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--damage.lua
--a globalstep that damages players overrolled by trains.
local tmr=0
minetest.register_globalstep(function(dtime)
tmr=tmr-dtime
if tmr<=0 then
for _, player in pairs(minetest.get_connected_players()) do
local pos=player:getpos()
for _, object in pairs(minetest.get_objects_inside_radius(pos, 1)) do
local le=object:get_luaentity()
if le and le.is_wagon and le.initialized and le:train() then
if le.driver~=player and math.abs(le:train().velocity)>2 then
--player:punch(object, 1000, {damage={fleshy=3*math.abs(le:train().velocity)}})
player:set_hp(player:get_hp()-math.abs(le:train().velocity)-3)
end
end
end
end
tmr=0.5
end
end)
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