1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
|
--trainlogic.lua
--controls train entities stuff about connecting/disconnecting/colliding trains and other things
local print=function(t, ...) minetest.log("action", table.concat({t, ...}, " ")) minetest.chat_send_all(table.concat({t, ...}, " ")) end
--printbm=function(str, t) print("[advtrains]"..str.." "..((os.clock()-t)*1000).."ms") end
printbm=function() end
advtrains.train_accel_force=2--per second and divided by number of wagons
advtrains.train_brake_force=3--per second, not divided by number of wagons
advtrains.train_emerg_force=10--for emergency brakes(when going off track)
advtrains.audit_interval=10
advtrains.all_traintypes={}
function advtrains.register_train_type(name, drives_on, max_speed)
advtrains.all_traintypes[name]={}
advtrains.all_traintypes[name].drives_on=drives_on
advtrains.all_traintypes[name].max_speed=max_speed or 10
end
advtrains.trains={}
advtrains.wagon_save={}
--load initially
advtrains.fpath=minetest.get_worldpath().."/advtrains"
local file, err = io.open(advtrains.fpath, "r")
if not file then
local er=err or "Unknown Error"
print("[advtrains]Failed loading advtrains save file "..er)
else
local tbl = minetest.deserialize(file:read("*a"))
if type(tbl) == "table" then
advtrains.trains=tbl
end
file:close()
end
advtrains.fpath_ws=minetest.get_worldpath().."/advtrains_wagon_save"
local file, err = io.open(advtrains.fpath_ws, "r")
if not file then
local er=err or "Unknown Error"
print("[advtrains]Failed loading advtrains save file "..er)
else
local tbl = minetest.deserialize(file:read("*a"))
if type(tbl) == "table" then
advtrains.wagon_save=tbl
end
file:close()
end
advtrains.save = function()
--print("[advtrains]saving")
advtrains.invalidate_all_paths()
local datastr = minetest.serialize(advtrains.trains)
if not datastr then
minetest.log("error", "[advtrains] Failed to serialize train data!")
return
end
local file, err = io.open(advtrains.fpath, "w")
if err then
return err
end
file:write(datastr)
file:close()
-- update wagon saves
for _,wagon in pairs(minetest.luaentities) do
if wagon.is_wagon and wagon.initialized then
advtrains.wagon_save[wagon.unique_id]=advtrains.merge_tables(wagon)--so, will only copy non_metatable elements
end
end
--cross out userdata
for w_id, data in pairs(advtrains.wagon_save) do
data.name=nil
data.object=nil
if data.driver then
data.driver_name=data.driver:get_player_name()
data.driver=nil
else
data.driver_name=nil
end
if data.discouple then
data.discouple.object:remove()
data.discouple=nil
end
end
--print(dump(advtrains.wagon_save))
datastr = minetest.serialize(advtrains.wagon_save)
if not datastr then
minetest.log("error", "[advtrains] Failed to serialize train data!")
