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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/


#ifndef GUIINVENTORYMENU_HEADER
#define GUIINVENTORYMENU_HEADER

#include <utility>
#include <stack>

#include "irrlichttypes_extrabloated.h"
#include "inventorymanager.h"
#include "modalMenu.h"
#include "guiTable.h"
#include "network/networkprotocol.h"
#include "client/joystick_controller.h"
#include "util/string.h"
#include "util/enriched_string.h"

class InventoryManager;
class ISimpleTextureSource;
class Client;

typedef enum {
	f_Button,
	f_Table,
	f_TabHeader,
	f_CheckBox,
	f_DropDown,
	f_ScrollBar,
	f_Unknown
} FormspecFieldType;

typedef enum {
	quit_mode_no,
	quit_mode_accept,
	quit_mode_cancel
} FormspecQuitMode;

struct TextDest
{
	virtual ~TextDest() {}
	// This is deprecated I guess? -celeron55
	virtual void gotText(const std::wstring &text) {}
	virtual void gotText(const StringMap &fields) = 0;

	std::string m_formname;
};

class IFormSource
{
public:
	virtual ~IFormSource(){}
	virtual std::string getForm() = 0;
	// Fill in variables in field text
	virtual std::string resolveText(const std::string &str) { return str; }
};

class GUIFormSpecMenu : public GUIModalMenu
{
	struct ItemSpec
	{
		ItemSpec() :
			i(-1)
		{
		}

		ItemSpec(const InventoryLocation &a_inventoryloc,
				const std::string &a_listname,
				s32 a_i) :
			inventoryloc(a_inventoryloc),
			listname(a_listname),
			i(a_i)
		{
		}

		bool isValid() const { return i != -1; }

		InventoryLocation inventoryloc;
		std::string listname;
		s32 i;
	};

	struct ListDrawSpec
	{
		ListDrawSpec()
		{
		}
		ListDrawSpec(const InventoryLocation &a_inventoryloc,
				const std::string &a_listname,
				v2s32 a_pos, v2s32 a_geom, s32 a_start_item_i):
			inventoryloc(a_inventoryloc),
			listname(a_listname),
			pos(a_pos),
			geom(a_geom),
			start_item_i(a_start_item_i)
		{
		}

		InventoryLocation inventoryloc;
		std::string listname;
		v2s32 pos;
		v2s32 geom;
		s32 start_item_i;
	};

	struct ListRingSpec
	{
		ListRingSpec()
		{
		}
		ListRingSpec(const InventoryLocation &a_inventoryloc,
				const std::string &a_listname):
			inventoryloc(a_inventoryloc),
			listname(a_listname)
		{
		}

		InventoryLocation inventoryloc;
		std::string listname;
	};

	struct ImageDrawSpec
	{
		ImageDrawSpec():
			parent_button(NULL),
			clip(false)
		{
		}

		ImageDrawSpec(const std::string &a_name,
				const std::string &a_item_name,
				gui::IGUIButton *a_parent_button,
				const v2s32 &a_pos, const v2s32 &a_geom):
			name(a_name),
			item_name(a_item_name),
			parent_button(a_parent_button),
			pos(a_pos),
			geom(a_geom),
			scale(true),
			clip(false)
		{
		}

		ImageDrawSpec(const std::string &a_name,
				const std::string &a_item_name,
				const v2s32 &a_pos, const v2s32 &a_geom):
			name(a_name),
			item_name(a_item_name),
			parent_button(NULL),
			pos(a_pos),
			geom(a_geom),
			scale(true),
			clip(false)
		{
		}

		ImageDrawSpec(const std::string &a_name,
				const v2s32 &a_pos, const v2s32 &a_geom, bool clip=false):
			name(a_name),
			parent_button(NULL),
			pos(a_pos),
			geom(a_geom),
			scale(true),
			clip(clip)
		{
		}

		ImageDrawSpec(const std::string &a_name,
				const v2s32 &a_pos):
			name(a_name),
			parent_button(NULL),
			pos(a_pos),
			scale(false),
			clip(false)
		{
		}

		std::string name;
		std::string item_name;
		gui::IGUIButton *parent_button;
		v2s32 pos;
		v2s32 geom;
		bool scale;
		bool clip;
	};

	struct FieldSpec
	{
		FieldSpec()
		{
		}
		FieldSpec(const std::string &name, const std::wstring &label,
				const std::wstring &default_text, int id) :
			fname(name),
			flabel(label),
			fdefault(unescape_enriched(default_text)),
			fid(id),
			send(false),
			ftype(f_Unknown),
			is_exit(false)
		{
		}

		std::string fname;
		std::wstring flabel;
		std::wstring fdefault;
		int fid;
		bool send;
		FormspecFieldType ftype;
		bool is_exit;
		core::rect<s32> rect;
	};

	struct BoxDrawSpec
	{
		BoxDrawSpec(v2s32 a_pos, v2s32 a_geom,irr::video::SColor a_color):
			pos(a_pos),
			geom(a_geom),
			color(a_color)
		{
		}
		v2s32 pos;
		v2s32 geom;
		irr::video::SColor color;
	};

	struct TooltipSpec
	{
		TooltipSpec() {}
		TooltipSpec(const std::string &a_tooltip, irr::video::SColor a_bgcolor,
				irr::video::SColor a_color):
			tooltip(utf8_to_wide(a_tooltip)),
			bgcolor(a_bgcolor),
			color(a_color)
		{
		}

		std::wstring tooltip;
		irr::video::SColor bgcolor;
		irr::video::SColor color;
	};

	struct StaticTextSpec
	{
		StaticTextSpec():
			parent_button(NULL)
		{
		}

		StaticTextSpec(const std::wstring &a_text,
				const core::rect<s32> &a_rect):
			text(a_text),
			rect(a_rect),
			parent_button(NULL)
		{
		}

		StaticTextSpec(const std::wstring &a_text,
				const core::rect<s32> &a_rect,
				gui::IGUIButton *a_parent_button):
			text(a_text),
			rect(a_rect),
			parent_button(a_parent_button)
		{
		}

		std::wstring text;
		core::rect<s32> rect;
		gui::IGUIButton *parent_button;
	};

public:
	GUIFormSpecMenu(irr::IrrlichtDevice* dev,
			JoystickController *joystick,
			gui::IGUIElement* parent, s32 id,
			IMenuManager *menumgr,
			Client *client,
			ISimpleTextureSource *tsrc,
			IFormSource* fs_src,
			TextDest* txt_dst,
			bool remap_dbl_click = true);

	~GUIFormSpecMenu();

	void setFormSpec(const std::string &formspec_string,
			const InventoryLocation &current_inventory_location)
	{
		m_formspec_string = formspec_string;
		m_current_inventory_location = current_inventory_location;
		regenerateGui(m_screensize_old);
	}