60 f8 de b1 a7 59 3e bd 84 c7 d3 eb b7 49 92 ee 70 68 7e a5 52 c5 5a 4b 1c e7 7f d7 c1 83 87 c8 b2 ....Y>......I..ph~.R.ZK.........
1b80 7d 58 6b 99 9d 9d 27 4d 53 ba dd 0e 79 dd 75 56 d4 56 5b c2 30 a6 d7 ef e1 32 87 c1 50 ab d7 8b }Xk...'MS...y.uV.V[.0....2..P...
1ba0 7b a0 f9 b2 62 27 96 9e 23 b0 96 4a 25 62 79 f9 34 73 73 fb 79 fa e9 6f b2 be be 4a 54 f4 f2 4f {...b'..#..J%by.4ss.y..o...JT..O
1bc0 9c 38 c1 81 03 55 be fe 8d bf e7 55 af be 8b a8 72 80 20 08 b8 f1 c6 43 7c e7 3b 7f 36 f5 71 b9 .8...U.....U....r......C|.;.6.q.
1be0 e8 41 5b 44 2e ae 8d a3 20 bf f2 95 af 00 67 0e 6b df cd 80 0d 14 03 66 62 bc b1 13 f9 e5 b8 d2 .A[D..........g.k......fb.......
1c00 e0 a9 a7 be 42 bd 3e 43 18 86 34 1a b3 dc 76 db 6b 78 e1 85 e7 38 71 f2 34 26 5f 26 06 0f 78 13 ....B.>C..4...v.kx...8q.4&_&..x.
1c20 e2 4d 90 af 5e 03 38 1c 41 94 cf 05 d2 4b 1c ce 81 2b c2 a0 c7 82 f5 78 63 e9 77 4e 93 f5 db b8 .M..^.8.A....K...+.....xc.wN....
1c40 7e 3b 1f ee 9e e5 eb 42 1a 3c 15 9b 51 09 c0 da 80 5a ad ca 9b de f0 3a 7e e1 17 7f 81 b8 52 e5 ~;.....B.<..Q....Z.....:~.....R.
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lass="hl opt">::string &filename) { std::string fullpath = ""; /* Check from cache */ bool incache = g_texturename_to_path_cache.get(filename, &fullpath); if(incache) return fullpath; /* Check from texture_path */ std::string texture_path = g_settings->get("texture_path"); if(texture_path != "") { std::string testpath = texture_path + DIR_DELIM + filename; // Check all filename extensions. Returns "" if not found. fullpath = getImagePath(testpath); } /* Check from default data directory */ if(fullpath == "") { std::string rel_path = std::string("clienttextures")+DIR_DELIM+filename; std::string testpath = porting::path_data + DIR_DELIM + rel_path; // Check all filename extensions. Returns "" if not found. fullpath = getImagePath(testpath); } // Add to cache (also an empty result is cached) g_texturename_to_path_cache.set(filename, fullpath); // Finally return it return fullpath; } /* An internal variant of AtlasPointer with more data. (well, more like a wrapper) */ struct SourceAtlasPointer { std::string name; AtlasPointer a; video::IImage *atlas_img; // The source image of the atlas // Integer variants of position and size v2s32 intpos; v2u32 intsize; SourceAtlasPointer( const std::string &name_, AtlasPointer a_=AtlasPointer(0, NULL), video::IImage *atlas_img_=NULL, v2s32 intpos_=v2s32(0,0), v2u32 intsize_=v2u32(0,0) ): name(name_), a(a_), atlas_img(atlas_img_), intpos(intpos_), intsize(intsize_) { } }; /* SourceImageCache: A cache used for storing source images. */ class SourceImageCache { public: void insert(const std::string &name, video::IImage *img, bool prefer_local, video::IVideoDriver *driver) { assert(img); // Remove old image core::map<std::string, video::IImage*>::Node *n; n = m_images.find(name); if(n){ video::IImage *oldimg = n->getValue(); if(oldimg) oldimg->drop(); } // Try to use local texture instead if asked to if(prefer_local){ std::string path = getTexturePath(name.c_str()); if(path != ""){ video::IImage *img2 = driver->createImageFromFile(path.c_str()); if(img2){ m_images[name] = img2; return; } } } img->grab(); m_images[name] = img; } video::IImage* get(const std::string &name) { core::map<std::string, video::IImage*>::Node *n; n = m_images.find(name); if(n) return n->getValue(); return NULL; } // Primarily fetches from cache, secondarily tries to read from filesystem video::IImage* getOrLoad(const std::string &name, IrrlichtDevice *device) { core::map<std::string, video::IImage*>::Node *n; n = m_images.find(name); if(n){ n->getValue()->grab(); // Grab for caller return n->getValue(); } video::IVideoDriver* driver = device->getVideoDriver(); std::string path = getTexturePath(name.c_str()); if(path == ""){ infostream<<"SourceImageCache::getOrLoad(): No path found for \"" <<name<<"\""<<std::endl; return NULL; } infostream<<"SourceImageCache::getOrLoad(): Loading path \""<<path <<"\""<<std::endl; video::IImage *img = driver->createImageFromFile(path.c_str()); // Even if could not be loaded, put as NULL //m_images[name] = img; if(img){ m_images[name] = img; img->grab(); // Grab for caller } return img; } private: core::map<std::string, video::IImage*> m_images; }; /* TextureSource */ class TextureSource : public IWritableTextureSource { public: TextureSource(IrrlichtDevice *device); ~TextureSource(); /* Example case: Now, assume a texture with the id 1 exists, and has the name "stone.png^mineral1". Then a random thread calls getTextureId for a texture called "stone.png^mineral1^crack0". ...Now, WTF should happen? Well: - getTextureId strips off stuff recursively from the end until the remaining part is found, or nothing is left when something is stripped out But it is slow to search for textures by names and modify them like that? - ContentFeatures is made to contain ids for the basic plain textures - Crack textures can be slow by themselves, but the framework must be fast. Example case #2: - Assume a texture with the id 1 exists, and has the name "stone.png^mineral1" and is specified as a part of some atlas. - Now MapBlock::getNodeTile() stumbles upon a node which uses texture id 1, and finds out that NODEMOD_CRACK must be applied with progression=0 - It finds out the name of the texture with getTextureName(1), appends "^crack0" to it and gets a new texture id with getTextureId("stone.png^mineral1^crack0") */ /* Gets a texture id from cache or - if main thread, from getTextureIdDirect - if other thread, adds to request queue and waits for main thread */ u32 getTextureId(const std::string &name); /* Example names: "stone.png" "stone.png^crack2" "stone.png^mineral_coal.png" "stone.png^mineral_coal.png^crack1" - If texture specified by name is found from cache, return the cached id. - Otherwise generate the texture, add to cache and return id. Recursion is used to find out the largest found part of the texture and continue based on it. The id 0 points to a NULL texture. It is returned in case of error. */ u32 getTextureIdDirect(const std::string &name); // Finds out the name of a cached texture. std::string getTextureName(u32 id); /* If texture specified by the name pointed by the id doesn't exist, create it, then return the cached texture. Can be called from any thread. If called from some other thread and not found in cache, the call is queued to the main thread for processing. */ AtlasPointer getTexture(u32 id); AtlasPointer getTexture(const std::string &name) { return getTexture(getTextureId(name)); } // Gets a separate texture video::ITexture* getTextureRaw(const std::string &name) { AtlasPointer ap = getTexture(name + "^[forcesingle"); return ap.atlas; } // Returns a pointer to the irrlicht device virtual IrrlichtDevice* getDevice() { return m_device; } // Update new texture pointer and texture coordinates to an // AtlasPointer based on it's texture id void updateAP(AtlasPointer &ap); // Processes queued texture requests from other threads. // Shall be called from the main thread. void processQueue(); // Insert an image into the cache without touching the filesystem. // Shall be called from the main thread. void insertSourceImage(const std::string &name, video::IImage *img); // Rebuild images and textures from the current set of source images // Shall be called from the main thread. void rebuildImagesAndTextures(); // Build the main texture atlas which contains most of the // textures. void buildMainAtlas(class IGameDef *gamedef); private: // The id of the thread that is allowed to use irrlicht directly threadid_t m_main_thread; // The irrlicht device IrrlichtDevice *m_device; // Cache of source images // This should be only accessed from the main thread