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THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.

BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.

1. Definitions

    "Adaptation" means a work based upon the Work, or upon the Work and other pre-existing works, such as a translation, adaptation, derivative work, arrangement of music or other alterations of a literary or artistic work, or phonogram or performance and includes cinematographic adaptations or any other form in which the Work may be recast, transformed, or adapted including in any form recognizably derived from the original, except that a work that constitutes a Collection will not be considered an Adaptation for the purpose of this License. For the avoidance of doubt, where the Work is a musical work, performance or phonogram, the synchronization of the Work in timed-relation with a moving image ("synching") will be considered an Adaptation for the purpose of this License.
    "Collection" means a collection of literary or artistic works, such as encyclopedias and anthologies, or performances, phonograms or broadcasts, or other works or subject matter other than works listed in Section 1(f) below, which, by reason of the selection and arrangement of their contents, constitute intellectual creations, in which the Work is included in its entirety in unmodified form along with one or more other contributions, each constituting separate and independent works in themselves, which together are assembled into a collective whole. A work that constitutes a Collection will not be considered an Adaptation (as defined below) for the purposes of this License.
    "Creative Commons Compatible License" means a license that is listed at https://creativecommons.org/compatiblelicenses that has been approved by Creative Commons as being essentially equivalent to this License, including, at a minimum, because that license: (i) contains terms that have the same purpose, meaning and effect as the License Elements of this License; and, (ii) explicitly permits the relicensing of adaptations of works made available under that license under this License or a Creative Commons jurisdiction license with the same License Elements as this License.
    "Distribute" means to make available to the public the original and copies of the Work or Adaptation, as appropriate, through sale or other transfer of ownership.
    "License Elements" means the following high-level license attributes as selected by Licensor and indicated in the title of this License: Attribution, ShareAlike.
    "Licensor" means the individual, individuals, entity or entities that offer(s) the Work under the terms of this License.
    "Original Author" means, in the case of a literary or artistic work, the individual, individuals, entity or entities who created the Work or if no individual or entity can be identified, the publisher; and in addition (i) in the case of a performance the actors, singers, musicians, dancers, and other persons who act, sing, deliver, declaim, play in, interpret or otherwise perform literary or artistic works or expressions of folklore; (ii) in the case of a phonogram the producer being the person or legal entity who first fixes the sounds of a performance or other sounds; and, (iii) in the case of broadcasts, the organization that transmits the broadcast.
    "Work" means the literary and/or artistic work offered under the terms of this License including without limitation any production in the literary, scientific and artistic domain, whatever may be the mode or form of its expression including digital form, such as a book, pamphlet and other writing; a lecture, address, sermon or other work of the same nature; a dramatic or dramatico-musical work; a choreographic work or entertainment in dumb show; a musical composition with or without words; a cinematographic work to which are assimilated works expressed by a process analogous to cinematography; a work of drawing, painting, architecture, sculpture, engraving or lithography; a photographic work to which are assimilated works expressed by a process analogous to photography; a work of applied art; an illustration, map, plan, sketch or three-dimensional work relative to geography, topography, architecture or science; a performance; a broadcast; a phonogram; a compilation of data to the extent it is protected as a copyrightable work; or a work performed by a variety or circus performer to the extent it is not otherwise considered a literary or artistic work.
    "You" means an individual or entity exercising rights under this License who has not previously violated the terms of this License with respect to the Work, or who has received express permission from the Licensor to exercise rights under this License despite a previous violation.
    "Publicly Perform" means to perform public recitations of the Work and to communicate to the public those public recitations, by any means or process, including by wire or wireless means or public digital performances; to make available to the public Works in such a way that members of the public may access these Works from a place and at a place individually chosen by them; to perform the Work to the public by any means or process and the communication to the public of the performances of the Work, including by public digital performance; to broadcast and rebroadcast the Work by any means including signs, sounds or images.
    "Reproduce" means to make copies of the Work by any means including without limitation by sound or visual recordings and the right of fixation and reproducing fixations of the Work, including storage of a protected performance or phonogram in digital form or other electronic medium.

2. Fair Dealing Rights. Nothing in this License is intended to reduce, limit, or restrict any uses free from copyright or rights arising from limitations or exceptions that are provided for in connection with the copyright protection under copyright law or other applicable laws.

3. License Grant. Subject to the terms and conditions of this License, Licensor hereby grants You a worldwide, royalty-free, non-exclusive, perpetual (for the duration of the applicable copyright) license to exercise the rights in the Work as stated below:

    to Reproduce the Work, to incorporate the Work into one or more Collections, and to Reproduce the Work as incorporated in the Collections;
    to create and Reproduce Adaptations provided that any such Adaptation, including any translation in any medium, takes reasonable steps to clearly label, demarcate or otherwise identify that changes were made to the original Work. For example, a translation could be marked "The original work was translated from English to Spanish," or a modification could indicate "The original work has been modified.";
    to Distribute and Publicly Perform the Work including as incorporated in Collections; and,
    to Distribute and Publicly Perform Adaptations.

    For the avoidance of doubt:
        Non-waivable Compulsory License Schemes. In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme cannot be waived, the Licensor reserves the exclusive right to collect such royalties for any exercise by You of the rights granted under this License;
        Waivable Compulsory License Schemes. In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme can be waived, the Licensor waives the exclusive right to collect such royalties for any exercise by You of the rights granted under this License; and,
        Voluntary License Schemes. The Licensor waives the right to collect royalties, whether individually or, in the event that the Licensor is a member of a collecting society that administers voluntary licensing schemes, via that society, from any exercise by You of the rights granted under this License.

The above rights may be exercised in all media and formats whether now known or hereafter devised. The above rights include the right to make such modifications as are technically necessary to exercise the rights in other media and formats. Subject to Section 8(f), all rights not expressly granted by Licensor are hereby reserved.

4. Restrictions. The license granted in Section 3 above is expressly made subject to and limited by the following restrictions:

    You may Distribute or Publicly Perform the Work only under the terms of this License. You must include a copy of, or the Uniform Resource Identifier (URI) for, this License with every copy of the Work You Distribute or Publicly Perform. You may not offer or impose any terms on the Work that restrict the terms of this License or the ability of the recipient of the Work to exercise the rights granted to that recipient under the terms of the License. You may not sublicense the Work. You must keep intact all notices that refer to this License and to the disclaimer of warranties with every copy of the Work You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Work, You may not impose any effective technological measures on the Work that restrict the ability of a recipient of the Work from You to exercise the rights granted to that recipient under the terms of the License. This Section 4(a) applies to the Work as incorporated in a Collection, but this does not require the Collection apart from the Work itself to be made subject to the terms of this License. If You create a Collection, upon notice from any Licensor You must, to the extent practicable, remove from the Collection any credit as required by Section 4(c), as requested. If You create an Adaptation, upon notice from any Licensor You must, to the extent practicable, remove from the Adaptation any credit as required by Section 4(c), as requested.
    You may Distribute or Publicly Perform an Adaptation only under the terms of: (i) this License; (ii) a later version of this License with the same License Elements as this License; (iii) a Creative Commons jurisdiction license (either this or a later license version) that contains the same License Elements as this License (e.g., Attribution-ShareAlike 3.0 US)); (iv) a Creative Commons Compatible License. If you license the Adaptation under one of the licenses mentioned in (iv), you must comply with the terms of that license. If you license the Adaptation under the terms of any of the licenses mentioned in (i), (ii) or (iii) (the "Applicable License"), you must comply with the terms of the Applicable License generally and the following provisions: (I) You must include a copy of, or the URI for, the Applicable License with every copy of each Adaptation You Distribute or Publicly Perform; (II) You may not offer or impose any terms on the Adaptation that restrict the terms of the Applicable License or the ability of the recipient of the Adaptation to exercise the rights granted to that recipient under the terms of the Applicable License; (III) You must keep intact all notices that refer to the Applicable License and to the disclaimer of warranties with every copy of the Work as included in the Adaptation You Distribute or Publicly Perform; (IV) when You Distribute or Publicly Perform the Adaptation, You may not impose any effective technological measures on the Adaptation that restrict the ability of a recipient of the Adaptation from You to exercise the rights granted to that recipient under the terms of the Applicable License. This Section 4(b) applies to the Adaptation as incorporated in a Collection, but this does not require the Collection apart from the Adaptation itself to be made subject to the terms of the Applicable License.
    If You Distribute, or Publicly Perform the Work or any Adaptations or Collections, You must, unless a request has been made pursuant to Section 4(a), keep intact all copyright notices for the Work and provide, reasonable to the medium or means You are utilizing: (i) the name of the Original Author (or pseudonym, if applicable) if supplied, and/or if the Original Author and/or Licensor designate another party or parties (e.g., a sponsor institute, publishing entity, journal) for attribution ("Attribution Parties") in Licensor's copyright notice, terms of service or by other reasonable means, the name of such party or parties; (ii) the title of the Work if supplied; (iii) to the extent reasonably practicable, the URI, if any, that Licensor specifies to be associated with the Work, unless such URI does not refer to the copyright notice or licensing information for the Work; and (iv) , consistent with Ssection 3(b), in the case of an Adaptation, a credit identifying the use of the Work in the Adaptation (e.g., "French translation of the Work by Original Author," or "Screenplay based on original Work by Original Author"). The credit required by this Section 4(c) may be implemented in any reasonable manner; provided, however, that in the case of a Adaptation or Collection, at a minimum such credit will appear, if a credit for all contributing authors of the Adaptation or Collection appears, then as part of these credits and in a manner at least as prominent as the credits for the other contributing authors. For the avoidance of doubt, You may only use the credit required by this Section for the purpose of attribution in the manner set out above and, by exercising Your rights under this License, You may not implicitly or explicitly assert or imply any connection with, sponsorship or endorsement by the Original Author, Licensor and/or Attribution Parties, as appropriate, of You or Your use of the Work, without the separate, express prior written permission of the Original Author, Licensor and/or Attribution Parties.
    Except as otherwise agreed in writing by the Licensor or as may be otherwise permitted by applicable law, if You Reproduce, Distribute or Publicly Perform the Work either by itself or as part of any Adaptations or Collections, You must not distort, mutilate, modify or take other derogatory action in relation to the Work which would be prejudicial to the Original Author's honor or reputation. Licensor agrees that in those jurisdictions (e.g. Japan), in which any exercise of the right granted in Section 3(b) of this License (the right to make Adaptations) would be deemed to be a distortion, mutilation, modification or other derogatory action prejudicial to the Original Author's honor and reputation, the Licensor will waive or not assert, as appropriate, this Section, to the fullest extent permitted by the applicable national law, to enable You to reasonably exercise Your right under Section 3(b) of this License (right to make Adaptations) but not otherwise.

5. Representations, Warranties and Disclaimer

UNLESS OTHERWISE MUTUALLY AGREED TO BY THE PARTIES IN WRITING, LICENSOR OFFERS THE WORK AS-IS AND MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND CONCERNING THE WORK, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, INCLUDING, WITHOUT LIMITATION, WARRANTIES OF TITLE, MERCHANTIBILITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, OR THE ABSENCE OF LATENT OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OF ABSENCE OF ERRORS, WHETHER OR NOT DISCOVERABLE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO SUCH EXCLUSION MAY NOT APPLY TO YOU.

6. Limitation on Liability. EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE LAW, IN NO EVENT WILL LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY FOR ANY SPECIAL, INCIDENTAL, CONSEQUENTIAL, PUNITIVE OR EXEMPLARY DAMAGES ARISING OUT OF THIS LICENSE OR THE USE OF THE WORK, EVEN IF LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

7. Termination

    This License and the rights granted hereunder will terminate automatically upon any breach by You of the terms of this License. Individuals or entities who have received Adaptations or Collections from You under this License, however, will not have their licenses terminated provided such individuals or entities remain in full compliance with those licenses. Sections 1, 2, 5, 6, 7, and 8 will survive any termination of this License.
    Subject to the above terms and conditions, the license granted here is perpetual (for the duration of the applicable copyright in the Work). Notwithstanding the above, Licensor reserves the right to release the Work under different license terms or to stop distributing the Work at any time; provided, however that any such election will not serve to withdraw this License (or any other license that has been, or is required to be, granted under the terms of this License), and this License will continue in full force and effect unless terminated as stated above.

8. Miscellaneous

    Each time You Distribute or Publicly Perform the Work or a Collection, the Licensor offers to the recipient a license to the Work on the same terms and conditions as the license granted to You under this License.
    Each time You Distribute or Publicly Perform an Adaptation, Licensor offers to the recipient a license to the original Work on the same terms and conditions as the license granted to You under this License.
    If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the validity or enforceability of the remainder of the terms of this License, and without further action by the parties to this agreement, such provision shall be reformed to the minimum extent necessary to make such provision valid and enforceable.
    No term or provision of this License shall be deemed waived and no breach consented to unless such waiver or consent shall be in writing and signed by the party to be charged with such waiver or consent.
    This License constitutes the entire agreement between the parties with respect to the Work licensed here. There are no understandings, agreements or representations with respect to the Work not specified here. Licensor shall not be bound by any additional provisions that may appear in any communication from You. This License may not be modified without the mutual written agreement of the Licensor and You.
    The rights granted under, and the subject matter referenced, in this License were drafted utilizing the terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971). These rights and subject matter take effect in the relevant jurisdiction in which the License terms are sought to be enforced according to the corresponding provisions of the implementation of those treaty provisions in the applicable national law. If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law.

    Creative Commons Notice

    Creative Commons is not a party to this License, and makes no warranty whatsoever in connection with the Work. Creative Commons will not be liable to You or any party on any legal theory for any damages whatsoever, including without limitation any general, special, incidental or consequential damages arising in connection to this license. Notwithstanding the foregoing two (2) sentences, if Creative Commons has expressly identified itself as the Licensor hereunder, it shall have all rights and obligations of Licensor.