return
end
file, err = io.open(advtrains.fpath_ws, "w")
if err then
return err
end
file:write(datastr)
file:close()
advtrains.save_trackdb()
end
minetest.register_on_shutdown(advtrains.save)
advtrains.save_and_audit_timer=advtrains.audit_interval
minetest.register_globalstep(function(dtime)
advtrains.save_and_audit_timer=advtrains.save_and_audit_timer-dtime
if advtrains.save_and_audit_timer<=0 then
local t=os.clock()
--print("[advtrains] audit step")
--clean up orphaned trains
for k,v in pairs(advtrains.trains) do
--advtrains.update_trainpart_properties(k)
if #v.trainparts==0 then
advtrains.trains[k]=nil
end
end
--save
advtrains.save()
advtrains.save_and_audit_timer=advtrains.audit_interval
printbm("saving", t)
end
--regular train step
local t=os.clock()
for k,v in pairs(advtrains.trains) do
advtrains.train_step(k, v, dtime)
end
printbm("trainsteps", t)
end)
function advtrains.train_step(id, train, dtime)
--TODO check for all vars to be present
--very unimportant thing: check if couple is here
if train.couple_eid_front and (not minetest.luaentities[train.couple_eid_front] or not minetest.luaentities[train.couple_eid_front].is_couple) then train.couple_eid_front=nil end
if train.couple_eid_back and (not minetest.luaentities[train.couple_eid_back] or not minetest.luaentities[train.couple_eid_back].is_couple) then train.couple_eid_back=nil end
--if not train.last_pos then advtrains.trains[id]=nil return end
if not advtrains.pathpredict(id, train) then
print("pathpredict failed(returned false)")
train.velocity=0
train.tarvelocity=0
return
end
local path=advtrains.get_or_create_path(id, train)
if not path then
train.velocity=0
train.tarvelocity=0
print("train has no path for whatever reason")
return
end
local train_end_index=advtrains.get_train_end_index(train)
--apply off-track handling:
local front_off_track=train.max_index_on_track and train.index>train.max_index_on_track
local back_off_track=train.min_index_on_track and train_end_index<train.min_index_on_track
if front_off_track and back_off_track then--allow movement in both directions
if train.tarvelocity>1 then train.tarvelocity=1 end
if train.tarvelocity<-1 then train.tarvelocity=-1 end
elseif front_off_track then--allow movement only backward
if train.tarvelocity>0 then train.tarvelocity=0 end
if train.tarvelocity<-1 then train.tarvelocity=-1 end
elseif back_off_track then--allow movement only forward
if train.tarvelocity>1 then train.tarvelocity=1 end
if train.tarvelocity<0 then train.tarvelocity=0 end
end
--move
if not train.velocity then
train.velocity=0
end
train.index=train.index and train.index+((train.velocity/(train.path_dist[math.floor(train.index)] or 1))*dtime) or 0
--check for collisions by finding objects
--front
local search_radius=4
local posfront=path[math.floor(train.index+1)]
if posfront then
local objrefs=minetest.get_objects_inside_radius(posfront, search_radius)
for _,v in pairs(objrefs) do
local le=v:get_luaentity()
if le and le.is_wagon and le.initialized and le.train_id~=id then
advtrains.try_connect_trains_and_check_collision(id, le.train_id)
end
end
end
local posback=path[math.floor(train_end_index-1)]
if posback then
local objrefs=minetest.get_objects_inside_radius(posback, search_radius)
for _,v in pairs(objrefs) do
local le=v:get_luaentity()
if le and le.is_wagon and le.initialized and le.train_id~=id then
advtrains.try_connect_trains_and_check_collision(id, le.train_id)
end
end
end
--check for any trainpart entities if they have been unloaded. do this only if train is near a player, to not spawn entities into unloaded areas
train.check_trainpartload=(train.check_trainpartload or 0)-dtime
local node_range=(math.max((minetest.setting_get("active_block_range") or 0),1)*16)
if train.check_trainpartload<=0 and posfront and posback then
--print(minetest.pos_to_string(posfront))
local should_check=false
for _,p in ipairs(minetest.get_connected_players()) do
should_check=should_check or ((vector.distance(posfront, p:getpos())<node_range) and (vector.distance(posback, p:getpos())<node_range))
end
if should_check then
--it is better to iterate luaentites only once
--print("check_trainpartload")
local found_uids={}
for _,wagon in pairs(minetest.luaentities) do
if wagon.is_wagon and wagon.initialized and wagon.train_id==id then
if found_uids[wagon.unique_id] then
--duplicate found, delete it
if wagon.object then wagon.object:remove() end
else
found_uids[wagon.unique_id]=true
end
end
end
--print("found_uids: "..dump(found_uids))
--now iterate trainparts and check. then cross them out to see if there are wagons over for any reason
for pit, w_id in ipairs(train.trainparts) do
if found_uids[w_id] then
--print(w_id.." still loaded")
elseif advtrains.wagon_save[w_id] then
--print(w_id.." not loaded, but save available")
--spawn a new and initialize it with the properties from wagon_save
local le=minetest.env:add_entity(posfront, advtrains.wagon_save[w_id].entity_name):get_luaentity()
for k,v in pairs(advtrains.wagon_save[w_id]) do
le[k]=v
end
advtrains.wagon_save[w_id].name=nil
advtrains.wagon_save[w_id].object=nil
else
print(w_id.." not loaded and no save available")
--what the hell...