SourceImageCache m_sourcecache; // A texture id is index in this array. // The first position contains a NULL texture. core::array<SourceAtlasPointer> m_atlaspointer_cache; // Maps a texture name to an index in the former. core::map<std::string, u32> m_name_to_id; // The two former containers are behind this mutex JMutex m_atlaspointer_cache_mutex; // Main texture atlas. This is filled at startup and is then not touched. video::IImage *m_main_atlas_image; video::ITexture *m_main_atlas_texture; // Queued texture fetches (to be processed by the main thread) RequestQueue<std::string, u32, u8, u8> m_get_texture_queue; }; IWritableTextureSource* createTextureSource(IrrlichtDevice *device) { return new TextureSource(device); } TextureSource::TextureSource(IrrlichtDevice *device): m_device(device), m_main_atlas_image(NULL), m_main_atlas_texture(NULL) { assert(m_device); m_atlaspointer_cache_mutex.Init(); m_main_thread = get_current_thread_id(); // Add a NULL AtlasPointer as the first index, named "" m_atlaspointer_cache.push_back(SourceAtlasPointer("")); m_name_to_id[""] = 0; } TextureSource::~TextureSource() { } u32 TextureSource::getTextureId(const std::string &name) { //infostream<<"getTextureId(): \""<<name<<"\""<<std::endl; { /* See if texture already exists */ JMutexAutoLock lock(m_atlaspointer_cache_mutex); core::map<std::string, u32>::Node *n; n = m_name_to_id.find(name); if(n != NULL) { return n->getValue(); } } /* Get texture */ if(get_current_thread_id() == m_main_thread) { return getTextureIdDirect(name); } else { infostream<<"getTextureId(): Queued: name=\""<<name<<"\""<<std::endl; // We're gonna ask the result to be put into here ResultQueue<std::string, u32, u8, u8> result_queue; // Throw a request in m_get_texture_queue.add(name, 0, 0, &result_queue); infostream<<"Waiting for texture from main thread, name=\"" <<name<<"\""<<std::endl; try { // Wait result for a second GetResult<std::string, u32, u8, u8> result = result_queue.pop_front(1000); // Check that at least something worked OK assert(result.key == name); return result.item; } catch(ItemNotFoundException &e) { infostream<<"Waiting for texture timed out."<<std::endl; return 0; } } infostream<<"getTextureId(): Failed"<<std::endl; return 0; } // Brighten image void brighten(video::IImage *image); /* Generate image based on a string like "stone.png" or "[crack0". if baseimg is NULL, it is created. Otherwise stuff is made on it. */ bool generate_image(std::string part_of_name, video::IImage *& baseimg, IrrlichtDevice *device, SourceImageCache *sourcecache); /* Generates an image from a full string like "stone.png^mineral_coal.png^[crack0". This is used by buildMainAtlas(). */ video::IImage* generate_image_from_scratch(std::string name, IrrlichtDevice *device, SourceImageCache *sourcecache); /* This method generates all the textures */ u32 TextureSource::getTextureIdDirect(const std::string &name) { //infostream<<"getTextureIdDirect(): name=\""<<name<<"\""<<std::endl; // Empty name means texture 0 if(name == "") { infostream<<"getTextureIdDirect(): name is empty"<<std::endl; return 0; } /* Calling only allowed from main thread */ if(get_current_thread_id() != m_main_thread) { errorstream<<"TextureSource::getTextureIdDirect() " "called not from main thread"<<std::endl; return 0; } /* See if texture already exists */ { JMutexAutoLock lock(m_atlaspointer_cache_mutex); core::map<std::string, u32>::Node *n; n = m_name_to_id.find(name); if(n != NULL) { /*infostream<<"getTextureIdDirect(): \""<<name <<"\" found in cache"<<std::endl;*/ return n->getValue(); } } /*infostream<<"getTextureIdDirect(): \""<<name <<"\" NOT found in cache. Creating it."