    Except for the limited purpose of indicating to the public that the Work is licensed under the CCPL, Creative Commons does not authorize the use by either party of the trademark "Creative Commons" or any related trademark or logo of Creative Commons without the prior written consent of Creative Commons. Any permitted use will be in compliance with Creative Commons' then-current trademark usage guidelines, as may be published on its website or otherwise made available upon request from time to time. For the avoidance of doubt, this trademark restriction does not form part of the License.

    Creative Commons may be contacted at https://creativecommons.org/.
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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "server.h"
#include <iostream>
#include <queue>
#include <algorithm>
#include "network/networkprotocol.h"
#include "network/serveropcodes.h"
#include "ban.h"
#include "environment.h"
#include "map.h"
#include "threading/mutex_auto_lock.h"
#include "constants.h"
#include "voxel.h"
#include "config.h"
#include "version.h"
#include "filesys.h"
#include "mapblock.h"
#include "serverobject.h"
#include "genericobject.h"
#include "settings.h"
#include "profiler.h"
#include "log.h"
#include "serverscripting.h"
#include "nodedef.h"
#include "itemdef.h"
#include "craftdef.h"
#include "emerge.h"
#include "mapgen.h"
#include "mg_biome.h"
#include "content_mapnode.h"
#include "content_nodemeta.h"
#include "content_abm.h"
#include "content_sao.h"
#include "mods.h"
#include "event_manager.h"
#include "serverlist.h"
#include "util/string.h"
#include "rollback.h"
#include "util/serialize.h"
#include "util/thread.h"
#include "defaultsettings.h"
#include "util/base64.h"
#include "util/sha1.h"
#include "util/hex.h"

class ClientNotFoundException : public BaseException
{
public:
	ClientNotFoundException(const char *s):
		BaseException(s)
	{}
};

class ServerThread : public Thread
{
public:

	ServerThread(Server *server):
		Thread("Server"),
		m_server(server)
	{}

	void *run();

private:
	Server *m_server;
};

void *ServerThread::run()
{
	DSTACK(FUNCTION_NAME);
	BEGIN_DEBUG_EXCEPTION_HANDLER

	m_server->AsyncRunStep(true);

	while (!stopRequested()) {
		try {
			//TimeTaker timer("AsyncRunStep() + Receive()");

			m_server->AsyncRunStep();

			m_server->Receive();

		} catch (con::NoIncomingDataException &e) {
		} catch (con::PeerNotFoundException &e) {
			infostream<<"Server: PeerNotFoundException"<<std::endl;
		} catch (ClientNotFoundException &e) {
		} catch (con::ConnectionBindFailed &e) {
			m_server->setAsyncFatalError(e.what());
		} catch (LuaError &e) {
			m_server->setAsyncFatalError(
					"ServerThread::run Lua: " + std::string(e.what()));
		}
	}

	END_DEBUG_EXCEPTION_HANDLER

	return NULL;
}

v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
{
	if(pos_exists) *pos_exists = false;
	switch(type){
	case SSP_LOCAL:
		return v3f(0,0,0);
	case SSP_POSITIONAL:
		if(pos_exists) *pos_exists = true;
		return pos;
	case SSP_OBJECT: {
		if(object == 0)
			return v3f(0,0,0);
		ServerActiveObject *sao = env->getActiveObject(object);
		if(!sao)
			return v3f(0,0,0);
		if(pos_exists) *pos_exists = true;
		return sao->getBasePosition(); }
	}
	return v3f(0,0,0);
}



/*
	Server
*/

Server::Server(
		const std::string &path_world,
		const SubgameSpec &gamespec,
		bool simple_singleplayer_mode,
		bool ipv6,
		ChatInterface *iface
	):
	m_path_world(path_world),
	m_gamespec(gamespec),
	m_simple_singleplayer_mode(simple_singleplayer_mode),
	m_async_fatal_error(""),
	m_env(NULL),
	m_con(PROTOCOL_ID,
			512,
			CONNECTION_TIMEOUT,
			ipv6,
			this),
	m_banmanager(NULL),
	m_rollback(NULL),
	m_enable_rollback_recording(false),
	m_emerge(NULL),
	m_script(NULL),
	m_itemdef(createItemDefManager()),
	m_nodedef(createNodeDefManager()),
	m_craftdef(createCraftDefManager()),
	m_event(new EventManager()),
	m_thread(NULL),
	m_time_of_day_send_timer(0),
	m_uptime(0),
	m_clients(&m_con),
	m_shutdown_requested(false),
	m_shutdown_ask_reconnect(false),
	m_admin_chat(iface),
	m_ignore_map_edit_events(false),
	m_ignore_map_edit_events_peer_id(0),
	m_next_sound_id(0),
	m_mod_storage_save_timer(10.0f)
{
	m_liquid_transform_timer = 0.0;
	m_liquid_transform_every = 1.0;
	m_masterserver_timer = 0.0;
	m_emergethread_trigger_timer = 0.0;
	m_savemap_timer = 0.0;

	m_step_dtime = 0.0;
	m_lag = g_settings->getFloat("dedicated_server_step");

	if(path_world == "")
		throw ServerError("Supplied empty world path");

	if(!gamespec.isValid())
		throw ServerError("Supplied invalid gamespec");

	infostream<<"Server created for gameid \""<<m_gamespec.id<<"\"";
	if(m_simple_singleplayer_mode)
		infostream<<" in simple singleplayer mode"<<std::endl;
	else
		infostream<<std::endl;
	infostream<<"- world:  "<<m_path_world<<std::endl;
	infostream<<"- game:   "<<m_gamespec.path<<std::endl;

	// Create world if it doesn't exist
	if(!loadGameConfAndInitWorld(m_path_world, m_gamespec))
		throw ServerError("Failed to initialize world");

	// Create server thread
	m_thread = new ServerThread(this);

	// Create emerge manager
	m_emerge = new EmergeManager(this);

	// Create ban manager
	std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
	m_banmanager = new BanManager(ban_path);

	ServerModConfiguration modconf(m_path_world);
	m_mods = modconf.getMods();
	std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
	// complain about mods with unsatisfied dependencies
	if (!modconf.isConsistent()) {
		modconf.printUnsatisfiedModsError();
	}

	Settings worldmt_settings;
	std::string worldmt = m_path_world + DIR_DELIM + "world.mt";
	worldmt_settings.readConfigFile(worldmt.c_str());
	std::vector<std::string> names = worldmt_settings.getNames();
	std::set<std::string> load_mod_names;
	for(std::vector<std::string>::iterator it = names.begin();
		it != names.end(); ++it) {
		std::string name = *it;
		if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name))
			load_mod_names.insert(name.substr(9));
	}
	// complain about mods declared to be loaded, but not found
	for(std::vector<ModSpec>::iterator it = m_mods.begin();
			it != m_mods.end(); ++it)
		load_mod_names.erase((*it).name);
	for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
			it != unsatisfied_mods.end(); ++it)
		load_mod_names.erase((*it).name);
	if(!load_mod_names.empty()) {
		errorstream << "The following mods could not be found:";
		for(std::set<std::string>::iterator it = load_mod_names.begin();
			it != load_mod_names.end(); ++it)
			errorstream << " \"" << (*it) << "\"";
		errorstream << std::endl;
	}

	//lock environment
	MutexAutoLock envlock(m_env_mutex);

	// Create the Map (loads map_meta.txt, overriding configured mapgen params)
	ServerMap *servermap = new ServerMap(path_world, this, m_emerge);

	// Initialize scripting
	infostream<<"Server: Initializing Lua"<<std::endl;

	m_script = new ServerScripting(this);

	m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);

	// Print mods
	infostream << "Server: Loading mods: ";
	for (std::vector<ModSpec>::const_iterator i = m_mods.begin();
			i != m_mods.end(); ++i) {
		infostream << (*i).name << " ";
	}
	infostream << std::endl;
	// Load and run "mod" scripts
	for (std::vector<ModSpec>::const_iterator it = m_mods.begin();
			it != m_mods.end(); ++it) {
		const ModSpec &mod = *it;
		if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
			throw ModError("Error loading mod \"" + mod.name +
				"\": Mod name does not follow naming conventions: "
				"Only chararacters [a-z0-9_] are allowed.");
		}
		std::string script_path = mod.path + DIR_DELIM + "init.lua";
		infostream << "  [" << padStringRight(mod.name, 12) << "] [\""
				<< script_path << "\"]" << std::endl;
		m_script->loadMod(script_path, mod.name);
	}

	// Read Textures and calculate sha1 sums
	fillMediaCache();

	// Apply item aliases in the node definition manager
	m_nodedef->updateAliases(m_itemdef);

	// Apply texture overrides from texturepack/override.txt
	std::string texture_path = g_settings->get("texture_path");
	if (texture_path != "" && fs::IsDir(texture_path))
		m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");

	m_nodedef->setNodeRegistrationStatus(true);

	// Perform pending node name resolutions
	m_nodedef->runNodeResolveCallbacks();

	// unmap node names for connected nodeboxes
	m_nodedef->mapNodeboxConnections();

	// init the recipe hashes to speed up crafting
	m_craftdef->initHashes(this);

	// Initialize Environment
	m_env = new ServerEnvironment(servermap, m_script, this, m_path_world);

	m_clients.setEnv(m_env);

	if (!servermap->settings_mgr.makeMapgenParams())
		FATAL_ERROR("Couldn't create any mapgen type");

	// Initialize mapgens
	m_emerge->initMapgens(servermap->getMapgenParams());

	m_enable_rollback_recording = g_settings->getBool("enable_rollback_recording");
	if (m_enable_rollback_recording) {
		// Create rollback manager
		m_rollback = new RollbackManager(m_path_world, this);
	}

	// Give environment reference to scripting api
	m_script->initializeEnvironment(m_env);

	// Register us to receive map edit events
	servermap->addEventReceiver(this);

	// If file exists, load environment metadata
	if (fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt")) {
		infostream << "Server: Loading environment metadata" << std::endl;
		m_env->loadMeta();
	} else {
		m_env->loadDefaultMeta();
	}

	// Add some test ActiveBlockModifiers to environment
	add_legacy_abms(m_env, m_nodedef);

	m_liquid_transform_every = g_settings->getFloat("liquid_update");
	m_max_chatmessage_length = g_settings->getU16("chat_message_max_size");
}

Server::~Server()
{
	infostream<<"Server destructing"<<std::endl;

	// Send shutdown message
	SendChatMessage(PEER_ID_INEXISTENT, L"*** Server shutting down");

	{
		MutexAutoLock envlock(m_env_mutex);

		// Execute script shutdown hooks
		m_script->on_shutdown();

		infostream << "Server: Saving players" << std::endl;
		m_env->saveLoadedPlayers();

		infostream << "Server: Kicking players" << std::endl;
		std::string kick_msg;
		bool reconnect = false;
		if (getShutdownRequested()) {
			reconnect = m_shutdown_ask_reconnect;
			kick_msg = m_shutdown_msg;
		}
		if (kick_msg == "") {
			kick_msg = g_settings->get("kick_msg_shutdown");
		}
		m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
			kick_msg, reconnect);

		infostream << "Server: Saving environment metadata" << std::endl;
		m_env->saveMeta();
	}

	// Stop threads
	stop();
	delete m_thread;

	// stop all emerge threads before deleting players that may have
	// requested blocks to be emerged
	m_emerge->stopThreads();

	// Delete things in the reverse order of creation
	delete m_emerge;
	delete m_env;
	delete m_rollback;
	delete m_banmanager;
	delete m_event;
	delete m_itemdef;
	delete m_nodedef;
	delete m_craftdef;

	// Deinitialize scripting
	infostream<<"Server: Deinitializing scripting"<<std::endl;
	delete m_script;

	// Delete detached inventories
	for (std::map<std::string, Inventory*>::iterator
			i = m_detached_inventories.begin();
			i != m_detached_inventories.end(); ++i) {
		delete i->second;
	}
}

void Server::start(Address bind_addr)
{
	DSTACK(FUNCTION_NAME);

	m_bind_addr = bind_addr;

	infostream<<"Starting server on "
			<< bind_addr.serializeString() <<"..."<<std::endl;

	// Stop thread if already running
	m_thread->stop();

	// Initialize connection
	m_con.SetTimeoutMs(30);
	m_con.Serve(bind_addr);

	// Start thread
	m_thread->start();

	// ASCII art for the win!
	actionstream
	<<"        .__               __                   __   "<<std::endl
	<<"  _____ |__| ____   _____/  |_  ____   _______/  |_ "<<std::endl
	<<" /     \\|  |/    \\_/ __ \\   __\\/ __ \\ /  ___/\\   __\\"<<std::endl
	<<"|  Y Y  \\  |   |  \\  ___/|  | \\  ___/ \\___ \\  |  |  "<<std::endl
	<<"|__|_|  /__|___|  /\\___  >__|  \\___  >____  > |__|  "<<std::endl
	<<"      \\/        \\/     \\/          \\/     \\/        "<<std::endl;
	actionstream<<"World at ["<<m_path_world<<"]"<<std::endl;
	actionstream<<"Server for gameid=\""<<m_gamespec.id
			<<"\" listening on "<<bind_addr.serializeString()<<":"
			<<bind_addr.getPort() << "."<<std::endl;
}

void Server::stop()
{
	DSTACK(FUNCTION_NAME);

	infostream<<"Server: Stopping and waiting threads"<<std::endl;

	// Stop threads (set run=false first so both start stopping)
	m_thread->stop();
	//m_emergethread.setRun(false);
	m_thread->wait();
	//m_emergethread.stop();

	infostream<<"Server: Threads stopped"<<std::endl;
}

void Server::step(float dtime)
{
	DSTACK(FUNCTION_NAME);
	// Limit a bit
	if (dtime > 2.0)
		dtime = 2.0;
	{
		MutexAutoLock lock(m_step_dtime_mutex);
		m_step_dtime += dtime;
	}
	// Throw if fatal error occurred in thread
	std::string async_err = m_async_fatal_error.get();
	if (!async_err.empty()) {
		if (!m_simple_singleplayer_mode) {
			m_env->kickAllPlayers(SERVER_ACCESSDENIED_CRASH,
				g_settings->get("kick_msg_crash"),
				g_settings->getBool("ask_reconnect_on_crash"));
		}
		throw ServerError("AsyncErr: " + async_err);
	}
}

void Server::AsyncRunStep(bool initial_step)
{
	DSTACK(FUNCTION_NAME);

	g_profiler->add("Server::AsyncRunStep (num)", 1);

	float dtime;
	{
		MutexAutoLock lock1(m_step_dtime_mutex);
		dtime = m_step_dtime;
	}