table.remove(train.trainparts, pit)
end
end
end
train.check_trainpartload=2
end
--handle collided_with_env
if train.recently_collided_with_env then
train.tarvelocity=0
if train.velocity==0 then
train.recently_collided_with_env=false--reset status when stopped
end
end
if train.locomotives_in_train==0 then
train.tarvelocity=0
end
--apply tarvel(but with physics in mind!)
if train.velocity~=train.tarvelocity then
local applydiff=0
local mass=#train.trainparts
local diff=math.abs(train.tarvelocity)-math.abs(train.velocity)
if diff>0 then--accelerating, force will be brought on only by locomotives.
--print("accelerating with default force")
applydiff=(math.min((advtrains.train_accel_force*train.locomotives_in_train*dtime)/mass, math.abs(diff)))
else--decelerating
if front_off_track or back_off_track or train.recently_collided_with_env then --every wagon has a brake, so not divided by mass.
--print("braking with emergency force")
applydiff=(math.min((advtrains.train_emerg_force*dtime), math.abs(diff)))
else
--print("braking with default force")
applydiff=(math.min((advtrains.train_brake_force*dtime), math.abs(diff)))
end
end
train.velocity=train.velocity+(applydiff*math.sign(train.tarvelocity-train.velocity))
end
end
--the 'leader' concept has been overthrown, we won't rely on MT's "buggy object management"
--structure of train table:
--[[
trains={
[train_id]={
trainparts={
[n]=wagon_id
}
path={path}
velocity
tarvelocity
index
trainlen
path_inv_level
last_pos |
last_dir | for pathpredicting.
no_connect_for_movements (index way counter for when not to connect again) TODO implement
}
}
--a wagon itself has the following properties:
wagon={
unique_id
train_id
pos_in_train (is index difference, including train_span stuff)
pos_in_trainparts (is index in trainparts tabel of trains)
}
inherited by metatable:
wagon_proto={
wagon_span
}
]]
--returns new id
function advtrains.create_new_train_at(pos, pos_prev, traintype)
local newtrain_id=os.time()..os.clock()
while advtrains.trains[newtrain_id] do newtrain_id=os.time()..os.clock() end--ensure uniqueness(will be unneccessary)
advtrains.trains[newtrain_id]={}
advtrains.trains[newtrain_id].last_pos=pos
advtrains.trains[newtrain_id].last_pos_prev=pos_prev
advtrains.trains[newtrain_id].traintype=traintype
advtrains.trains[newtrain_id].tarvelocity=0
advtrains.trains[newtrain_id].velocity=0
advtrains.trains[newtrain_id].trainparts={}
return newtrain_id
end
--returns false on failure. handle this case!
function advtrains.pathpredict(id, train)
--print("pos ",x,y,z)
--::rerun::
if not train.index then train.index=0 end
if not train.path or #train.path<2 then
if not train.last_pos then
--no chance to recover
print("[advtrains]train hasn't saved last-pos, removing train.")
advtrains.train[id]=nil
return false
end
local node_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(train.last_pos), train.traintype)
if node_ok==nil then
--block not loaded, do nothing
return nil
elseif node_ok==false then
print("[advtrains]no track here, (fail) removing train.")
advtrains.trains[id]=nil
return false
end
if not train.last_pos_prev then
--no chance to recover
print("[advtrains]train hasn't saved last-pos_prev, removing train.")
advtrains.trains[id]=nil
return false
end
local prevnode_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(train.last_pos_prev), train.traintype)
if prevnode_ok==nil then
--block not loaded, do nothing
return nil
elseif prevnode_ok==false then
print("[advtrains]no track at prev, (fail) removing train.")