<<std::endl;*/ /* Get the base image */ char separator = '^'; /* This is set to the id of the base image. If left 0, there is no base image and a completely new image is made. */ u32 base_image_id = 0; // Find last meta separator in name s32 last_separator_position = -1; for(s32 i=name.size()-1; i>=0; i--) { if(name[i] == separator) { last_separator_position = i; break; } } /* If separator was found, construct the base name and make the base image using a recursive call */ std::string base_image_name; if(last_separator_position != -1) { // Construct base name base_image_name = name.substr(0, last_separator_position); /*infostream<<"getTextureIdDirect(): Calling itself recursively" " to get base image of \""<<name<<"\" = \"" <<base_image_name<<"\""<<std::endl;*/ base_image_id = getTextureIdDirect(base_image_name); } //infostream<<"base_image_id="<<base_image_id<<std::endl; video::IVideoDriver* driver = m_device->getVideoDriver(); assert(driver); video::ITexture *t = NULL; /* An image will be built from files and then converted into a texture. */ video::IImage *baseimg = NULL; // If a base image was found, copy it to baseimg if(base_image_id != 0) { JMutexAutoLock lock(m_atlaspointer_cache_mutex); SourceAtlasPointer ap = m_atlaspointer_cache[base_image_id]; video::IImage *image = ap.atlas_img; if(image == NULL) { infostream<<"getTextureIdDirect(): WARNING: NULL image in " <<"cache: \""<<base_image_name<<"\"" <<std::endl; } else { core::dimension2d<u32> dim = ap.intsize; baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); core::position2d<s32> pos_to(0,0); core::position2d<s32> pos_from = ap.intpos; image->copyTo( baseimg, // target v2s32(0,0), // position in target core::rect<s32>(pos_from, dim) // from ); /*infostream<<"getTextureIdDirect(): Loaded \"" <<base_image_name<<"\" from image cache" <<std::endl;*/ } } /* Parse out the last part of the name of the image and act according to it */ std::string last_part_of_name = name.substr(last_separator_position+1); //infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl; // Generate image according to part of name if(!generate_image(last_part_of_name, baseimg, m_device, &m_sourcecache)) { errorstream<<"getTextureIdDirect(): " "failed to generate \""<<last_part_of_name<<"\"" <<std::endl; } // If no resulting image, print a warning if(baseimg == NULL) { errorstream<<"getTextureIdDirect(): baseimg is NULL (attempted to" " create texture \""<<name<<"\""<<std::endl; } if(baseimg != NULL) { // Create texture from resulting image t = driver->addTexture(name.c_str(), baseimg); } /* Add texture to caches (add NULL textures too) */ JMutexAutoLock lock(m_atlaspointer_cache_mutex); u32 id = m_atlaspointer_cache.size(); AtlasPointer ap(id); ap.atlas = t; ap.pos = v2f(0,0); ap.size = v2f(1,1); ap.tiled = 0; core::dimension2d<u32> baseimg_dim(0,0); if(baseimg) baseimg_dim = baseimg->getDimension(); SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg_dim); m_atlaspointer_cache.push_back(nap); m_name_to_id.insert(name, id); /*infostream<<"getTextureIdDirect(): " <<"Returning id="<<id<<" for name \""<<name<<"\""<<std::endl;*/ return id; } std::string TextureSource::getTextureName(u32 id) { JMutexAutoLock lock(m_atlaspointer_cache_mutex); if(id >= m_atlaspointer_cache.size()) { errorstream<<"TextureSource::getTextureName(): id="<<id <<" >= m_atlaspointer_cache.size()=" <<m_atlaspointer_cache.size()<<std::endl; return ""; } return m_atlaspointer_cache[id].name; } AtlasPointer TextureSource::getTexture(u32 id) { JMutexAutoLock lock(m_atlaspointer_cache_mutex); if(id >= m_atlaspointer_cache.size()) return AtlasPointer(0, NULL); return m_atlaspointer_cache[id].a; } void TextureSource::updateAP(AtlasPointer &ap) { AtlasPointer ap2 = getTexture(ap.id); ap = ap2; } void TextureSource::processQueue() { /* Fetch textures */ if(m_get_texture_queue.size() > 0) { GetRequest<std::string, u32, u8, u8> request = m_get_texture_queue.pop(); /*infostream<<"TextureSource::processQueue(): " <<"got texture request with " <<"name=\""<<request.key<<"\"" <<std::endl;*/ GetResult<std::string, u32, u8, u8> result; result.key = request.key; result.callers = request.callers; result.item = getTextureIdDirect(request.key); request.dest->push_back(result); } } void TextureSource::insertSourceImage(const std::string &name, video::IImage *img) { //infostream<<"TextureSource::insertSourceImage(): name="<<name<<std::endl; assert(get_current_thread_id() == m_main_thread); m_sourcecache.insert(name, img, true, m_device->getVideoDriver()); } void TextureSource::rebuildImagesAndTextures() { JMutexAutoLock lock(m_atlaspointer_cache_mutex); /*// Oh well... just clear everything, they'll load sometime. m_atlaspointer_cache.clear(); m_name_to_id.clear();*/ video::IVideoDriver* driver = m_device->getVideoDriver(); // Remove source images from textures to disable inheriting textures // from existing textures /*for(u32 i=0; i<m_atlaspointer_cache.size(); i++){ SourceAtlasPointer *sap = &m_atlaspointer_cache[i]; sap->atlas_img->drop(); sap->atlas_img = NULL; }*/ // Recreate textures for(u32 i=0; i<m_atlaspointer_cache.size(); i++){ SourceAtlasPointer *sap = &m_atlaspointer_cache[i]; video::IImage *img = generate_image_from_scratch(sap->name, m_device, &m_sourcecache); // Create texture from resulting image video::ITexture *t = NULL; if(img) t = driver->addTexture(sap->name.c_str(), img); // Replace texture sap->a.atlas = t; sap->a.pos = v2f(0,0); sap->a.size = v2f(1,1); sap->a.tiled = 0; sap->atlas_img = img; sap->intpos = v2s32(0,0); sap->intsize = img->getDimension(); } } void TextureSource::buildMainAtlas(class IGameDef *gamedef) { assert(gamedef->tsrc() == this); INodeDefManager *ndef = gamedef->ndef(); infostream<<"TextureSource::buildMainAtlas()"<<std::endl; //return; // Disable (for testing) video::IVideoDriver* driver = m_device->getVideoDriver(); assert(driver); JMutexAutoLock lock(m_atlaspointer_cache_mutex); // Create an image of the right size core::dimension2d<u32> atlas_dim(1024,1024); video::IImage *atlas_img = driver->createImage(video::ECF_A8R8G8B8, atlas_dim); //assert(atlas_img); if(atlas_img == NULL) { errorstream<<"TextureSource::buildMainAtlas(): Failed to create atlas " "image; not building texture atlas."<<std::endl; return; } /* Grab list of stuff to include in the texture atlas from the main content features */ core::map<std::string, bool> sourcelist; for(u16 j=0; j<MAX_CONTENT+1; j++) { if(j == CONTENT_IGNORE || j == CONTENT_AIR) continue; const ContentFeatures &f = ndef->get(j); for(u32 i=0; i<6; i++) { std::string name = f.tname_tiles[i]; sourcelist[name] = true; } } infostream<<"Creating texture atlas out of textures: "; for(core::map<std::string, bool>::Iterator i = sourcelist.getIterator(); i.atEnd() == false; i++) { std::string name = i.getNode()->getKey(); infostream<<"\""<<name<<"\" "; } infostream<<std::endl; // Padding to disallow texture bleeding s32 padding = 16; s32 column_width = 256; s32 column_padding = 16; /* First pass: generate almost everything */ core::position2d<s32> pos_in_atlas(0,0); pos_in_atlas.Y = padding; for(core::map<std::string, bool>::Iterator i = sourcelist.getIterator(); i.atEnd() == false; i++) { std::string name = i.getNode()->getKey(); // Generate image by name video::IImage *img2 = generate_image_from_scratch(name, m_device, &m_sourcecache); if(img2 == NULL) { errorstream<<"TextureSource::buildMainAtlas(): " <<"Couldn't generate image \""<<name<<"\""<<std::endl; continue; } core::dimension2d<u32> dim = img2->getDimension(); // Don't add to atlas if image is large core::dimension2d<u32> max_size_in_atlas(32,32); if(dim.Width > max_size_in_atlas.Width || dim.Height > max_size_in_atlas.Height) { infostream<<"TextureSource::buildMainAtlas(): Not adding " <<"\""<<name<<"\" because image is large"<<std::endl; continue; } // Wrap columns and stop making atlas if atlas is full if(pos_in_atlas.Y + dim.Height > atlas_dim.Height) {