	{
		// Send blocks to clients
		SendBlocks(dtime);
	}

	if((dtime < 0.001) && (initial_step == false))
		return;

	g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);

	//infostream<<"Server steps "<<dtime<<std::endl;
	//infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;

	{
		MutexAutoLock lock1(m_step_dtime_mutex);
		m_step_dtime -= dtime;
	}

	/*
		Update uptime
	*/
	{
		m_uptime.set(m_uptime.get() + dtime);
	}

	handlePeerChanges();

	/*
		Update time of day and overall game time
	*/
	m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));

	/*
		Send to clients at constant intervals
	*/

	m_time_of_day_send_timer -= dtime;
	if(m_time_of_day_send_timer < 0.0) {
		m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
		u16 time = m_env->getTimeOfDay();
		float time_speed = g_settings->getFloat("time_speed");
		SendTimeOfDay(PEER_ID_INEXISTENT, time, time_speed);
	}

	{
		MutexAutoLock lock(m_env_mutex);
		// Figure out and report maximum lag to environment
		float max_lag = m_env->getMaxLagEstimate();
		max_lag *= 0.9998; // Decrease slowly (about half per 5 minutes)
		if(dtime > max_lag){
			if(dtime > 0.1 && dtime > max_lag * 2.0)
				infostream<<"Server: Maximum lag peaked to "<<dtime
						<<" s"<<std::endl;
			max_lag = dtime;
		}
		m_env->reportMaxLagEstimate(max_lag);
		// Step environment
		ScopeProfiler sp(g_profiler, "SEnv step");
		ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
		m_env->step(dtime);
	}

	static const float map_timer_and_unload_dtime = 2.92;
	if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
	{
		MutexAutoLock lock(m_env_mutex);
		// Run Map's timers and unload unused data
		ScopeProfiler sp(g_profiler, "Server: map timer and unload");
		m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
			g_settings->getFloat("server_unload_unused_data_timeout"),
			U32_MAX);
	}

	/*
		Listen to the admin chat, if available
	*/
	if (m_admin_chat) {
		if (!m_admin_chat->command_queue.empty()) {
			MutexAutoLock lock(m_env_mutex);
			while (!m_admin_chat->command_queue.empty()) {
				ChatEvent *evt = m_admin_chat->command_queue.pop_frontNoEx();
				handleChatInterfaceEvent(evt);
				delete evt;
			}
		}
		m_admin_chat->outgoing_queue.push_back(
			new ChatEventTimeInfo(m_env->getGameTime(), m_env->getTimeOfDay()));
	}

	/*
		Do background stuff
	*/

	/* Transform liquids */
	m_liquid_transform_timer += dtime;
	if(m_liquid_transform_timer >= m_liquid_transform_every)
	{
		m_liquid_transform_timer -= m_liquid_transform_every;

		MutexAutoLock lock(m_env_mutex);

		ScopeProfiler sp(g_profiler, "Server: liquid transform");

		std::map<v3s16, MapBlock*> modified_blocks;
		m_env->getMap().transformLiquids(modified_blocks);
#if 0
		/*
			Update lighting
		*/
		core::map<v3s16, MapBlock*> lighting_modified_blocks;
		ServerMap &map = ((ServerMap&)m_env->getMap());
		map.updateLighting(modified_blocks, lighting_modified_blocks);

		// Add blocks modified by lighting to modified_blocks
		for(core::map<v3s16, MapBlock*>::Iterator
				i = lighting_modified_blocks.getIterator();
				i.atEnd() == false; i++)
		{
			MapBlock *block = i.getNode()->getValue();
			modified_blocks.insert(block->getPos(), block);
		}
#endif
		/*
			Set the modified blocks unsent for all the clients
		*/
		if(!modified_blocks.empty())
		{
			SetBlocksNotSent(modified_blocks);
		}
	}
	m_clients.step(dtime);

	m_lag += (m_lag > dtime ? -1 : 1) * dtime/100;
#if USE_CURL
	// send masterserver announce
	{
		float &counter = m_masterserver_timer;
		if(!isSingleplayer() && (!counter || counter >= 300.0) &&
				g_settings->getBool("server_announce"))
		{
			ServerList::sendAnnounce(counter ? "update" : "start",
					m_bind_addr.getPort(),
					m_clients.getPlayerNames(),
					m_uptime.get(),
					m_env->getGameTime(),
					m_lag,
					m_gamespec.id,
					Mapgen::getMapgenName(m_emerge->mgparams->mgtype),
					m_mods);
			counter = 0.01;
		}
		counter += dtime;
	}
#endif

	/*
		Check added and deleted active objects
	*/
	{
		//infostream<<"Server: Checking added and deleted active objects"<<std::endl;
		MutexAutoLock envlock(m_env_mutex);

		m_clients.lock();
		UNORDERED_MAP<u16, RemoteClient*> clients = m_clients.getClientList();
		ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");

		// Radius inside which objects are active
		static const s16 radius =
			g_settings->getS16("active_object_send_range_blocks") * MAP_BLOCKSIZE;

		// Radius inside which players are active
		static const bool is_transfer_limited =
			g_settings->exists("unlimited_player_transfer_distance") &&
			!g_settings->getBool("unlimited_player_transfer_distance");
		static const s16 player_transfer_dist = g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
		s16 player_radius = player_transfer_dist;
		if (player_radius == 0 && is_transfer_limited)
			player_radius = radius;

		for (UNORDERED_MAP<u16, RemoteClient*>::iterator i = clients.begin();
			i != clients.end(); ++i) {
			RemoteClient *client = i->second;

			// If definitions and textures have not been sent, don't
			// send objects either
			if (client->getState() < CS_DefinitionsSent)
				continue;

			RemotePlayer *player = m_env->getPlayer(client->peer_id);
			if (player == NULL) {
				// This can happen if the client timeouts somehow
				/*warningstream<<FUNCTION_NAME<<": Client "
						<<client->peer_id
						<<" has no associated player"<<std::endl;*/
				continue;
			}

			PlayerSAO *playersao = player->getPlayerSAO();
			if (playersao == NULL)
				continue;

			s16 my_radius = MYMIN(radius, playersao->getWantedRange() * MAP_BLOCKSIZE);
			if (my_radius <= 0) my_radius = radius;
			//infostream << "Server: Active Radius " << my_radius << std::endl;

			std::queue<u16> removed_objects;
			std::queue<u16> added_objects;
			m_env->getRemovedActiveObjects(playersao, my_radius, player_radius,
					client->m_known_objects, removed_objects);
			m_env->getAddedActiveObjects(playersao, my_radius, player_radius,
					client->m_known_objects, added_objects);

			// Ignore if nothing happened
			if (removed_objects.empty() && added_objects.empty()) {
				continue;
			}

			std::string data_buffer;

			char buf[4];

			// Handle removed objects
			writeU16((u8*)buf, removed_objects.size());
			data_buffer.append(buf, 2);
			while (!removed_objects.empty()) {
				// Get object
				u16 id = removed_objects.front();
				ServerActiveObject* obj = m_env->getActiveObject(id);

				// Add to data buffer for sending
				writeU16((u8*)buf, id);
				data_buffer.append(buf, 2);

				// Remove from known objects
				client->m_known_objects.erase(id);

				if(obj && obj->m_known_by_count > 0)
					obj->m_known_by_count--;
				removed_objects.pop();
			}

			// Handle added objects
			writeU16((u8*)buf, added_objects.size());
			data_buffer.append(buf, 2);
			while (!added_objects.empty()) {
				// Get object
				u16 id = added_objects.front();
				ServerActiveObject* obj = m_env->getActiveObject(id);

				// Get object type
				u8 type = ACTIVEOBJECT_TYPE_INVALID;
				if(obj == NULL)
					warningstream<<FUNCTION_NAME
							<<": NULL object"<<std::endl;
				else
					type = obj->getSendType();

				// Add to data buffer for sending
				writeU16((u8*)buf, id);
				data_buffer.append(buf, 2);
				writeU8((u8*)buf, type);
				data_buffer.append(buf, 1);

				if(obj)
					data_buffer.append(serializeLongString(
							obj->getClientInitializationData(client->net_proto_version)));
				else
					data_buffer.append(serializeLongString(""));

				// Add to known objects
				client->m_known_objects.insert(id);

				if(obj)
					obj->m_known_by_count++;

				added_objects.pop();
			}

			u32 pktSize = SendActiveObjectRemoveAdd(client->peer_id, data_buffer);
			verbosestream << "Server: Sent object remove/add: "
					<< removed_objects.size() << " removed, "
					<< added_objects.size() << " added, "
					<< "packet size is " << pktSize << std::endl;
		}
		m_clients.unlock();

		m_mod_storage_save_timer -= dtime;
		if (m_mod_storage_save_timer <= 0.0f) {
			infostream << "Saving registered mod storages." << std::endl;
			m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
			for (UNORDERED_MAP<std::string, ModMetadata *>::const_iterator
				it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
				if (it->second->isModified()) {
					it->second->save(getModStoragePath());
				}
			}
		}
	}

	/*
		Send object messages
	*/
	{
		MutexAutoLock envlock(m_env_mutex);
		ScopeProfiler sp(g_profiler, "Server: sending object messages");

		// Key = object id
		// Value = data sent by object
		UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* > buffered_messages;

		// Get active object messages from environment
		for(;;) {
			ActiveObjectMessage aom = m_env->getActiveObjectMessage();
			if (aom.id == 0)
				break;

			std::vector<ActiveObjectMessage>* message_list = NULL;
			UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* >::iterator n;
			n = buffered_messages.find(aom.id);
			if (n == buffered_messages.end()) {
				message_list = new std::vector<ActiveObjectMessage>;
				buffered_messages[aom.id] = message_list;
			}
			else {
				message_list = n->second;
			}
			message_list->push_back(aom);
		}

		m_clients.lock();
		UNORDERED_MAP<u16, RemoteClient*> clients = m_clients.getClientList();
		// Route data to every client
		for (UNORDERED_MAP<u16, RemoteClient*>::iterator i = clients.begin();
			i != clients.end(); ++i) {
			RemoteClient *client = i->second;
			std::string reliable_data;
			std::string unreliable_data;
			// Go through all objects in message buffer
			for (UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* >::iterator
					j = buffered_messages.begin();
					j != buffered_messages.end(); ++j) {
				// If object is not known by client, skip it
				u16 id = j->first;
				if (client->m_known_objects.find(id) == client->m_known_objects.end())
					continue;

				// Get message list of object
				std::vector<ActiveObjectMessage>* list = j->second;
				// Go through every message
				for (std::vector<ActiveObjectMessage>::iterator
						k = list->begin(); k != list->end(); ++k) {
					// Compose the full new data with header
					ActiveObjectMessage aom = *k;
					std::string new_data;
					// Add object id
					char buf[2];
					writeU16((u8*)&buf[0], aom.id);
					new_data.append(buf, 2);
					// Add data
					new_data += serializeString(aom.datastring);
					// Add data to buffer
					if(aom.reliable)
						reliable_data += new_data;
					else
						unreliable_data += new_data;
				}
			}
			/*
				reliable_data and unreliable_data are now ready.
				Send them.
			*/
			if(reliable_data.size() > 0) {
				SendActiveObjectMessages(client->peer_id, reliable_data);
			}

			if(unreliable_data.size() > 0) {
				SendActiveObjectMessages(client->peer_id, unreliable_data, false);
			}
		}
		m_clients.unlock();

		// Clear buffered_messages
		for (UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* >::iterator
				i = buffered_messages.begin();
				i != buffered_messages.end(); ++i) {
			delete i->second;
		}
	}

	/*
		Send queued-for-sending map edit events.
	*/
	{
		// We will be accessing the environment
		MutexAutoLock lock(m_env_mutex);

		// Don't send too many at a time
		//u32 count = 0;

		// Single change sending is disabled if queue size is not small
		bool disable_single_change_sending = false;
		if(m_unsent_map_edit_queue.size() >= 4)
			disable_single_change_sending = true;

		int event_count = m_unsent_map_edit_queue.size();

		// We'll log the amount of each
		Profiler prof;

		while(m_unsent_map_edit_queue.size() != 0)
		{
			MapEditEvent* event = m_unsent_map_edit_queue.front();
			m_unsent_map_edit_queue.pop();

			// Players far away from the change are stored here.
			// Instead of sending the changes, MapBlocks are set not sent
			// for them.
			std::vector<u16> far_players;

			switch (event->type) {
			case MEET_ADDNODE:
			case MEET_SWAPNODE:
				prof.add("MEET_ADDNODE", 1);
				sendAddNode(event->p, event->n, event->already_known_by_peer,
						&far_players, disable_single_change_sending ? 5 : 30,
						event->type == MEET_ADDNODE);
				break;
			case MEET_REMOVENODE:
				prof.add("MEET_REMOVENODE", 1);
				sendRemoveNode(event->p, event->already_known_by_peer,
						&far_players, disable_single_change_sending ? 5 : 30);
				break;
			case MEET_BLOCK_NODE_METADATA_CHANGED:
				infostream << "Server: MEET_BLOCK_NODE_METADATA_CHANGED" << std::endl;
						prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
						setBlockNotSent(event->p);
				break;
			case MEET_OTHER:
				infostream << "Server: MEET_OTHER" << std::endl;
				prof.add("MEET_OTHER", 1);
				for(std::set<v3s16>::iterator
						i = event->modified_blocks.begin();
						i != event->modified_blocks.end(); ++i) {
					setBlockNotSent(*i);
				}
				break;
			default:
				prof.add("unknown", 1);
				warningstream << "Server: Unknown MapEditEvent "
						<< ((u32)event->type) << std::endl;
				break;
			}