advtrains.trains[id]=nil
return false
end
train.index=(train.restore_add_index or 0)+(train.savedpos_off_track_index_offset or 0)
--restore_add_index is set by save() to prevent trains hopping to next round index. should be between -0.5 and 0.5
--savedpos_off_track_index_offset is set if train went off track. see below.
train.path={}
train.path_dist={}
train.path[0]=train.last_pos
train.path[-1]=train.last_pos_prev
train.path_dist[-1]=vector.distance(train.last_pos, train.last_pos_prev)
end
local maxn=advtrains.maxN(train.path)
while (maxn-train.index) < 2 do--pregenerate
--print("[advtrains]maxn conway for ",maxn,minetest.pos_to_string(path[maxn]),maxn-1,minetest.pos_to_string(path[maxn-1]))
local conway=advtrains.conway(train.path[maxn], train.path[maxn-1], train.traintype)
if conway then
train.path[maxn+1]=conway
train.max_index_on_track=maxn
else
--do as if nothing has happened and preceed with path
--but do not update max_index_on_track
--print("over-generating path max to index "..maxn+1)
train.path[maxn+1]=vector.add(train.path[maxn], vector.subtract(train.path[maxn], train.path[maxn-1]))
end
train.path_dist[maxn]=vector.distance(train.path[maxn+1], train.path[maxn])
maxn=advtrains.maxN(train.path)
end
local minn=advtrains.minN(train.path)
while (train.index-minn) < (train.trainlen or 0) + 2 do --post_generate. has to be at least trainlen. (we let go of the exact calculation here since this would be unuseful here)
--print("[advtrains]minn conway for ",minn,minetest.pos_to_string(path[minn]),minn+1,minetest.pos_to_string(path[minn+1]))
local conway=advtrains.conway(train.path[minn], train.path[minn+1], train.traintype)
if conway then
train.path[minn-1]=conway
train.min_index_on_track=minn
else
--do as if nothing has happened and preceed with path
--but do not update min_index_on_track
--print("over-generating path min to index "..minn-1)
train.path[minn-1]=vector.add(train.path[minn], vector.subtract(train.path[minn], train.path[minn+1]))
end
train.path_dist[minn-1]=vector.distance(train.path[minn], train.path[minn-1])
minn=advtrains.minN(train.path)
end
if not train.min_index_on_track then train.min_index_on_track=0 end
if not train.max_index_on_track then train.max_index_on_track=0 end
--make pos/yaw available for possible recover calls
if train.max_index_on_track<train.index then --whoops, train went too far. the saved position will be the last one that lies on a track, and savedpos_off_track_index_offset will hold how far to go from here
train.savedpos_off_track_index_offset=train.index-train.max_index_on_track
train.last_pos=train.path[train.max_index_on_track]
train.last_pos_prev=train.path[train.max_index_on_track-1]
--print("train is off-track (front), last positions kept at "..minetest.pos_to_string(train.last_pos).." / "..minetest.pos_to_string(train.last_pos_prev))
elseif train.min_index_on_track+1>train.index then --whoops, train went even more far. same behavior
train.savedpos_off_track_index_offset=train.index-train.min_index_on_track
train.last_pos=train.path[train.min_index_on_track+1]
train.last_pos_prev=train.path[train.min_index_on_track]
--print("train is off-track (back), last positions kept at "..minetest.pos_to_string(train.last_pos).." / "..minetest.pos_to_string(train.last_pos_prev))
else --regular case
train.savedpos_off_track_index_offset=nil
train.last_pos=train.path[math.floor(train.index+0.5)]
train.last_pos_prev=train.path[math.floor(train.index-0.5)]
end
return train.path
end
function advtrains.get_train_end_index(train)
return advtrains.get_real_path_index(train, train.trainlen or 2)--this function can be found inside wagons.lua since it's more related to wagons. we just set trainlen as pos_in_train
end
function advtrains.get_or_create_path(id, train)
if not train.path then return advtrains.pathpredict(id, train) end
return train.path
end
function advtrains.add_wagon_to_train(wagon, train_id, index)
local train=advtrains.trains[train_id]
if index then
table.insert(train.trainparts, index, wagon.unique_id)
else
table.insert(train.trainparts, wagon.unique_id)
end
--this is not the usual case!!!
