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The rails are edited versions of the rails from default minetest_game, also is the gravel texture. All media are licensed under the following license:

CC-BY-SA 3.0 unported

License

THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.

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    You may Distribute or Publicly Perform an Adaptation only under the terms of: (i) this License; (ii) a later version of this License with the same License Elements as this License; (iii) a Creative Commons jurisdiction license (either this or a later license version) that contains the same License Elements as this License (e.g., Attribution-ShareAlike 3.0 US)); (iv) a Creative Commons Compatible License. If you license the Adaptation under one of the licenses mentioned in (iv), you must comply with the terms of that license. If you license the Adaptation under the terms of any of the licenses mentioned in (i), (ii) or (iii) (the "Applicable License"), you must comply with the terms of the Applicable License generally and the following provisions: (I) You must include a copy of, or the URI for, the Applicable License with every copy of each Adaptation You Distribute or Publicly Perform; (II) You may not offer or impose any terms on the Adaptation that restrict the terms of the Applicable License or the ability of the recipient of the Adaptation to exercise the rights granted to that recipient under the terms of the Applicable License; (III) You must keep intact all notices that refer to the Applicable License and to the disclaimer of warranties with every copy of the Work as included in the Adaptation You Distribute or Publicly Perform; (IV) when You Distribute or Publicly Perform the Adaptation, You may not impose any effective technological measures on the Adaptation that restrict the ability of a recipient of the Adaptation from You to exercise the rights granted to that recipient under the terms of the Applicable License. This Section 4(b) applies to the Adaptation as incorporated in a Collection, but this does not require the Collection apart from the Adaptation itself to be made subject to the terms of the Applicable License.
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/*
   CGUITTFont FreeType class for Irrlicht
   Copyright (c) 2009-2010 John Norman
   Copyright (c) 2016 Nathanaƫl Courant

   This software is provided 'as-is', without any express or implied
   warranty. In no event will the authors be held liable for any
   damages arising from the use of this software.

   Permission is granted to anyone to use this software for any
   purpose, including commercial applications, and to alter it and
   redistribute it freely, subject to the following restrictions:

   1. The origin of this software must not be misrepresented; you
      must not claim that you wrote the original software. If you use
      this software in a product, an acknowledgment in the product
      documentation would be appreciated but is not required.

   2. Altered source versions must be plainly marked as such, and
      must not be misrepresented as being the original software.

   3. This notice may not be removed or altered from any source
      distribution.

   The original version of this class can be located at:
   http://irrlicht.suckerfreegames.com/

   John Norman
   john@suckerfreegames.com
*/

#include <irrlicht.h>
#include <iostream>
#include "CGUITTFont.h"

namespace irr
{
namespace gui
{

// Manages the FT_Face cache.
struct SGUITTFace : public virtual irr::IReferenceCounted
{
	SGUITTFace() : face_buffer(0), face_buffer_size(0)
	{
		memset((void*)&face, 0, sizeof(FT_Face));
	}

	~SGUITTFace()
	{
		FT_Done_Face(face);
		delete[] face_buffer;
	}

	FT_Face face;
	FT_Byte* face_buffer;
	FT_Long face_buffer_size;
};

// Static variables.
FT_Library CGUITTFont::c_library;
core::map<io::path, SGUITTFace*> CGUITTFont::c_faces;
bool CGUITTFont::c_libraryLoaded = false;
scene::IMesh* CGUITTFont::shared_plane_ptr_ = 0;
scene::SMesh CGUITTFont::shared_plane_;

//

/** Checks that no dimension of the FT_BitMap object is negative.  If either is
 * negative, abort execution.
 */
inline void checkFontBitmapSize(const FT_Bitmap &bits)
{
	if ((s32)bits.rows < 0 || (s32)bits.width < 0) {
		std::cout << "Insane font glyph size. File: "
		          << __FILE__ << " Line " << __LINE__
		          << std::endl;
		abort();
	}
}

video::IImage* SGUITTGlyph::createGlyphImage(const FT_Bitmap& bits, video::IVideoDriver* driver) const
{
	// Make sure our casts to s32 in the loops below will not cause problems
	checkFontBitmapSize(bits);