			/*
				Set blocks not sent to far players
			*/
			if(!far_players.empty()) {
				// Convert list format to that wanted by SetBlocksNotSent
				std::map<v3s16, MapBlock*> modified_blocks2;
				for(std::set<v3s16>::iterator
						i = event->modified_blocks.begin();
						i != event->modified_blocks.end(); ++i) {
					modified_blocks2[*i] =
							m_env->getMap().getBlockNoCreateNoEx(*i);
				}

				// Set blocks not sent
				for(std::vector<u16>::iterator
						i = far_players.begin();
						i != far_players.end(); ++i) {
					if(RemoteClient *client = getClient(*i))
						client->SetBlocksNotSent(modified_blocks2);
				}
			}

			delete event;

			/*// Don't send too many at a time
			count++;
			if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
				break;*/
		}

		if(event_count >= 5){
			infostream<<"Server: MapEditEvents:"<<std::endl;
			prof.print(infostream);
		} else if(event_count != 0){
			verbosestream<<"Server: MapEditEvents:"<<std::endl;
			prof.print(verbosestream);
		}

	}

	/*
		Trigger emergethread (it somehow gets to a non-triggered but
		bysy state sometimes)
	*/
	{
		float &counter = m_emergethread_trigger_timer;
		counter += dtime;
		if (counter >= 2.0) {
			counter = 0.0;

			m_emerge->startThreads();
		}
	}

	// Save map, players and auth stuff
	{
		float &counter = m_savemap_timer;
		counter += dtime;
		static const float save_interval =
			g_settings->getFloat("server_map_save_interval");
		if (counter >= save_interval) {
			counter = 0.0;
			MutexAutoLock lock(m_env_mutex);

			ScopeProfiler sp(g_profiler, "Server: saving stuff");

			// Save ban file
			if (m_banmanager->isModified()) {
				m_banmanager->save();
			}

			// Save changed parts of map
			m_env->getMap().save(MOD_STATE_WRITE_NEEDED);

			// Save players
			m_env->saveLoadedPlayers();

			// Save environment metadata
			m_env->saveMeta();
		}
	}
}

void Server::Receive()
{
	DSTACK(FUNCTION_NAME);
	SharedBuffer<u8> data;
	u16 peer_id;
	try {
		NetworkPacket pkt;
		m_con.Receive(&pkt);
		peer_id = pkt.getPeerId();
		ProcessData(&pkt);
	}
	catch(con::InvalidIncomingDataException &e) {
		infostream<<"Server::Receive(): "
				"InvalidIncomingDataException: what()="
				<<e.what()<<std::endl;
	}
	catch(SerializationError &e) {
		infostream<<"Server::Receive(): "
				"SerializationError: what()="
				<<e.what()<<std::endl;
	}
	catch(ClientStateError &e) {
		errorstream << "ProcessData: peer=" << peer_id  << e.what() << std::endl;
		DenyAccess_Legacy(peer_id, L"Your client sent something server didn't expect."
				L"Try reconnecting or updating your client");
	}
	catch(con::PeerNotFoundException &e) {
		// Do nothing
	}
}

PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
{
	std::string playername = "";
	PlayerSAO *playersao = NULL;
	m_clients.lock();
	try {
		RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_InitDone);
		if (client != NULL) {
			playername = client->getName();
			playersao = emergePlayer(playername.c_str(), peer_id, client->net_proto_version);
		}
	} catch (std::exception &e) {
		m_clients.unlock();
		throw;
	}
	m_clients.unlock();

	RemotePlayer *player = m_env->getPlayer(playername.c_str());

	// If failed, cancel
	if ((playersao == NULL) || (player == NULL)) {
		if (player && player->peer_id != 0) {
			actionstream << "Server: Failed to emerge player \"" << playername
					<< "\" (player allocated to an another client)" << std::endl;
			DenyAccess_Legacy(peer_id, L"Another client is connected with this "
					L"name. If your client closed unexpectedly, try again in "
					L"a minute.");
		} else {
			errorstream << "Server: " << playername << ": Failed to emerge player"
					<< std::endl;
			DenyAccess_Legacy(peer_id, L"Could not allocate player.");
		}
		return NULL;
	}

	/*
		Send complete position information
	*/
	SendMovePlayer(peer_id);

	// Send privileges
	SendPlayerPrivileges(peer_id);

	// Send inventory formspec
	SendPlayerInventoryFormspec(peer_id);

	// Send inventory
	SendInventory(playersao);

	// Send HP
	SendPlayerHPOrDie(playersao);

	// Send Breath
	SendPlayerBreath(playersao);

	// Show death screen if necessary
	if (playersao->isDead())
		SendDeathscreen(peer_id, false, v3f(0,0,0));

	// Note things in chat if not in simple singleplayer mode
	if (!m_simple_singleplayer_mode && g_settings->getBool("show_statusline_on_connect")) {
		// Send information about server to player in chat
		SendChatMessage(peer_id, getStatusString());
	}
	Address addr = getPeerAddress(player->peer_id);
	std::string ip_str = addr.serializeString();
	actionstream<<player->getName() <<" [" << ip_str << "] joins game. " << std::endl;
	/*
		Print out action
	*/
	{
		const std::vector<std::string> &names = m_clients.getPlayerNames();

		actionstream << player->getName() << " joins game. List of players: ";

		for (std::vector<std::string>::const_iterator i = names.begin();
				i != names.end(); ++i) {
			actionstream << *i << " ";
		}

		actionstream << player->getName() <<std::endl;
	}
	return playersao;
}

inline void Server::handleCommand(NetworkPacket* pkt)
{
	const ToServerCommandHandler& opHandle = toServerCommandTable[pkt->getCommand()];
	(this->*opHandle.handler)(pkt);
}

void Server::ProcessData(NetworkPacket *pkt)
{
	DSTACK(FUNCTION_NAME);
	// Environment is locked first.
	MutexAutoLock envlock(m_env_mutex);

	ScopeProfiler sp(g_profiler, "Server::ProcessData");
	u32 peer_id = pkt->getPeerId();

	try {
		Address address = getPeerAddress(peer_id);
		std::string addr_s = address.serializeString();

		if(m_banmanager->isIpBanned(addr_s)) {
			std::string ban_name = m_banmanager->getBanName(addr_s);
			infostream << "Server: A banned client tried to connect from "
					<< addr_s << "; banned name was "
					<< ban_name << std::endl;
			// This actually doesn't seem to transfer to the client
			DenyAccess_Legacy(peer_id, L"Your ip is banned. Banned name was "
					+ utf8_to_wide(ban_name));
			return;
		}
	}
	catch(con::PeerNotFoundException &e) {
		/*
		 * no peer for this packet found
		 * most common reason is peer timeout, e.g. peer didn't
		 * respond for some time, your server was overloaded or
		 * things like that.
		 */
		infostream << "Server::ProcessData(): Canceling: peer "
				<< peer_id << " not found" << std::endl;
		return;
	}

	try {
		ToServerCommand command = (ToServerCommand) pkt->getCommand();

		// Command must be handled into ToServerCommandHandler
		if (command >= TOSERVER_NUM_MSG_TYPES) {
			infostream << "Server: Ignoring unknown command "
					 << command << std::endl;
			return;
		}

		if (toServerCommandTable[command].state == TOSERVER_STATE_NOT_CONNECTED) {
			handleCommand(pkt);
			return;
		}

		u8 peer_ser_ver = getClient(peer_id, CS_InitDone)->serialization_version;

		if(peer_ser_ver == SER_FMT_VER_INVALID) {
			errorstream << "Server::ProcessData(): Cancelling: Peer"
					" serialization format invalid or not initialized."
					" Skipping incoming command=" << command << std::endl;
			return;
		}

		/* Handle commands related to client startup */
		if (toServerCommandTable[command].state == TOSERVER_STATE_STARTUP) {
			handleCommand(pkt);
			return;
		}

		if (m_clients.getClientState(peer_id) < CS_Active) {
			if (command == TOSERVER_PLAYERPOS) return;

			errorstream << "Got packet command: " << command << " for peer id "
					<< peer_id << " but client isn't active yet. Dropping packet "
					<< std::endl;
			return;
		}

		handleCommand(pkt);
	} catch (SendFailedException &e) {
		errorstream << "Server::ProcessData(): SendFailedException: "
				<< "what=" << e.what()
				<< std::endl;
	} catch (PacketError &e) {
		actionstream << "Server::ProcessData(): PacketError: "
				<< "what=" << e.what()
				<< std::endl;
	}
}

void Server::setTimeOfDay(u32 time)
{
	m_env->setTimeOfDay(time);
	m_time_of_day_send_timer = 0;
}

void Server::onMapEditEvent(MapEditEvent *event)
{
	if(m_ignore_map_edit_events)
		return;
	if(m_ignore_map_edit_events_area.contains(event->getArea()))
		return;
	MapEditEvent *e = event->clone();
	m_unsent_map_edit_queue.push(e);
}

Inventory* Server::getInventory(const InventoryLocation &loc)
{
	switch (loc.type) {
	case InventoryLocation::UNDEFINED:
	case InventoryLocation::CURRENT_PLAYER:
		break;
	case InventoryLocation::PLAYER:
	{
		RemotePlayer *player = dynamic_cast<RemotePlayer *>(m_env->getPlayer(loc.name.c_str()));
		if(!player)
			return NULL;
		PlayerSAO *playersao = player->getPlayerSAO();
		if(!playersao)
			return NULL;
		return playersao->getInventory();
	}
		break;
	case InventoryLocation::NODEMETA:
	{
		NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
		if(!meta)
			return NULL;
		return meta->getInventory();
	}
		break;
	case InventoryLocation::DETACHED:
	{
		if(m_detached_inventories.count(loc.name) == 0)
			return NULL;
		return m_detached_inventories[loc.name];
	}
		break;
	default:
		sanity_check(false); // abort
		break;
	}
	return NULL;
}
void Server::setInventoryModified(const InventoryLocation &loc, bool playerSend)
{
	switch(loc.type){
	case InventoryLocation::UNDEFINED:
		break;
	case InventoryLocation::PLAYER:
	{
		if (!playerSend)
			return;

		RemotePlayer *player =
			dynamic_cast<RemotePlayer *>(m_env->getPlayer(loc.name.c_str()));

		if (!player)
			return;

		PlayerSAO *playersao = player->getPlayerSAO();
		if(!playersao)
			return;

		SendInventory(playersao);
	}
		break;
	case InventoryLocation::NODEMETA:
	{
		v3s16 blockpos = getNodeBlockPos(loc.p);

		MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
		if(block)
			block->raiseModified(MOD_STATE_WRITE_NEEDED);

		setBlockNotSent(blockpos);
	}
		break;
	case InventoryLocation::DETACHED:
	{
		sendDetachedInventory(loc.name,PEER_ID_INEXISTENT);
	}
		break;
	default:
		sanity_check(false); // abort
		break;
	}
}

void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
{
	std::vector<u16> clients = m_clients.getClientIDs();
	m_clients.lock();
	// Set the modified blocks unsent for all the clients
	for (std::vector<u16>::iterator i = clients.begin();
		 i != clients.end(); ++i) {
			if (RemoteClient *client = m_clients.lockedGetClientNoEx(*i))
				client->SetBlocksNotSent(block);
	}
	m_clients.unlock();
}

void Server::peerAdded(con::Peer *peer)
{
	DSTACK(FUNCTION_NAME);
	verbosestream<<"Server::peerAdded(): peer->id="
			<<peer->id<<std::endl;

	con::PeerChange c;
	c.type = con::PEER_ADDED;
	c.peer_id = peer->id;
	c.timeout = false;
	m_peer_change_queue.push(c);
}

void Server::deletingPeer(con::Peer *peer, bool timeout)
{
	DSTACK(FUNCTION_NAME);
	verbosestream<<"Server::deletingPeer(): peer->id="
			<<peer->id<<", timeout="<<timeout<<std::endl;

	m_clients.event(peer->id, CSE_Disconnect);
	con::PeerChange c;
	c.type = con::PEER_REMOVED;
	c.peer_id = peer->id;
	c.timeout = timeout;
	m_peer_change_queue.push(c);
}

bool Server::getClientConInfo(u16 peer_id, con::rtt_stat_type type, float* retval)
{
	*retval = m_con.getPeerStat(peer_id,type);
	if (*retval == -1) return false;
	return true;
}

bool Server::getClientInfo(
		u16          peer_id,
		ClientState* state,
		u32*         uptime,
		u8*          ser_vers,
		u16*         prot_vers,
		u8*          major,
		u8*          minor,
		u8*          patch,
		std::string* vers_string
	)
{
	*state = m_clients.getClientState(peer_id);
	m_clients.lock();
	RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_Invalid);

	if (client == NULL) {
		m_clients.unlock();
		return false;
	}

	*uptime = client->uptime();
	*ser_vers = client->serialization_version;
	*prot_vers = client->net_proto_version;