--we may set initialized because the wagon has no chance to step()
wagon.initialized=true
advtrains.update_trainpart_properties(train_id)
end
function advtrains.update_trainpart_properties(train_id, invert_flipstate)
local train=advtrains.trains[train_id]
local rel_pos=0
local count_l=0
for i, w_id in ipairs(train.trainparts) do
local any_loaded=false
for _,wagon in pairs(minetest.luaentities) do
if wagon.is_wagon and wagon.initialized and wagon.unique_id==w_id then
rel_pos=rel_pos+wagon.wagon_span
wagon.train_id=train_id
wagon.pos_in_train=rel_pos
wagon.pos_in_trainparts=i
wagon.old_velocity_vector=nil
if wagon.is_locomotive then
count_l=count_l+1
end
if invert_flipstate then
wagon.wagon_flipped = not wagon.wagon_flipped
end
rel_pos=rel_pos+wagon.wagon_span
any_loaded=true
end
end
if not any_loaded then
print("update_trainpart_properties wagon "..w_id.." not loaded, ignoring it.")
end
end
train.trainlen=rel_pos
train.locomotives_in_train=count_l
end
function advtrains.split_train_at_wagon(wagon)
--get train
local train=advtrains.trains[wagon.train_id]
local real_pos_in_train=advtrains.get_real_path_index(train, wagon.pos_in_train)
local pos_for_new_train=advtrains.get_or_create_path(wagon.train_id, train)[math.floor(real_pos_in_train+wagon.wagon_span)]
local pos_for_new_train_prev=advtrains.get_or_create_path(wagon.train_id, train)[math.floor(real_pos_in_train-1+wagon.wagon_span)]
--before doing anything, check if both are rails. else do not allow
if not pos_for_new_train then
print("split_train: pos_for_new_train not set")
return false
end
local node_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(pos_for_new_train), train.traintype)
if not node_ok then
print("split_train: pos_for_new_train "..minetest.pos_to_string(advtrains.round_vector_floor_y(pos_for_new_train_prev)).." not loaded or is not a rail")
return false
end
if not train.last_pos_prev then
print("split_train: pos_for_new_train_prev not set")
return false
end
local prevnode_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(pos_for_new_train), train.traintype)
if not prevnode_ok then
print("split_train: pos_for_new_train_prev "..minetest.pos_to_string(advtrains.round_vector_floor_y(pos_for_new_train_prev)).." not loaded or is not a rail")
return false
end
--create subtrain
local newtrain_id=advtrains.create_new_train_at(pos_for_new_train, pos_for_new_train_prev, train.traintype)
local newtrain=advtrains.trains[newtrain_id]
--insert all wagons to new train
for k,v in ipairs(train.trainparts) do
if k>=wagon.pos_in_trainparts then
table.insert(newtrain.trainparts, v)
train.trainparts[k]=nil
end
end
--update train parts
advtrains.update_trainpart_properties(wagon.train_id)--atm it still is the desierd id.