	// Determine what our texture size should be.
	// Add 1 because textures are inclusive-exclusive.
	core::dimension2du d(bits.width + 1, bits.rows + 1);
	core::dimension2du texture_size;
	//core::dimension2du texture_size(bits.width + 1, bits.rows + 1);

	// Create and load our image now.
	video::IImage* image = 0;
	switch (bits.pixel_mode)
	{
		case FT_PIXEL_MODE_MONO:
		{
			// Create a blank image and fill it with transparent pixels.
			texture_size = d.getOptimalSize(true, true);
			image = driver->createImage(video::ECF_A1R5G5B5, texture_size);
			image->fill(video::SColor(0, 255, 255, 255));

			// Load the monochrome data in.
			const u32 image_pitch = image->getPitch() / sizeof(u16);
			u16* image_data = (u16*)image->lock();
			u8* glyph_data = bits.buffer;

			for (s32 y = 0; y < (s32)bits.rows; ++y)
			{
				u16* row = image_data;
				for (s32 x = 0; x < (s32)bits.width; ++x)
				{
					// Monochrome bitmaps store 8 pixels per byte.  The left-most pixel is the bit 0x80.
					// So, we go through the data each bit at a time.
					if ((glyph_data[y * bits.pitch + (x / 8)] & (0x80 >> (x % 8))) != 0)
						*row = 0xFFFF;
					++row;
				}
				image_data += image_pitch;
			}
			image->unlock();
			break;
		}

		case FT_PIXEL_MODE_GRAY:
		{
			// Create our blank image.
			texture_size = d.getOptimalSize(!driver->queryFeature(video::EVDF_TEXTURE_NPOT), !driver->queryFeature(video::EVDF_TEXTURE_NSQUARE), true, 0);
			image = driver->createImage(video::ECF_A8R8G8B8, texture_size);
			image->fill(video::SColor(0, 255, 255, 255));

			// Load the grayscale data in.
			const float gray_count = static_cast<float>(bits.num_grays);
			const u32 image_pitch = image->getPitch() / sizeof(u32);
			u32* image_data = (u32*)image->lock();
			u8* glyph_data = bits.buffer;
			for (s32 y = 0; y < (s32)bits.rows; ++y)
			{
				u8* row = glyph_data;
				for (s32 x = 0; x < (s32)bits.width; ++x)
				{
					image_data[y * image_pitch + x] |= static_cast<u32>(255.0f * (static_cast<float>(*row++) / gray_count)) << 24;
					//data[y * image_pitch + x] |= ((u32)(*bitsdata++) << 24);
				}
				glyph_data += bits.pitch;
			}
			image->unlock();
			break;
		}
		default:
			// TODO: error message?
			return 0;
	}
	return image;
}

void SGUITTGlyph::preload(u32 char_index, FT_Face face, video::IVideoDriver* driver, u32 font_size, const FT_Int32 loadFlags)
{
	if (isLoaded) return;

	// Set the size of the glyph.
	FT_Set_Pixel_Sizes(face, 0, font_size);

	// Attempt to load the glyph.
	if (FT_Load_Glyph(face, char_index, loadFlags) != FT_Err_Ok)
		// TODO: error message?
		return;

	FT_GlyphSlot glyph = face->glyph;
	FT_Bitmap bits = glyph->bitmap;

	// Setup the glyph information here:
	advance = glyph->advance;
	offset = core::vector2di(glyph->bitmap_left, glyph->bitmap_top);

	// Try to get the last page with available slots.
	CGUITTGlyphPage* page = parent->getLastGlyphPage();

	// If we need to make a new page, do that now.
	if (!page)
	{
		page = parent->createGlyphPage(bits.pixel_mode);
		if (!page)
			// TODO: add error message?
			return;
	}

	glyph_page = parent->getLastGlyphPageIndex();
	u32 texture_side_length = page->texture->getOriginalSize().Width;
	core::vector2di page_position(
		(page->used_slots % (texture_side_length / font_size)) * font_size,
		(page->used_slots / (texture_side_length / font_size)) * font_size
		);
	source_rect.UpperLeftCorner = page_position;
	source_rect.LowerRightCorner = core::vector2di(page_position.X + bits.width, page_position.Y + bits.rows);

	page->dirty = true;
	++page->used_slots;
	--page->available_slots;