	*major = client->getMajor();
	*minor = client->getMinor();
	*patch = client->getPatch();
	*vers_string = client->getPatch();

	m_clients.unlock();

	return true;
}

void Server::handlePeerChanges()
{
	while(m_peer_change_queue.size() > 0)
	{
		con::PeerChange c = m_peer_change_queue.front();
		m_peer_change_queue.pop();

		verbosestream<<"Server: Handling peer change: "
				<<"id="<<c.peer_id<<", timeout="<<c.timeout
				<<std::endl;

		switch(c.type)
		{
		case con::PEER_ADDED:
			m_clients.CreateClient(c.peer_id);
			break;

		case con::PEER_REMOVED:
			DeleteClient(c.peer_id, c.timeout?CDR_TIMEOUT:CDR_LEAVE);
			break;

		default:
			FATAL_ERROR("Invalid peer change event received!");
			break;
		}
	}
}

void Server::printToConsoleOnly(const std::string &text)
{
	if (m_admin_chat) {
		m_admin_chat->outgoing_queue.push_back(
			new ChatEventChat("", utf8_to_wide(text)));
	} else {
		std::cout << text << std::endl;
	}
}

void Server::Send(NetworkPacket* pkt)
{
	m_clients.send(pkt->getPeerId(),
		clientCommandFactoryTable[pkt->getCommand()].channel,
		pkt,
		clientCommandFactoryTable[pkt->getCommand()].reliable);
}

void Server::SendMovement(u16 peer_id)
{
	DSTACK(FUNCTION_NAME);
	std::ostringstream os(std::ios_base::binary);

	NetworkPacket pkt(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id);

	pkt << g_settings->getFloat("movement_acceleration_default");
	pkt << g_settings->getFloat("movement_acceleration_air");
	pkt << g_settings->getFloat("movement_acceleration_fast");
	pkt << g_settings->getFloat("movement_speed_walk");
	pkt << g_settings->getFloat("movement_speed_crouch");
	pkt << g_settings->getFloat("movement_speed_fast");
	pkt << g_settings->getFloat("movement_speed_climb");
	pkt << g_settings->getFloat("movement_speed_jump");
	pkt << g_settings->getFloat("movement_liquid_fluidity");
	pkt << g_settings->getFloat("movement_liquid_fluidity_smooth");
	pkt << g_settings->getFloat("movement_liquid_sink");
	pkt << g_settings->getFloat("movement_gravity");

	Send(&pkt);
}

void Server::SendPlayerHPOrDie(PlayerSAO *playersao)
{
	if (!g_settings->getBool("enable_damage"))
		return;

	u16 peer_id   = playersao->getPeerID();
	bool is_alive = playersao->getHP() > 0;

	if (is_alive)
		SendPlayerHP(peer_id);
	else
		DiePlayer(peer_id);
}

void Server::SendHP(u16 peer_id, u8 hp)
{
	DSTACK(FUNCTION_NAME);

	NetworkPacket pkt(TOCLIENT_HP, 1, peer_id);
	pkt << hp;
	Send(&pkt);
}

void Server::SendBreath(u16 peer_id, u16 breath)
{
	DSTACK(FUNCTION_NAME);

	NetworkPacket pkt(TOCLIENT_BREATH, 2, peer_id);
	pkt << (u16) breath;
	Send(&pkt);
}

void Server::SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
		const std::string &custom_reason, bool reconnect)
{
	assert(reason < SERVER_ACCESSDENIED_MAX);

	NetworkPacket pkt(TOCLIENT_ACCESS_DENIED, 1, peer_id);
	pkt << (u8)reason;
	if (reason == SERVER_ACCESSDENIED_CUSTOM_STRING)
		pkt << custom_reason;
	else if (reason == SERVER_ACCESSDENIED_SHUTDOWN ||
			reason == SERVER_ACCESSDENIED_CRASH)
		pkt << custom_reason << (u8)reconnect;
	Send(&pkt);
}

void Server::SendAccessDenied_Legacy(u16 peer_id,const std::wstring &reason)
{
	DSTACK(FUNCTION_NAME);

	NetworkPacket pkt(TOCLIENT_ACCESS_DENIED_LEGACY, 0, peer_id);
	pkt << reason;
	Send(&pkt);
}

void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target,
		v3f camera_point_target)
{
	DSTACK(FUNCTION_NAME);

	NetworkPacket pkt(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id);
	pkt << set_camera_point_target << camera_point_target;
	Send(&pkt);
}

void Server::SendItemDef(u16 peer_id,
		IItemDefManager *itemdef, u16 protocol_version)
{
	DSTACK(FUNCTION_NAME);

	NetworkPacket pkt(TOCLIENT_ITEMDEF, 0, peer_id);

	/*
		u16 command
		u32 length of the next item
		zlib-compressed serialized ItemDefManager
	*/
	std::ostringstream tmp_os(std::ios::binary);
	itemdef->serialize(tmp_os, protocol_version);
	std::ostringstream tmp_os2(std::ios::binary);
	compressZlib(tmp_os.str(), tmp_os2);
	pkt.putLongString(tmp_os2.str());

	// Make data buffer
	verbosestream << "Server: Sending item definitions to id(" << peer_id
			<< "): size=" << pkt.getSize() << std::endl;

	Send(&pkt);
}

void Server::SendNodeDef(u16 peer_id,
		INodeDefManager *nodedef, u16 protocol_version)
{
	DSTACK(FUNCTION_NAME);

	NetworkPacket pkt(TOCLIENT_NODEDEF, 0, peer_id);

	/*
		u16 command
		u32 length of the next item
		zlib-compressed serialized NodeDefManager
	*/
	std::ostringstream tmp_os(std::ios::binary);
	nodedef->serialize(tmp_os, protocol_version);
	std::ostringstream tmp_os2(std::ios::binary);
	compressZlib(tmp_os.str(), tmp_os2);

	pkt.putLongString(tmp_os2.str());

	// Make data buffer
	verbosestream << "Server: Sending node definitions to id(" << peer_id
			<< "): size=" << pkt.getSize() << std::endl;

	Send(&pkt);
}

/*
	Non-static send methods
*/

void Server::SendInventory(PlayerSAO* playerSAO)
{
	DSTACK(FUNCTION_NAME);

	UpdateCrafting(playerSAO->getPlayer());

	/*
		Serialize it
	*/

	NetworkPacket pkt(TOCLIENT_INVENTORY, 0, playerSAO->getPeerID());

	std::ostringstream os;
	playerSAO->getInventory()->serialize(os);

	std::string s = os.str();

	pkt.putRawString(s.c_str(), s.size());
	Send(&pkt);
}

void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
{
	DSTACK(FUNCTION_NAME);

	NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
	pkt << message;

	if (peer_id != PEER_ID_INEXISTENT) {
		Send(&pkt);
	}
	else {
		m_clients.sendToAll(0, &pkt, true);
	}
}

void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
                                     const std::string &formname)
{
	DSTACK(FUNCTION_NAME);

	NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
	if (formspec == "" ){
		//the client should close the formspec
		pkt.putLongString("");
	} else {
		pkt.putLongString(FORMSPEC_VERSION_STRING + formspec);
	}
	pkt << formname;

	Send(&pkt);
}

// Spawns a particle on peer with peer_id
void Server::SendSpawnParticle(u16 peer_id, u16 protocol_version,
				v3f pos, v3f velocity, v3f acceleration,
				float expirationtime, float size, bool collisiondetection,
				bool collision_removal,
				bool vertical, const std::string &texture,
				const struct TileAnimationParams &animation, u8 glow)
{
	DSTACK(FUNCTION_NAME);
	if (peer_id == PEER_ID_INEXISTENT) {
		// This sucks and should be replaced by a better solution in a refactor:
		std::vector<u16> clients = m_clients.getClientIDs();
		for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
			RemotePlayer *player = m_env->getPlayer(*i);
			if (!player)
				continue;
			SendSpawnParticle(*i, player->protocol_version,
					pos, velocity, acceleration,
					expirationtime, size, collisiondetection,
					collision_removal, vertical, texture, animation, glow);
		}
		return;
	}

	NetworkPacket pkt(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);

	pkt << pos << velocity << acceleration << expirationtime
			<< size << collisiondetection;
	pkt.putLongString(texture);
	pkt << vertical;
	pkt << collision_removal;
	// This is horrible but required (why are there two ways to serialize pkts?)
	std::ostringstream os(std::ios_base::binary);
	animation.serialize(os, protocol_version);
	pkt.putRawString(os.str());
	pkt << glow;

	Send(&pkt);
}

// Adds a ParticleSpawner on peer with peer_id
void Server::SendAddParticleSpawner(u16 peer_id, u16 protocol_version,
	u16 amount, float spawntime, v3f minpos, v3f maxpos,
	v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
	float minsize, float maxsize, bool collisiondetection, bool collision_removal,
	u16 attached_id, bool vertical, const std::string &texture, u32 id,
	const struct TileAnimationParams &animation, u8 glow)
{
	DSTACK(FUNCTION_NAME);
	if (peer_id == PEER_ID_INEXISTENT) {
		// This sucks and should be replaced:
		std::vector<u16> clients = m_clients.getClientIDs();
		for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
			RemotePlayer *player = m_env->getPlayer(*i);
			if (!player)
				continue;
			SendAddParticleSpawner(*i, player->protocol_version,
					amount, spawntime, minpos, maxpos,
					minvel, maxvel, minacc, maxacc, minexptime, maxexptime,
					minsize, maxsize, collisiondetection, collision_removal,
					attached_id, vertical, texture, id, animation, glow);
		}
		return;
	}

	NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);

	pkt << amount << spawntime << minpos << maxpos << minvel << maxvel
			<< minacc << maxacc << minexptime << maxexptime << minsize
			<< maxsize << collisiondetection;

	pkt.putLongString(texture);

	pkt << id << vertical;
	pkt << collision_removal;
	pkt << attached_id;
	// This is horrible but required
	std::ostringstream os(std::ios_base::binary);
	animation.serialize(os, protocol_version);
	pkt.putRawString(os.str());
	pkt << glow;

	Send(&pkt);
}

void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
{
	DSTACK(FUNCTION_NAME);

	NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY, 2, peer_id);

	// Ugly error in this packet
	pkt << (u16) id;

	if (peer_id != PEER_ID_INEXISTENT) {
		Send(&pkt);
	}
	else {
		m_clients.sendToAll(0, &pkt, true);
	}

}

void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
{
	NetworkPacket pkt(TOCLIENT_HUDADD, 0 , peer_id);

	pkt << id << (u8) form->type << form->pos << form->name << form->scale
			<< form->text << form->number << form->item << form->dir
			<< form->align << form->offset << form->world_pos << form->size;

	Send(&pkt);
}

void Server::SendHUDRemove(u16 peer_id, u32 id)
{
	NetworkPacket pkt(TOCLIENT_HUDRM, 4, peer_id);
	pkt << id;
	Send(&pkt);
}

void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value)
{
	NetworkPacket pkt(TOCLIENT_HUDCHANGE, 0, peer_id);
	pkt << id << (u8) stat;

	switch (stat) {
		case HUD_STAT_POS:
		case HUD_STAT_SCALE:
		case HUD_STAT_ALIGN:
		case HUD_STAT_OFFSET:
			pkt << *(v2f *) value;
			break;
		case HUD_STAT_NAME:
		case HUD_STAT_TEXT:
			pkt << *(std::string *) value;
			break;
		case HUD_STAT_WORLD_POS:
			pkt << *(v3f *) value;
			break;
		case HUD_STAT_SIZE:
			pkt << *(v2s32 *) value;
			break;
		case HUD_STAT_NUMBER:
		case HUD_STAT_ITEM:
		case HUD_STAT_DIR:
		default:
			pkt << *(u32 *) value;
			break;
	}

	Send(&pkt);
}

void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
{
	NetworkPacket pkt(TOCLIENT_HUD_SET_FLAGS, 4 + 4, peer_id);

	flags &= ~(HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_BREATHBAR_VISIBLE);

	pkt << flags << mask;

	Send(&pkt);
}

void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
{
	NetworkPacket pkt(TOCLIENT_HUD_SET_PARAM, 0, peer_id);
	pkt << param << value;
	Send(&pkt);
}

void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
		const std::string &type, const std::vector<std::string> &params)
{
	NetworkPacket pkt(TOCLIENT_SET_SKY, 0, peer_id);
	pkt << bgcolor << type << (u16) params.size();

	for(size_t i=0; i<params.size(); i++)
		pkt << params[i];

	Send(&pkt);
}

void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override,
		float ratio)
{
	NetworkPacket pkt(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO,
			1 + 2, peer_id);

	pkt << do_override << (u16) (ratio * 65535);

	Send(&pkt);
}

void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
{
	DSTACK(FUNCTION_NAME);

	NetworkPacket pkt(TOCLIENT_TIME_OF_DAY, 0, peer_id);
	pkt << time << time_speed;

	if (peer_id == PEER_ID_INEXISTENT) {
		m_clients.sendToAll(0, &pkt, true);
	}
	else {
		Send(&pkt);
	}
}

void Server::SendPlayerHP(u16 peer_id)
{
	DSTACK(FUNCTION_NAME);
	PlayerSAO *playersao = getPlayerSAO(peer_id);
	// In some rare case if the player is disconnected
	// while Lua call l_punch, for example, this can be NULL
	if (!playersao)
		return;

	SendHP(peer_id, playersao->getHP());
	m_script->player_event(playersao,"health_changed");

	// Send to other clients
	std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
	ActiveObjectMessage aom(playersao->getId(), true, str);
	playersao->m_messages_out.push(aom);
}

void Server::SendPlayerBreath(PlayerSAO *sao)
{
	DSTACK(FUNCTION_NAME);
	assert(sao);

	m_script->player_event(sao, "breath_changed");
	SendBreath(sao->getPeerID(), sao->getBreath());
}

void Server::SendMovePlayer(u16 peer_id)
{
	DSTACK(FUNCTION_NAME);
	RemotePlayer *player = m_env->getPlayer(peer_id);
	assert(player);
	PlayerSAO *sao = player->getPlayerSAO();
	assert(sao);

	NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id);
	pkt << sao->getBasePosition() << sao->getPitch() << sao->getYaw();

	{
		v3f pos = sao->getBasePosition();
		verbosestream << "Server: Sending TOCLIENT_MOVE_PLAYER"
				<< " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
				<< " pitch=" << sao->getPitch()
				<< " yaw=" << sao->getYaw()
				<< std::endl;
	}

	Send(&pkt);
}

void Server::SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed)
{
	NetworkPacket pkt(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0,
		peer_id);

	pkt << animation_frames[0] << animation_frames[1] << animation_frames[2]
			<< animation_frames[3] << animation_speed;