advtrains.update_trainpart_properties(newtrain_id)
train.tarvelocity=0
newtrain.velocity=train.velocity
newtrain.tarvelocity=0
end
--there are 4 cases:
--1/2. F<->R F<->R regular, put second train behind first
--->frontpos of first train will match backpos of second
--3. F<->R R<->F flip one of these trains, take the other as new train
--->backpos's will match
--4. R<->F F<->R flip one of these trains and take it as new parent
--->frontpos's will match
function advtrains.try_connect_trains_and_check_collision(id1, id2)
local train1=advtrains.trains[id1]
local train2=advtrains.trains[id2]
if not train1 or not train2 then return end
if not train1.path or not train2.path then return end
if #train1.trainparts==0 or #train2.trainparts==0 then return end
local frontpos1=advtrains.get_real_index_position(train1.path, train1.index)
local backpos1=advtrains.get_real_index_position(train1.path, advtrains.get_train_end_index(train1))
--couple logic
if train1.traintype==train2.traintype then
local frontpos2=advtrains.get_real_index_position(train2.path, train2.index)
local backpos2=advtrains.get_real_index_position(train2.path, advtrains.get_train_end_index(train2))
if not frontpos1 or not frontpos2 or not backpos1 or not backpos2 then return end
--case 1 (first train is front)
if vector.distance(frontpos2, backpos1)<0.5 then
advtrains.spawn_couple_if_neccessary(backpos1, frontpos2, id1, id2, true, false)
--case 2 (second train is front)
elseif vector.distance(frontpos1, backpos2)<0.5 then
advtrains.spawn_couple_if_neccessary(backpos2, frontpos1, id2, id1, true, false)
--case 3
elseif vector.distance(backpos2, backpos1)<0.5 then
advtrains.spawn_couple_if_neccessary(backpos1, backpos2, id1, id2, true, true)
--case 4
elseif vector.distance(frontpos2, frontpos1)<0.5 then
advtrains.spawn_couple_if_neccessary(frontpos1, frontpos2, id1, id2, false, false)
end
end
--check if one train invaded another's critical path area...
if not train1.recently_collided_with_env and not train2.recently_collided_with_env then
--try to find one of these inside the other train's path
--iterated start and end numbers are decimal values, since lua should count i up by one each iteration, this should be no problem.
--0.5: some grace interval, since else the couple entity does not appear
for i=(advtrains.get_train_end_index(train2)+0.5),train2.index-0.5 do
local testpos=advtrains.get_real_index_position(train2.path,i)
if vector.distance(testpos, backpos1) < 0.5 then
--local v2_sign = math.sign(i - ((train2.index-0.5) - ( (train2.index-0.5)-(advtrains.get_train_end_index(train2)+0.5) / 2 )))
--TODO physics
train1.velocity=1
train2.velocity=advtrains.trains_facing(train1, train2) and -1 or 1
train1.recently_collided_with_env=true
train2.recently_collided_with_env=true
return
end
if vector.distance(testpos, frontpos1) < 0.5 then
--local v2_sign = math.sign(i - ((train2.index-0.5) - ( (train2.index-0.5)-(advtrains.get_train_end_index(train2)+0.5) / 2 )))
train1.velocity=-1
train2.velocity=advtrains.trains_facing(train1, train2) and 1 or -1
train1.recently_collided_with_env=true
train2.recently_collided_with_env=true
return
end
end
end
end
--true when trains are facing each other. needed on colliding.
-- check done by iterating paths and checking their direction
--returns nil when not on the same track at all OR when required path items are not generated. this distinction may not always be needed.
function advtrains.trains_facing(train1, train2)
local sr_pos=train1.path[math.floor(train1.index)]
local sr_pos_p=train1.path[math.floor(train1.index)-1]
for i=advtrains.minN(train2.path), advtrains.maxN(train2.path) do
if vector.equals(sr_pos, train2.path[i]) then
if train2.path[i+1] and vector.equals(sr_pos_p, train2.path[i+1]) then return true end
if train2.path[i-1] and vector.equals(sr_pos_p, train2.path[i-1]) then return false end
return nil
end
end
return nil
end
--order of trains may be irrelevant in some cases. check opposite cases. TODO does this work?
--pos1 and pos2 are just needed to form a median.