	// We grab the glyph bitmap here so the data won't be removed when the next glyph is loaded.
	surface = createGlyphImage(bits, driver);

	// Set our glyph as loaded.
	isLoaded = true;
}

void SGUITTGlyph::unload()
{
	if (surface)
	{
		surface->drop();
		surface = 0;
	}
	isLoaded = false;
}

//////////////////////

CGUITTFont* CGUITTFont::createTTFont(IGUIEnvironment *env, const io::path& filename, const u32 size, const bool antialias, const bool transparency, const u32 shadow, const u32 shadow_alpha)
{
	if (!c_libraryLoaded)
	{
		if (FT_Init_FreeType(&c_library))
			return 0;
		c_libraryLoaded = true;
	}

	CGUITTFont* font = new CGUITTFont(env);
	bool ret = font->load(filename, size, antialias, transparency);
	if (!ret)
	{
		font->drop();
		return 0;
	}

	font->shadow_offset = shadow;
	font->shadow_alpha = shadow_alpha;

	return font;
}

CGUITTFont* CGUITTFont::createTTFont(IrrlichtDevice *device, const io::path& filename, const u32 size, const bool antialias, const bool transparency)
{
	if (!c_libraryLoaded)
	{
		if (FT_Init_FreeType(&c_library))
			return 0;
		c_libraryLoaded = true;
	}

	CGUITTFont* font = new CGUITTFont(device->getGUIEnvironment());
	font->Device = device;
	bool ret = font->load(filename, size, antialias, transparency);
	if (!ret)
	{
		font->drop();
		return 0;
	}

	return font;
}

CGUITTFont* CGUITTFont::create(IGUIEnvironment *env, const io::path& filename, const u32 size, const bool antialias, const bool transparency)
{
	return CGUITTFont::createTTFont(env, filename, size, antialias, transparency);
}

CGUITTFont* CGUITTFont::create(IrrlichtDevice *device, const io::path& filename, const u32 size, const bool antialias, const bool transparency)
{
	return CGUITTFont::createTTFont(device, filename, size, antialias, transparency);
}

//////////////////////

//! Constructor.
CGUITTFont::CGUITTFont(IGUIEnvironment *env)
: use_monochrome(false), use_transparency(true), use_hinting(true), use_auto_hinting(true),
batch_load_size(1), Device(0), Environment(env), Driver(0), GlobalKerningWidth(0), GlobalKerningHeight(0)
{
	#ifdef _DEBUG
	setDebugName("CGUITTFont");
	#endif

	if (Environment)
	{
		// don't grab environment, to avoid circular references
		Driver = Environment->getVideoDriver();
	}

	if (Driver)
		Driver->grab();

	setInvisibleCharacters(L" ");

	// Glyphs aren't reference counted, so don't try to delete them when we free the array.
	Glyphs.set_free_when_destroyed(false);
}

bool CGUITTFont::load(const io::path& filename, const u32 size, const bool antialias, const bool transparency)
{
	// Some sanity checks.
	if (Environment == 0 || Driver == 0) return false;
	if (size == 0) return false;
	if (filename.size() == 0) return false;

	io::IFileSystem* filesystem = Environment->getFileSystem();
	irr::ILogger* logger = (Device != 0 ? Device->getLogger() : 0);
	this->size = size;
	this->filename = filename;

	// Update the font loading flags when the font is first loaded.
	this->use_monochrome = !antialias;
	this->use_transparency = transparency;
	update_load_flags();

	// Log.
	if (logger)
		logger->log(L"CGUITTFont", core::stringw(core::stringw(L"Creating new font: ") + core::ustring(filename).toWCHAR_s() + L" " + core::stringc(size) + L"pt " + (antialias ? L"+antialias " : L"-antialias ") + (transparency ? L"+transparency" : L"-transparency")).c_str(), irr::ELL_INFORMATION);