	Send(&pkt);
}

void Server::SendEyeOffset(u16 peer_id, v3f first, v3f third)
{
	NetworkPacket pkt(TOCLIENT_EYE_OFFSET, 0, peer_id);
	pkt << first << third;
	Send(&pkt);
}
void Server::SendPlayerPrivileges(u16 peer_id)
{
	RemotePlayer *player = m_env->getPlayer(peer_id);
	assert(player);
	if(player->peer_id == PEER_ID_INEXISTENT)
		return;

	std::set<std::string> privs;
	m_script->getAuth(player->getName(), NULL, &privs);

	NetworkPacket pkt(TOCLIENT_PRIVILEGES, 0, peer_id);
	pkt << (u16) privs.size();

	for(std::set<std::string>::const_iterator i = privs.begin();
			i != privs.end(); ++i) {
		pkt << (*i);
	}

	Send(&pkt);
}

void Server::SendPlayerInventoryFormspec(u16 peer_id)
{
	RemotePlayer *player = m_env->getPlayer(peer_id);
	assert(player);
	if(player->peer_id == PEER_ID_INEXISTENT)
		return;

	NetworkPacket pkt(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id);
	pkt.putLongString(FORMSPEC_VERSION_STRING + player->inventory_formspec);
	Send(&pkt);
}

u32 Server::SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas)
{
	NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, datas.size(), peer_id);
	pkt.putRawString(datas.c_str(), datas.size());
	Send(&pkt);
	return pkt.getSize();
}

void Server::SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable)
{
	NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
			datas.size(), peer_id);

	pkt.putRawString(datas.c_str(), datas.size());

	m_clients.send(pkt.getPeerId(),
			reliable ? clientCommandFactoryTable[pkt.getCommand()].channel : 1,
			&pkt, reliable);

}

s32 Server::playSound(const SimpleSoundSpec &spec,
		const ServerSoundParams &params)
{
	// Find out initial position of sound
	bool pos_exists = false;
	v3f pos = params.getPos(m_env, &pos_exists);
	// If position is not found while it should be, cancel sound
	if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
		return -1;

	// Filter destination clients
	std::vector<u16> dst_clients;
	if(params.to_player != "")
	{
		RemotePlayer *player = m_env->getPlayer(params.to_player.c_str());
		if(!player){
			infostream<<"Server::playSound: Player \""<<params.to_player
					<<"\" not found"<<std::endl;
			return -1;
		}
		if(player->peer_id == PEER_ID_INEXISTENT){
			infostream<<"Server::playSound: Player \""<<params.to_player
					<<"\" not connected"<<std::endl;
			return -1;
		}
		dst_clients.push_back(player->peer_id);
	}
	else {
		std::vector<u16> clients = m_clients.getClientIDs();

		for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
			RemotePlayer *player = m_env->getPlayer(*i);
			if (!player)
				continue;

			PlayerSAO *sao = player->getPlayerSAO();
			if (!sao)
				continue;

			if (pos_exists) {
				if(sao->getBasePosition().getDistanceFrom(pos) >
						params.max_hear_distance)
					continue;
			}
			dst_clients.push_back(*i);
		}
	}

	if(dst_clients.empty())
		return -1;

	// Create the sound
	s32 id = m_next_sound_id++;
	// The sound will exist as a reference in m_playing_sounds
	m_playing_sounds[id] = ServerPlayingSound();
	ServerPlayingSound &psound = m_playing_sounds[id];
	psound.params = params;

	NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0);
	pkt << id << spec.name << (float) (spec.gain * params.gain)
			<< (u8) params.type << pos << params.object << params.loop;

	for(std::vector<u16>::iterator i = dst_clients.begin();
			i != dst_clients.end(); ++i) {
		psound.clients.insert(*i);
		m_clients.send(*i, 0, &pkt, true);
	}
	return id;
}
void Server::stopSound(s32 handle)
{
	// Get sound reference
	UNORDERED_MAP<s32, ServerPlayingSound>::iterator i = m_playing_sounds.find(handle);
	if (i == m_playing_sounds.end())
		return;
	ServerPlayingSound &psound = i->second;

	NetworkPacket pkt(TOCLIENT_STOP_SOUND, 4);
	pkt << handle;

	for (UNORDERED_SET<u16>::iterator i = psound.clients.begin();
			i != psound.clients.end(); ++i) {
		// Send as reliable
		m_clients.send(*i, 0, &pkt, true);
	}
	// Remove sound reference
	m_playing_sounds.erase(i);
}

void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
	std::vector<u16> *far_players, float far_d_nodes)
{
	float maxd = far_d_nodes*BS;
	v3f p_f = intToFloat(p, BS);

	NetworkPacket pkt(TOCLIENT_REMOVENODE, 6);
	pkt << p;

	std::vector<u16> clients = m_clients.getClientIDs();
	for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
		if (far_players) {
			// Get player
			if (RemotePlayer *player = m_env->getPlayer(*i)) {
				PlayerSAO *sao = player->getPlayerSAO();
				if (!sao)
					continue;

				// If player is far away, only set modified blocks not sent
				v3f player_pos = sao->getBasePosition();
				if (player_pos.getDistanceFrom(p_f) > maxd) {
					far_players->push_back(*i);
					continue;
				}
			}
		}

		// Send as reliable
		m_clients.send(*i, 0, &pkt, true);
	}
}

void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
		std::vector<u16> *far_players, float far_d_nodes,
		bool remove_metadata)
{
	float maxd = far_d_nodes*BS;
	v3f p_f = intToFloat(p, BS);

	std::vector<u16> clients = m_clients.getClientIDs();
	for(std::vector<u16>::iterator i = clients.begin();	i != clients.end(); ++i) {
		if (far_players) {
			// Get player
			if (RemotePlayer *player = m_env->getPlayer(*i)) {
				PlayerSAO *sao = player->getPlayerSAO();
				if (!sao)
					continue;

				// If player is far away, only set modified blocks not sent
				v3f player_pos = sao->getBasePosition();
				if(player_pos.getDistanceFrom(p_f) > maxd) {
					far_players->push_back(*i);
					continue;
				}
			}
		}

		NetworkPacket pkt(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1);
		m_clients.lock();
		RemoteClient* client = m_clients.lockedGetClientNoEx(*i);
		if (client != 0) {
			pkt << p << n.param0 << n.param1 << n.param2
					<< (u8) (remove_metadata ? 0 : 1);

			if (!remove_metadata) {
				if (client->net_proto_version <= 21) {
					// Old clients always clear metadata; fix it
					// by sending the full block again.
					client->SetBlockNotSent(getNodeBlockPos(p));
				}
			}
		}
		m_clients.unlock();

		// Send as reliable
		if (pkt.getSize() > 0)
			m_clients.send(*i, 0, &pkt, true);
	}
}

void Server::setBlockNotSent(v3s16 p)
{
	std::vector<u16> clients = m_clients.getClientIDs();
	m_clients.lock();
	for(std::vector<u16>::iterator i = clients.begin();
		i != clients.end(); ++i) {
		RemoteClient *client = m_clients.lockedGetClientNoEx(*i);
		client->SetBlockNotSent(p);
	}
	m_clients.unlock();
}

void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version)
{
	DSTACK(FUNCTION_NAME);

	v3s16 p = block->getPos();

	/*
		Create a packet with the block in the right format
	*/

	std::ostringstream os(std::ios_base::binary);
	block->serialize(os, ver, false);
	block->serializeNetworkSpecific(os, net_proto_version);
	std::string s = os.str();

	NetworkPacket pkt(TOCLIENT_BLOCKDATA, 2 + 2 + 2 + 2 + s.size(), peer_id);

	pkt << p;
	pkt.putRawString(s.c_str(), s.size());
	Send(&pkt);
}

void Server::SendBlocks(float dtime)
{
	DSTACK(FUNCTION_NAME);

	MutexAutoLock envlock(m_env_mutex);
	//TODO check if one big lock could be faster then multiple small ones

	ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");

	std::vector<PrioritySortedBlockTransfer> queue;

	s32 total_sending = 0;

	{
		ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");

		std::vector<u16> clients = m_clients.getClientIDs();

		m_clients.lock();
		for(std::vector<u16>::iterator i = clients.begin();
			i != clients.end(); ++i) {
			RemoteClient *client = m_clients.lockedGetClientNoEx(*i, CS_Active);

			if (client == NULL)
				continue;

			total_sending += client->SendingCount();
			client->GetNextBlocks(m_env,m_emerge, dtime, queue);
		}
		m_clients.unlock();
	}

	// Sort.
	// Lowest priority number comes first.
	// Lowest is most important.
	std::sort(queue.begin(), queue.end());

	m_clients.lock();
	for(u32 i=0; i<queue.size(); i++)
	{
		//TODO: Calculate limit dynamically
		if(total_sending >= g_settings->getS32
				("max_simultaneous_block_sends_server_total"))
			break;

		PrioritySortedBlockTransfer q = queue[i];

		MapBlock *block = NULL;
		try
		{
			block = m_env->getMap().getBlockNoCreate(q.pos);
		}
		catch(InvalidPositionException &e)
		{
			continue;
		}

		RemoteClient *client = m_clients.lockedGetClientNoEx(q.peer_id, CS_Active);

		if(!client)
			continue;

		SendBlockNoLock(q.peer_id, block, client->serialization_version, client->net_proto_version);

		client->SentBlock(q.pos);
		total_sending++;
	}
	m_clients.unlock();
}

void Server::fillMediaCache()
{
	DSTACK(FUNCTION_NAME);

	infostream<<"Server: Calculating media file checksums"<<std::endl;

	// Collect all media file paths
	std::vector<std::string> paths;
	for(std::vector<ModSpec>::iterator i = m_mods.begin();
			i != m_mods.end(); ++i) {
		const ModSpec &mod = *i;
		paths.push_back(mod.path + DIR_DELIM + "textures");
		paths.push_back(mod.path + DIR_DELIM + "sounds");
		paths.push_back(mod.path + DIR_DELIM + "media");
		paths.push_back(mod.path + DIR_DELIM + "models");
	}
	paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");

	// Collect media file information from paths into cache
	for(std::vector<std::string>::iterator i = paths.begin();
			i != paths.end(); ++i) {
		std::string mediapath = *i;
		std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
		for (u32 j = 0; j < dirlist.size(); j++) {
			if (dirlist[j].dir) // Ignode dirs
				continue;
			std::string filename = dirlist[j].name;
			// If name contains illegal characters, ignore the file
			if (!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) {
				infostream<<"Server: ignoring illegal file name: \""
						<< filename << "\"" << std::endl;
				continue;
			}
			// If name is not in a supported format, ignore it
			const char *supported_ext[] = {
				".png", ".jpg", ".bmp", ".tga",
				".pcx", ".ppm", ".psd", ".wal", ".rgb",
				".ogg",
				".x", ".b3d", ".md2", ".obj",
				NULL
			};
			if (removeStringEnd(filename, supported_ext) == ""){
				infostream << "Server: ignoring unsupported file extension: \""
						<< filename << "\"" << std::endl;
				continue;
			}
			// Ok, attempt to load the file and add to cache
			std::string filepath = mediapath + DIR_DELIM + filename;
			// Read data
			std::ifstream fis(filepath.c_str(), std::ios_base::binary);
			if (!fis.good()) {
				errorstream << "Server::fillMediaCache(): Could not open \""
						<< filename << "\" for reading" << std::endl;
				continue;
			}
			std::ostringstream tmp_os(std::ios_base::binary);
			bool bad = false;
			for(;;) {
				char buf[1024];
				fis.read(buf, 1024);
				std::streamsize len = fis.gcount();
				tmp_os.write(buf, len);
				if (fis.eof())
					break;
				if (!fis.good()) {
					bad = true;
					break;
				}
			}
			if(bad) {
				errorstream<<"Server::fillMediaCache(): Failed to read \""
						<< filename << "\"" << std::endl;
				continue;
			}
			if(tmp_os.str().length() == 0) {
				errorstream << "Server::fillMediaCache(): Empty file \""
						<< filepath << "\"" << std::endl;
				continue;
			}

			SHA1 sha1;
			sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());

			unsigned char *digest = sha1.getDigest();
			std::string sha1_base64 = base64_encode(digest, 20);
			std::string sha1_hex = hex_encode((char*)digest, 20);
			free(digest);

			// Put in list
			m_media[filename] = MediaInfo(filepath, sha1_base64);
			verbosestream << "Server: " << sha1_hex << " is " << filename
					<< std::endl;
		}
	}
}

void Server::sendMediaAnnouncement(u16 peer_id)
{
	DSTACK(FUNCTION_NAME);

	verbosestream << "Server: Announcing files to id(" << peer_id << ")"
		<< std::endl;

	// Make packet
	std::ostringstream os(std::ios_base::binary);

	NetworkPacket pkt(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);
	pkt << (u16) m_media.size();

	for (UNORDERED_MAP<std::string, MediaInfo>::iterator i = m_media.begin();
			i != m_media.end(); ++i) {
		pkt << i->first << i->second.sha1_digest;
	}

	pkt << g_settings->get("remote_media");
	Send(&pkt);
}

struct SendableMedia
{
	std::string name;
	std::string path;
	std::string data;

	SendableMedia(const std::string &name_="", const std::string &path_="",
	              const std::string &data_=""):
		name(name_),
		path(path_),
		data(data_)
	{}
};

void Server::sendRequestedMedia(u16 peer_id,
		const std::vector<std::string> &tosend)
{
	DSTACK(FUNCTION_NAME);

	verbosestream<<"Server::sendRequestedMedia(): "
			<<"Sending files to client"<<std::endl;