function advtrains.spawn_couple_if_neccessary(pos1, pos2, tid1, tid2, train1_is_backpos, train2_is_backpos)
--print("spawn_couple_if_neccessary..."..dump({pos1=pos1, pos2=pos2, train1_is_backpos=train1_is_backpos, train2_is_backpos=train2_is_backpos}))
local train1=advtrains.trains[tid1]
local train2=advtrains.trains[tid2]
local t1_has_couple
if train1_is_backpos then
t1_has_couple=train1.couple_eid_back
else
t1_has_couple=train1.couple_eid_front
end
local t2_has_couple
if train2_is_backpos then
t2_has_couple=train2.couple_eid_back
else
t2_has_couple=train2.couple_eid_front
end
if t1_has_couple and t2_has_couple then
if t1_has_couple~=t2_has_couple then--what the hell
if minetest.object_refs[t2_has_couple] then minetest.object_refs[t2_has_couple]:remove() end
if train2_is_backpos then
train2.couple_eid_back=t1_has_couple
else
train2.couple_eid_front=t1_has_couple
end
end
--[[elseif t1_has_couple and not t2_has_couple then
if train2_is_backpos then
train2.couple_eid_back=t1_has_couple
else
train2.couple_eid_front=t1_has_couple
end
elseif not t1_has_couple and t2_has_couple then
if train1_is_backpos then
train1.couple_eid_back=t2_has_couple
else
train1.couple_eid_front=t2_has_couple
end]]
else
local pos=advtrains.pos_median(pos1, pos2)
local obj=minetest.add_entity(pos, "advtrains:couple")
if not obj then print("failed creating object") return end
local le=obj:get_luaentity()
le.train_id_1=tid1
le.train_id_2=tid2
le.train1_is_backpos=train1_is_backpos
le.train2_is_backpos=train2_is_backpos
--find in object_refs
for aoi, compare in pairs(minetest.object_refs) do
if compare==obj then
if train1_is_backpos then
train1.couple_eid_back=aoi
else
train1.couple_eid_front=aoi
end
if train2_is_backpos then
train2.couple_eid_back=aoi
else
train2.couple_eid_front=aoi
end
end
end
end
end
function advtrains.do_connect_trains(first_id, second_id)
local first_wagoncnt=#advtrains.trains[first_id].trainparts
local second_wagoncnt=#advtrains.trains[second_id].trainparts
for _,v in ipairs(advtrains.trains[second_id].trainparts) do
table.insert(advtrains.trains[first_id].trainparts, v)
end
--kick it like physics (with mass being #wagons)
local new_velocity=((advtrains.trains[first_id].velocity*first_wagoncnt)+(advtrains.trains[second_id].velocity*second_wagoncnt))/(first_wagoncnt+second_wagoncnt)
advtrains.trains[second_id]=nil
advtrains.update_trainpart_properties(first_id)
advtrains.trains[first_id].velocity=new_velocity
advtrains.trains[first_id].tarvelocity=0
end
function advtrains.invert_train(train_id)
local train=advtrains.trains[train_id]
local old_path=advtrains.get_or_create_path(train_id, train)
train.path={}
train.index= - advtrains.get_train_end_index(train)
train.velocity=-train.velocity
train.tarvelocity=-train.tarvelocity
for k,v in pairs(old_path) do
train.path[-k]=v
end
local old_trainparts=train.trainparts
train.trainparts={}
for k,v in ipairs(old_trainparts) do
table.insert(train.trainparts, 1, v)--notice insertion at first place
end
advtrains.update_trainpart_properties(train_id, true)
end
function advtrains.is_train_at_pos(pos)
--print("istrainat: pos "..minetest.pos_to_string(pos))
local checked_trains={}
local objrefs=minetest.get_objects_inside_radius(pos, 2)
for _,v in pairs(objrefs) do
local le=v:get_luaentity()
if le and le.is_wagon and le.initialized and le.train_id and not checked_trains[le.train_id] then
--print("istrainat: checking "..le.train_id)
checked_trains[le.train_id]=true
local path=advtrains.get_or_create_path(le.train_id, le:train())
if path then
--print("has path")
for i=math.floor(advtrains.get_train_end_index(le:train())+0.5),math.floor(le:train().index+0.5) do
if path[i] then
--print("has pathitem "..i.." "..minetest.pos_to_string(path[i]))
if vector.equals(advtrains.round_vector_floor_y(path[i]), pos) then
return true
end
end
end
end
end
end
return false
end
function advtrains.invalidate_all_paths()
--print("invalidating all paths")
for k,v in pairs(advtrains.trains) do
if v.index then
v.restore_add_index=v.index-math.floor(v.index+0.5)
end
v.path=nil
v.index=nil
v.min_index_on_track=nil
v.max_index_on_track=nil
end
end
|