	// Grab the face.
	SGUITTFace* face = 0;
	core::map<io::path, SGUITTFace*>::Node* node = c_faces.find(filename);
	if (node == 0)
	{
		face = new SGUITTFace();
		c_faces.set(filename, face);

		if (filesystem)
		{
			// Read in the file data.
			io::IReadFile* file = filesystem->createAndOpenFile(filename);
			if (file == 0)
			{
				if (logger) logger->log(L"CGUITTFont", L"Failed to open the file.", irr::ELL_INFORMATION);

				c_faces.remove(filename);
				delete face;
				face = 0;
				return false;
			}
			face->face_buffer = new FT_Byte[file->getSize()];
			file->read(face->face_buffer, file->getSize());
			face->face_buffer_size = file->getSize();
			file->drop();

			// Create the face.
			if (FT_New_Memory_Face(c_library, face->face_buffer, face->face_buffer_size, 0, &face->face))
			{
				if (logger) logger->log(L"CGUITTFont", L"FT_New_Memory_Face failed.", irr::ELL_INFORMATION);

				c_faces.remove(filename);
				delete face;
				face = 0;
				return false;
			}
		}
		else
		{
			core::ustring converter(filename);
			if (FT_New_Face(c_library, reinterpret_cast<const char*>(converter.toUTF8_s().c_str()), 0, &face->face))
			{
				if (logger) logger->log(L"CGUITTFont", L"FT_New_Face failed.", irr::ELL_INFORMATION);

				c_faces.remove(filename);
				delete face;
				face = 0;
				return false;
			}
		}
	}
	else
	{
		// Using another instance of this face.
		face = node->getValue();
		face->grab();
	}

	// Store our face.
	tt_face = face->face;

	// Store font metrics.
	FT_Set_Pixel_Sizes(tt_face, size, 0);
	font_metrics = tt_face->size->metrics;

	// Allocate our glyphs.
	Glyphs.clear();
	Glyphs.reallocate(tt_face->num_glyphs);
	Glyphs.set_used(tt_face->num_glyphs);
	for (FT_Long i = 0; i < tt_face->num_glyphs; ++i)
	{
		Glyphs[i].isLoaded = false;
		Glyphs[i].glyph_page = 0;
		Glyphs[i].source_rect = core::recti();
		Glyphs[i].offset = core::vector2di();
		Glyphs[i].advance = FT_Vector();
		Glyphs[i].surface = 0;
		Glyphs[i].parent = this;
	}

	// Cache the first 127 ascii characters.
	u32 old_size = batch_load_size;
	batch_load_size = 127;
	getGlyphIndexByChar((uchar32_t)0);
	batch_load_size = old_size;

	return true;
}

CGUITTFont::~CGUITTFont()
{
	// Delete the glyphs and glyph pages.
	reset_images();
	CGUITTAssistDelete::Delete(Glyphs);
	//Glyphs.clear();

	// We aren't using this face anymore.
	core::map<io::path, SGUITTFace*>::Node* n = c_faces.find(filename);
	if (n)
	{
		SGUITTFace* f = n->getValue();

		// Drop our face.  If this was the last face, the destructor will clean up.
		if (f->drop())
			c_faces.remove(filename);

		// If there are no more faces referenced by FreeType, clean up.
		if (c_faces.size() == 0)
		{
			FT_Done_FreeType(c_library);
			c_libraryLoaded = false;
		}
	}

	// Drop our driver now.
	if (Driver)
		Driver->drop();
}

void CGUITTFont::reset_images()
{
	// Delete the glyphs.
	for (u32 i = 0; i != Glyphs.size(); ++i)
		Glyphs[i].unload();

	// Unload the glyph pages from video memory.
	for (u32 i = 0; i != Glyph_Pages.size(); ++i)
		delete Glyph_Pages[i];
	Glyph_Pages.clear();

	// Always update the internal FreeType loading flags after resetting.
	update_load_flags();
}

void CGUITTFont::update_glyph_pages() const
{
	for (u32 i = 0; i != Glyph_Pages.size(); ++i)
	{
		if (Glyph_Pages[i]->dirty)
			Glyph_Pages[i]->updateTexture();
	}
}

CGUITTGlyphPage* CGUITTFont::getLastGlyphPage() const
{
	CGUITTGlyphPage* page = 0;
	if (Glyph_Pages.empty())
		return 0;
	else
	{
		page = Glyph_Pages[getLastGlyphPageIndex()];
		if (page->available_slots == 0)
			page = 0;
	}