	/* Read files */

	// Put 5kB in one bunch (this is not accurate)
	u32 bytes_per_bunch = 5000;

	std::vector< std::vector<SendableMedia> > file_bunches;
	file_bunches.push_back(std::vector<SendableMedia>());

	u32 file_size_bunch_total = 0;

	for(std::vector<std::string>::const_iterator i = tosend.begin();
			i != tosend.end(); ++i) {
		const std::string &name = *i;

		if (m_media.find(name) == m_media.end()) {
			errorstream<<"Server::sendRequestedMedia(): Client asked for "
					<<"unknown file \""<<(name)<<"\""<<std::endl;
			continue;
		}

		//TODO get path + name
		std::string tpath = m_media[name].path;

		// Read data
		std::ifstream fis(tpath.c_str(), std::ios_base::binary);
		if(fis.good() == false){
			errorstream<<"Server::sendRequestedMedia(): Could not open \""
					<<tpath<<"\" for reading"<<std::endl;
			continue;
		}
		std::ostringstream tmp_os(std::ios_base::binary);
		bool bad = false;
		for(;;) {
			char buf[1024];
			fis.read(buf, 1024);
			std::streamsize len = fis.gcount();
			tmp_os.write(buf, len);
			file_size_bunch_total += len;
			if(fis.eof())
				break;
			if(!fis.good()) {
				bad = true;
				break;
			}
		}
		if(bad) {
			errorstream<<"Server::sendRequestedMedia(): Failed to read \""
					<<name<<"\""<<std::endl;
			continue;
		}
		/*infostream<<"Server::sendRequestedMedia(): Loaded \""
				<<tname<<"\""<<std::endl;*/
		// Put in list
		file_bunches[file_bunches.size()-1].push_back(
				SendableMedia(name, tpath, tmp_os.str()));

		// Start next bunch if got enough data
		if(file_size_bunch_total >= bytes_per_bunch) {
			file_bunches.push_back(std::vector<SendableMedia>());
			file_size_bunch_total = 0;
		}

	}

	/* Create and send packets */

	u16 num_bunches = file_bunches.size();
	for(u16 i = 0; i < num_bunches; i++) {
		/*
			u16 command
			u16 total number of texture bunches
			u16 index of this bunch
			u32 number of files in this bunch
			for each file {
				u16 length of name
				string name
				u32 length of data
				data
			}
		*/

		NetworkPacket pkt(TOCLIENT_MEDIA, 4 + 0, peer_id);
		pkt << num_bunches << i << (u32) file_bunches[i].size();

		for(std::vector<SendableMedia>::iterator
				j = file_bunches[i].begin();
				j != file_bunches[i].end(); ++j) {
			pkt << j->name;
			pkt.putLongString(j->data);
		}

		verbosestream << "Server::sendRequestedMedia(): bunch "
				<< i << "/" << num_bunches
				<< " files=" << file_bunches[i].size()
				<< " size="  << pkt.getSize() << std::endl;
		Send(&pkt);
	}
}

void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
{
	if(m_detached_inventories.count(name) == 0) {
		errorstream<<FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
		return;
	}
	Inventory *inv = m_detached_inventories[name];
	std::ostringstream os(std::ios_base::binary);

	os << serializeString(name);
	inv->serialize(os);

	// Make data buffer
	std::string s = os.str();

	NetworkPacket pkt(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
	pkt.putRawString(s.c_str(), s.size());

	const std::string &check = m_detached_inventories_player[name];
	if (peer_id == PEER_ID_INEXISTENT) {
		if (check == "")
			return m_clients.sendToAll(0, &pkt, true);
		RemotePlayer *p = m_env->getPlayer(check.c_str());
		if (p)
			m_clients.send(p->peer_id, 0, &pkt, true);
	} else {
		if (check == "" || getPlayerName(peer_id) == check)
			Send(&pkt);
	}
}

void Server::sendDetachedInventories(u16 peer_id)
{
	DSTACK(FUNCTION_NAME);

	for(std::map<std::string, Inventory*>::iterator
			i = m_detached_inventories.begin();
			i != m_detached_inventories.end(); ++i) {
		const std::string &name = i->first;
		//Inventory *inv = i->second;
		sendDetachedInventory(name, peer_id);
	}
}

/*
	Something random
*/

void Server::DiePlayer(u16 peer_id)
{
	DSTACK(FUNCTION_NAME);
	PlayerSAO *playersao = getPlayerSAO(peer_id);
	// In some rare cases this can be NULL -- if the player is disconnected
	// when a Lua function modifies l_punch, for example
	if (!playersao)
		return;

	infostream << "Server::DiePlayer(): Player "
			<< playersao->getPlayer()->getName()
			<< " dies" << std::endl;

	playersao->setHP(0);

	// Trigger scripted stuff
	m_script->on_dieplayer(playersao);

	SendPlayerHP(peer_id);
	SendDeathscreen(peer_id, false, v3f(0,0,0));
}

void Server::RespawnPlayer(u16 peer_id)
{
	DSTACK(FUNCTION_NAME);

	PlayerSAO *playersao = getPlayerSAO(peer_id);
	assert(playersao);

	infostream << "Server::RespawnPlayer(): Player "
			<< playersao->getPlayer()->getName()
			<< " respawns" << std::endl;

	playersao->setHP(PLAYER_MAX_HP);
	playersao->setBreath(PLAYER_MAX_BREATH);

	bool repositioned = m_script->on_respawnplayer(playersao);
	if (!repositioned) {
		v3f pos = findSpawnPos();
		// setPos will send the new position to client
		playersao->setPos(pos);
	}

	SendPlayerHP(peer_id);
}


void Server::DenySudoAccess(u16 peer_id)
{
	DSTACK(FUNCTION_NAME);

	NetworkPacket pkt(TOCLIENT_DENY_SUDO_MODE, 0, peer_id);
	Send(&pkt);
}


void Server::DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode reason,
		const std::string &str_reason, bool reconnect)
{
	if (proto_ver >= 25) {
		SendAccessDenied(peer_id, reason, str_reason, reconnect);
	} else {
		std::wstring wreason = utf8_to_wide(
			reason == SERVER_ACCESSDENIED_CUSTOM_STRING ? str_reason :
			accessDeniedStrings[(u8)reason]);
		SendAccessDenied_Legacy(peer_id, wreason);
	}

	m_clients.event(peer_id, CSE_SetDenied);
	m_con.DisconnectPeer(peer_id);
}


void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason)
{
	DSTACK(FUNCTION_NAME);

	SendAccessDenied(peer_id, reason, custom_reason);
	m_clients.event(peer_id, CSE_SetDenied);
	m_con.DisconnectPeer(peer_id);
}

// 13/03/15: remove this function when protocol version 25 will become
// the minimum version for MT users, maybe in 1 year
void Server::DenyAccess_Legacy(u16 peer_id, const std::wstring &reason)
{
	DSTACK(FUNCTION_NAME);

	SendAccessDenied_Legacy(peer_id, reason);
	m_clients.event(peer_id, CSE_SetDenied);
	m_con.DisconnectPeer(peer_id);
}

void Server::acceptAuth(u16 peer_id, bool forSudoMode)
{
	DSTACK(FUNCTION_NAME);

	if (!forSudoMode) {
		RemoteClient* client = getClient(peer_id, CS_Invalid);

		NetworkPacket resp_pkt(TOCLIENT_AUTH_ACCEPT, 1 + 6 + 8 + 4, peer_id);

		// Right now, the auth mechs don't change between login and sudo mode.
		u32 sudo_auth_mechs = client->allowed_auth_mechs;
		client->allowed_sudo_mechs = sudo_auth_mechs;

		resp_pkt << v3f(0,0,0) << (u64) m_env->getServerMap().getSeed()
				<< g_settings->getFloat("dedicated_server_step")
				<< sudo_auth_mechs;

		Send(&resp_pkt);
		m_clients.event(peer_id, CSE_AuthAccept);
	} else {
		NetworkPacket resp_pkt(TOCLIENT_ACCEPT_SUDO_MODE, 1 + 6 + 8 + 4, peer_id);

		// We only support SRP right now
		u32 sudo_auth_mechs = AUTH_MECHANISM_FIRST_SRP;

		resp_pkt << sudo_auth_mechs;
		Send(&resp_pkt);
		m_clients.event(peer_id, CSE_SudoSuccess);
	}
}

void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
{
	DSTACK(FUNCTION_NAME);
	std::wstring message;
	{
		/*
			Clear references to playing sounds
		*/
		for (UNORDERED_MAP<s32, ServerPlayingSound>::iterator
				 i = m_playing_sounds.begin(); i != m_playing_sounds.end();) {
			ServerPlayingSound &psound = i->second;
			psound.clients.erase(peer_id);
			if (psound.clients.empty())
				m_playing_sounds.erase(i++);
			else
				++i;
		}

		RemotePlayer *player = m_env->getPlayer(peer_id);

		/* Run scripts and remove from environment */
		if (player != NULL) {
			PlayerSAO *playersao = player->getPlayerSAO();
			assert(playersao);

			m_script->on_leaveplayer(playersao, reason == CDR_TIMEOUT);

			playersao->disconnected();
		}

		/*
			Print out action
		*/
		{
			if(player != NULL && reason != CDR_DENY) {
				std::ostringstream os(std::ios_base::binary);
				std::vector<u16> clients = m_clients.getClientIDs();

				for(std::vector<u16>::iterator i = clients.begin();
					i != clients.end(); ++i) {
					// Get player
					RemotePlayer *player = m_env->getPlayer(*i);
					if (!player)
						continue;

					// Get name of player
					os << player->getName() << " ";
				}

				std::string name = player->getName();
				actionstream << name << " "
						<< (reason == CDR_TIMEOUT ? "times out." : "leaves game.")
						<< " List of players: " << os.str() << std::endl;
				if (m_admin_chat)
					m_admin_chat->outgoing_queue.push_back(
						new ChatEventNick(CET_NICK_REMOVE, name));
			}
		}
		{
			MutexAutoLock env_lock(m_env_mutex);
			m_clients.DeleteClient(peer_id);
		}
	}

	// Send leave chat message to all remaining clients
	if(message.length() != 0)
		SendChatMessage(PEER_ID_INEXISTENT,message);
}

void Server::UpdateCrafting(RemotePlayer *player)
{
	DSTACK(FUNCTION_NAME);

	// Get a preview for crafting
	ItemStack preview;
	InventoryLocation loc;
	loc.setPlayer(player->getName());
	std::vector<ItemStack> output_replacements;
	getCraftingResult(&player->inventory, preview, output_replacements, false, this);
	m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(),
			(&player->inventory)->getList("craft"), loc);

	// Put the new preview in
	InventoryList *plist = player->inventory.getList("craftpreview");
	sanity_check(plist);
	sanity_check(plist->getSize() >= 1);
	plist->changeItem(0, preview);
}

void Server::handleChatInterfaceEvent(ChatEvent *evt)
{
	if (evt->type == CET_NICK_ADD) {
		// The terminal informed us of its nick choice
		m_admin_nick = ((ChatEventNick *)evt)->nick;
		if (!m_script->getAuth(m_admin_nick, NULL, NULL)) {
			errorstream << "You haven't set up an account." << std::endl
				<< "Please log in using the client as '"
				<< m_admin_nick << "' with a secure password." << std::endl
				<< "Until then, you can't execute admin tasks via the console," << std::endl
				<< "and everybody can claim the user account instead of you," << std::endl
				<< "giving them full control over this server." << std::endl;
		}
	} else {
		assert(evt->type == CET_CHAT);
		handleAdminChat((ChatEventChat *)evt);
	}
}

std::wstring Server::handleChat(const std::string &name, const std::wstring &wname,
	const std::wstring &wmessage, bool check_shout_priv, RemotePlayer *player)
{
	// If something goes wrong, this player is to blame
	RollbackScopeActor rollback_scope(m_rollback,
		std::string("player:") + name);

	if (player) {
		switch (player->canSendChatMessage()) {
			case RPLAYER_CHATRESULT_FLOODING: {
				std::wstringstream ws;
				ws << L"You cannot send more messages. You are limited to "
				   << g_settings->getFloat("chat_message_limit_per_10sec")
				   << L" messages per 10 seconds.";
				return ws.str();
			}
			case RPLAYER_CHATRESULT_KICK:
				DenyAccess_Legacy(player->peer_id,
						L"You have been kicked due to message flooding.");
				return L"";
			case RPLAYER_CHATRESULT_OK:
				break;
			default:
				FATAL_ERROR("Unhandled chat filtering result found.");
		}
	}

	if (m_max_chatmessage_length > 0
			&& wmessage.length() > m_max_chatmessage_length) {
		return L"Your message exceed the maximum chat message limit set on the server. "
				L"It was refused. Send a shorter message";
	}

	// Run script hook, exit if script ate the chat message
	if (m_script->on_chat_message(name, wide_to_utf8(wmessage)))
		return L"";

	// Line to send
	std::wstring line;
	// Whether to send line to the player that sent the message, or to all players
	bool broadcast_line = true;

	// Commands are implemented in Lua, so only catch invalid
	// commands that were not "eaten" and send an error back
	if (wmessage[0] == L'/') {
		std::wstring wcmd = wmessage.substr(1);
		broadcast_line = false;
		if (wcmd.length() == 0)
			line += L"-!- Empty command";
		else
			line += L"-!- Invalid command: " + str_split(wcmd, L' ')[0];
	} else {
		if (check_shout_priv && !checkPriv(name, "shout")) {
			line += L"-!- You don't have permission to shout.";
			broadcast_line = false;
		} else {
			line += L"<";
			line += wname;
			line += L"> ";
			line += wmessage;
		}
	}

	/*
		Tell calling method to send the message to sender
	*/
	if (!broadcast_line) {
		return line;
	} else {
		/*
			Send the message to others
		*/
		actionstream << "CHAT: " << wide_to_narrow(line) << std::endl;

		std::vector<u16> clients = m_clients.getClientIDs();

		/*
			Send the message back to the inital sender
			if they are using protocol version >= 29
		*/

		u16 peer_id_to_avoid_sending = (player ? player->peer_id : PEER_ID_INEXISTENT);
		if (player && player->protocol_version >= 29)
			peer_id_to_avoid_sending = PEER_ID_INEXISTENT;

		for (u16 i = 0; i < clients.size(); i++) {
			u16 cid = clients[i];
			if (cid != peer_id_to_avoid_sending)
				SendChatMessage(cid, line);
		}
	}
	return L"";
}

void Server::handleAdminChat(const ChatEventChat *evt)
{
	std::string name = evt->nick;
	std::wstring wname = utf8_to_wide(name);
	std::wstring wmessage = evt->evt_msg;

	std::wstring answer = handleChat(name, wname, wmessage);

	// If asked to send answer to sender
	if (!answer.empty()) {
		m_admin_chat->outgoing_queue.push_back(new ChatEventChat("", answer));
	}
}

RemoteClient* Server::getClient(u16 peer_id, ClientState state_min)
{
	RemoteClient *client = getClientNoEx(peer_id,state_min);
	if(!client)
		throw ClientNotFoundException("Client not found");

	return client;
}
RemoteClient* Server::getClientNoEx(u16 peer_id, ClientState state_min)
{
	return m_clients.getClientNoEx(peer_id, state_min);
}

std::string Server::getPlayerName(u16 peer_id)
{
	RemotePlayer *player = m_env->getPlayer(peer_id);
	if (player == NULL)
		return "[id="+itos(peer_id)+"]";
	return player->getName();
}

PlayerSAO* Server::getPlayerSAO(u16 peer_id)
{
	RemotePlayer *player = m_env->getPlayer(peer_id);
	if (player == NULL)
		return NULL;
	return player->getPlayerSAO();
}

std::wstring Server::getStatusString()
{
	std::wostringstream os(std::ios_base::binary);
	os<<L"# Server: ";
	// Version
	os<<L"version="<<narrow_to_wide(g_version_string);
	// Uptime
	os<<L", uptime="<<m_uptime.get();
	// Max lag estimate
	os<<L", max_lag="<<m_env->getMaxLagEstimate();
	// Information about clients
	bool first = true;
	os<<L", clients={";
	std::vector<u16> clients = m_clients.getClientIDs();
	for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
		// Get player
		RemotePlayer *player = m_env->getPlayer(*i);
		// Get name of player
		std::wstring name = L"unknown";
		if (player != NULL)
			name = narrow_to_wide(player->getName());
		// Add name to information string
		if(!first)
			os << L", ";
		else
			first = false;
		os << name;
	}
	os << L"}";
	if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
		os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
	if(g_settings->get("motd") != "")
		os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
	return os.str();
}

std::set<std::string> Server::getPlayerEffectivePrivs(const std::string &name)
{
	std::set<std::string> privs;
	m_script->getAuth(name, NULL, &privs);
	return privs;
}

bool Server::checkPriv(const std::string &name, const std::string &priv)
{
	std::set<std::string> privs = getPlayerEffectivePrivs(name);
	return (privs.count(priv) != 0);
}

void Server::reportPrivsModified(const std::string &name)
{
	if(name == "") {
		std::vector<u16> clients = m_clients.getClientIDs();
		for(std::vector<u16>::iterator i = clients.begin();
				i != clients.end(); ++i) {
			RemotePlayer *player = m_env->getPlayer(*i);
			reportPrivsModified(player->getName());
		}
	} else {
		RemotePlayer *player = m_env->getPlayer(name.c_str());
		if (!player)
			return;
		SendPlayerPrivileges(player->peer_id);
		PlayerSAO *sao = player->getPlayerSAO();
		if(!sao)
			return;
		sao->updatePrivileges(
				getPlayerEffectivePrivs(name),
				isSingleplayer());
	}
}

void Server::reportInventoryFormspecModified(const std::string &name)
{
	RemotePlayer *player = m_env->getPlayer(name.c_str());
	if (!player)
		return;
	SendPlayerInventoryFormspec(player->peer_id);
}

void Server::setIpBanned(const std::string &ip, const std::string &name)
{
	m_banmanager->add(ip, name);
}

void Server::unsetIpBanned(const std::string &ip_or_name)
{
	m_banmanager->remove(ip_or_name);
}

std::string Server::getBanDescription(const std::string &ip_or_name)
{
	return m_banmanager->getBanDescription(ip_or_name);
}

void Server::notifyPlayer(const char *name, const std::wstring &msg)
{
	// m_env will be NULL if the server is initializing
	if (!m_env)
		return;

	if (m_admin_nick == name && !m_admin_nick.empty()) {
		m_admin_chat->outgoing_queue.push_back(new ChatEventChat("", msg));
	}

	RemotePlayer *player = m_env->getPlayer(name);
	if (!player) {
		return;
	}

	if (player->peer_id == PEER_ID_INEXISTENT)
		return;

	SendChatMessage(player->peer_id, msg);
}

bool Server::showFormspec(const char *playername, const std::string &formspec,
	const std::string &formname)
{
	// m_env will be NULL if the server is initializing
	if (!m_env)
		return false;

	RemotePlayer *player = m_env->getPlayer(playername);
	if (!player)
		return false;

	SendShowFormspecMessage(player->peer_id, formspec, formname);
	return true;
}

u32 Server::hudAdd(RemotePlayer *player, HudElement *form)
{
	if (!player)
		return -1;

	u32 id = player->addHud(form);

	SendHUDAdd(player->peer_id, id, form);

	return id;
}

bool Server::hudRemove(RemotePlayer *player, u32 id) {
	if (!player)
		return false;

	HudElement* todel = player->removeHud(id);

	if (!todel)
		return false;

	delete todel;

	SendHUDRemove(player->peer_id, id);
	return true;
}

bool Server::hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *data)
{
	if (!player)
		return false;

	SendHUDChange(player->peer_id, id, stat, data);
	return true;
}

bool Server::hudSetFlags(RemotePlayer *player, u32 flags, u32 mask)
{
	if (!player)
		return false;

	SendHUDSetFlags(player->peer_id, flags, mask);
	player->hud_flags &= ~mask;
	player->hud_flags |= flags;

	PlayerSAO* playersao = player->getPlayerSAO();

	if (playersao == NULL)
		return false;

	m_script->player_event(playersao, "hud_changed");
	return true;
}

bool Server::hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount)
{
	if (!player)
		return false;

	if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
		return false;

	player->setHotbarItemcount(hotbar_itemcount);
	std::ostringstream os(std::ios::binary);
	writeS32(os, hotbar_itemcount);
	SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
	return true;
}

void Server::hudSetHotbarImage(RemotePlayer *player, std::string name)
{
	if (!player)
		return;

	player->setHotbarImage(name);
	SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
}

std::string Server::hudGetHotbarImage(RemotePlayer *player)
{
	if (!player)
		return "";
	return player->getHotbarImage();
}

void Server::hudSetHotbarSelectedImage(RemotePlayer *player, std::string name)
{
	if (!player)
		return;

	player->setHotbarSelectedImage(name);
	SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
}

bool Server::setLocalPlayerAnimations(RemotePlayer *player,
		v2s32 animation_frames[4], f32 frame_speed)
{
	if (!player)
		return false;

	player->setLocalAnimations(animation_frames, frame_speed);
	SendLocalPlayerAnimations(player->peer_id, animation_frames, frame_speed);
	return true;
}

bool Server::setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third)
{
	if (!player)
		return false;

	player->eye_offset_first = first;
	player->eye_offset_third = third;
	SendEyeOffset(player->peer_id, first, third);
	return true;
}

bool Server::setSky(RemotePlayer *player, const video::SColor &bgcolor,
	const std::string &type, const std::vector<std::string> &params)
{
	if (!player)
		return false;

	player->setSky(bgcolor, type, params);
	SendSetSky(player->peer_id, bgcolor, type, params);
	return true;
}

bool Server::overrideDayNightRatio(RemotePlayer *player, bool do_override,
	float ratio)
{
	if (!player)
		return false;

	player->overrideDayNightRatio(do_override, ratio);
	SendOverrideDayNightRatio(player->peer_id, do_override, ratio);
	return true;
}

void Server::notifyPlayers(const std::wstring &msg)
{
	SendChatMessage(PEER_ID_INEXISTENT,msg);
}

void Server::spawnParticle(const std::string &playername, v3f pos,
	v3f velocity, v3f acceleration,
	float expirationtime, float size, bool
	collisiondetection, bool collision_removal,
	bool vertical, const std::string &texture,
	const struct TileAnimationParams &animation, u8 glow)
{
	// m_env will be NULL if the server is initializing
	if (!m_env)
		return;

	u16 peer_id = PEER_ID_INEXISTENT, proto_ver = 0;
	if (playername != "") {
		RemotePlayer *player = m_env->getPlayer(playername.c_str());
		if (!player)
			return;
		peer_id = player->peer_id;
		proto_ver = player->protocol_version;
	}

	SendSpawnParticle(peer_id, proto_ver, pos, velocity, acceleration,
			expirationtime, size, collisiondetection,
			collision_removal, vertical, texture, animation, glow);
}

u32 Server::addParticleSpawner(u16 amount, float spawntime,
	v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
	float minexptime, float maxexptime, float minsize, float maxsize,
	bool collisiondetection, bool collision_removal,
	ServerActiveObject *attached, bool vertical, const std::string &texture,
	const std::string &playername, const struct TileAnimationParams &animation,
	u8 glow)
{
	// m_env will be NULL if the server is initializing
	if (!m_env)
		return -1;

	u16 peer_id = PEER_ID_INEXISTENT, proto_ver = 0;
	if (playername != "") {
		RemotePlayer *player = m_env->getPlayer(playername.c_str());
		if (!player)
			return -1;
		peer_id = player->peer_id;
		proto_ver = player->protocol_version;
	}

	u16 attached_id = attached ? attached->getId() : 0;

	u32 id;
	if (attached_id == 0)
		id = m_env->addParticleSpawner(spawntime);
	else
		id = m_env->addParticleSpawner(spawntime, attached_id);

	SendAddParticleSpawner(peer_id, proto_ver, amount, spawntime,
		minpos, maxpos, minvel, maxvel, minacc, maxacc,
		minexptime, maxexptime, minsize, maxsize,
		collisiondetection, collision_removal, attached_id, vertical,
		texture, id, animation, glow);

	return id;
}

void Server::deleteParticleSpawner(const std::string &playername, u32 id)
{
	// m_env will be NULL if the server is initializing
	if (!m_env)
		throw ServerError("Can't delete particle spawners during initialisation!");

	u16 peer_id = PEER_ID_INEXISTENT;
	if (playername != "") {
		RemotePlayer *player = m_env->getPlayer(playername.c_str());
		if (!player)
			return;
		peer_id = player->peer_id;
	}

	m_env->deleteParticleSpawner(id);
	SendDeleteParticleSpawner(peer_id, id);
}

Inventory* Server::createDetachedInventory(const std::string &name, const std::string &player)
{
	if(m_detached_inventories.count(name) > 0){
		infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
		delete m_detached_inventories[name];
	} else {
		infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
	}
	Inventory *inv = new Inventory(m_itemdef);
	sanity_check(inv);
	m_detached_inventories[name] = inv;
	m_detached_inventories_player[name] = player;
	//TODO find a better way to do this
	sendDetachedInventory(name,PEER_ID_INEXISTENT);
	return inv;
}

// actions: time-reversed list
// Return value: success/failure
bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
		std::list<std::string> *log)
{
	infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
	ServerMap *map = (ServerMap*)(&m_env->getMap());

	// Fail if no actions to handle
	if(actions.empty()){
		log->push_back("Nothing to do.");
		return false;
	}

	int num_tried = 0;
	int num_failed = 0;

	for(std::list<RollbackAction>::const_iterator
			i = actions.begin();
			i != actions.end(); ++i)
	{
		const RollbackAction &action = *i;
		num_tried++;
		bool success = action.applyRevert(map, this, this);
		if(!success){
			num_failed++;
			std::ostringstream os;
			os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
			infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
			if(log)
				log->push_back(os.str());
		}else{
			std::ostringstream os;
			os<<"Successfully reverted step ("<<num_tried<<") "<<action.toString();
			infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
			if(log)
				log->push_back(os.str());
		}
	}

	infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
			<<" failed"<<std::endl;

	// Call it done if less than half failed
	return num_failed <= num_tried/2;
}

// IGameDef interface
// Under envlock
IItemDefManager *Server::getItemDefManager()
{
	return m_itemdef;
}

INodeDefManager *Server::getNodeDefManager()
{
	return m_nodedef;
}

ICraftDefManager *Server::getCraftDefManager()
{
	return m_craftdef;
}

u16 Server::allocateUnknownNodeId(const std::string &name)
{
	return m_nodedef->allocateDummy(name);
}

MtEventManager *Server::getEventManager()
{
	return m_event;
}

IWritableItemDefManager *Server::getWritableItemDefManager()
{
	return m_itemdef;
}

IWritableNodeDefManager *Server::getWritableNodeDefManager()
{
	return m_nodedef;
}

IWritableCraftDefManager *Server::getWritableCraftDefManager()
{
	return m_craftdef;
}

const ModSpec *Server::getModSpec(const std::string &modname) const
{
	std::vector<ModSpec>::const_iterator it;
	for (it = m_mods.begin(); it != m_mods.end(); ++it) {
		const ModSpec &mod = *it;
		if (mod.name == modname)
			return &mod;
	}
	return NULL;
}

void Server::getModNames(std::vector<std::string> &modlist)
{
	std::vector<ModSpec>::iterator it;
	for (it = m_mods.begin(); it != m_mods.end(); ++it)
		modlist.push_back(it->name);
}

std::string Server::getBuiltinLuaPath()
{
	return porting::path_share + DIR_DELIM + "builtin";
}

std::string Server::getModStoragePath() const
{
	return m_path_world + DIR_DELIM + "mod_storage";
}

v3f Server::findSpawnPos()
{
	ServerMap &map = m_env->getServerMap();
	v3f nodeposf;