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-#LyX 2.2 created this file. For more info see http://www.lyx.org/
-\lyxformat 508
-\begin_document
-\begin_header
-\save_transient_properties true
-\origin unavailable
-\textclass paper
-\use_default_options true
-\maintain_unincluded_children false
-\language english
-\language_package default
-\inputencoding auto
-\fontencoding global
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-\font_sans "default" "default"
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-\font_math "auto" "auto"
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-\use_non_tex_fonts false
-\font_sc false
-\font_osf false
-\font_sf_scale 100 100
-\font_tt_scale 100 100
-\graphics default
-\default_output_format default
-\output_sync 0
-\bibtex_command default
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-\paperfontsize default
-\spacing single
-\use_hyperref false
-\papersize default
-\use_geometry true
-\use_package amsmath 1
-\use_package amssymb 1
-\use_package cancel 1
-\use_package esint 1
-\use_package mathdots 1
-\use_package mathtools 1
-\use_package mhchem 1
-\use_package stackrel 1
-\use_package stmaryrd 1
-\use_package undertilde 1
-\cite_engine basic
-\cite_engine_type default
-\biblio_style plain
-\use_bibtopic false
-\use_indices false
-\paperorientation portrait
-\suppress_date false
-\justification true
-\use_refstyle 1
-\index Index
-\shortcut idx
-\color #008000
-\end_index
-\leftmargin 1cm
-\topmargin 1cm
-\rightmargin 1cm
-\bottommargin 1cm
-\secnumdepth 3
-\tocdepth 3
-\paragraph_separation indent
-\paragraph_indentation default
-\quotes_language english
-\papercolumns 1
-\papersides 1
-\paperpagestyle default
-\tracking_changes false
-\output_changes false
-\html_math_output 0
-\html_css_as_file 0
-\html_be_strict false
-\end_header
-
-\begin_body
-
-\begin_layout Part*
-Advanced Trains
-\end_layout
-
-\begin_layout Standard
-This mod aims to provide realistic, good-looking and functional trains by
- introducing a revolutionary rail placement system.
- It features several wagons that can be coupled together.
-\end_layout
-
-\begin_layout Standard
-This mod is not finished.
- If you miss features, suggest them, but do not denounce this mod just because
- they are not yet implemented.
- They will be.
-\end_layout
-
-\begin_layout Subsection*
-Placing Rails
-\end_layout
-
-\begin_layout Standard
-Minetest's in-house rail system features rails that turn at an angle of
- 90 degrees – totally impractical for the use with realistic trains.
- So we have our own rails.
- Remember: Carts can't drive on the rails provided by this mod, as do trains
- not drive on minetest's default rails because of their different track
- widths.
-\end_layout
-
-\begin_layout Standard
-First, craft some rails.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_09-43-29.png
- width 5cm
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-Now, place one at any position and another one right next to it: you have
- made your first railway track!
-\end_layout
-
-\begin_layout Standard
-To learn how to make turns have a look at the following examples.
- A rail node has been placed only at the red-marked places.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_10-04-12.png
- width 5cm
-
-\end_inset
-
-
-\begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_10-04-57.png
- width 4cm
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_10-05-51.png
- width 5cm
-
-\end_inset
-
-
-\begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_10-07-13.png
- width 5cm
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-As shown in the illustrations above, the 30-degree angled rails use a knight's
- move (2 ahead, 1 aside) for placement.
- For the rails to look realistic, I encourage you not to build turns that
- are too narrow.
- IMO the angles you can build with this are still way to narrow, but this
- is the best compromise I can find.
-
-\end_layout
-
-\begin_layout Subsection*
-Switches
-\end_layout
-
-\begin_layout Standard
-To create switches we need the trackworker tool.
- ATM it looks like a Doctor Who Sonic Screwdriver.
- Aside from turning rails into switches, it is also capable of rotating
- everything (rails, bumpers, signals) in this mod.
- Due to internal mechanics, nothing can be rotated using the default screwdriver.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_09-56-34.png
- width 5cm
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-Place some rails.
- Then left-click 1-2 times on one of these rails, until you see a switch.
- Use right-click to rotate it how you need it.
- You can change the switch direction by right-clicking the switch or by
- powering it with mesecons.
-\end_layout
-
-\begin_layout Standard
-Unfortunately tracks that are placed next to switches don't always automatically
- connect to them.
- You need to correct manually using the Trackworker.
- One day I will implement proper handling for these.
- When you are finished it could look like this:
-\end_layout
-
-\begin_layout Standard
-\begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_10-08-02.png
- width 5cm
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection*
-Rail crosses
-\end_layout
-
-\begin_layout Standard
-There are no real cross-rail nodes.
- However you can create crossing rails by being creative and using the knight's
- move or by placing opposing 45-degree rails.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_10-09-01.png
- width 5cm
-
-\end_inset
-
-
-\begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_10-10-15.png
- width 5cm
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection*
-Height differences
-\end_layout
-
-\begin_layout Standard
-To master height differences you can craft slope nodes:
-\end_layout
-
-\begin_layout Standard
-\begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_09-45-38.png
- width 5cm
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-To place them, you have to prepare the base, then stand in the right direction
- and point to the slope start point, then place it.
- A slope will be constructed in the direction you are facing (45 degree
- steps) leaned against the next solid node.
- The right number of slopes is subtracted from the item stack if you are
- in survival.
-\end_layout
-
-\begin_layout Subsection*
-Bumpers, platforms, signals and detector rails
-\end_layout
-
-\begin_layout Standard
-\begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_09-48-54.png
- width 5cm
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-Bumpers are objects that are usually placed at the end of a track to prevent
- trains rolling off it.
- After placed, they can be rotated using the Trackworker.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_09-50-27.png
- width 5cm
-
-\end_inset
-
-
-\begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_09-51-02.png
- width 5cm
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-These are a regular analog signal and an electric signal.
- Like everything, you can rotate them using the Trackworker.
- Right-click or power with mesecons to signal trains that they can pass
- or have to stop.
- The signals do not have any effect on trains, they can only signal the
- driver.
- A more advanced signalling system (with distant signals/signal combinations)
- is planned.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_09-58-39.png
- width 5cm
-
-\end_inset
-
-
-\begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_09-58-20.png
- width 5cm
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-These are some platform nodes.
- I suggest using the left one, it's only half height and looks better.
- These nodes also have a sandstone variant, craft with sandstone bricks
-\end_layout
-
-\begin_layout Standard
-\begin_inset Graphics
- filename manual_img/Bildschirmfoto_2017-03-09_11-33-09.png
- width 5cm
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-These detector rails turn adjacent mesecons on when a train is standing/driving
- over them.
-\end_layout
-
-\begin_layout Standard
-Notice: Detector rails and bumpers currently aren't aligned to the regular
- tracks.
- This will be fixed soon.
- Meanwhile, you need to rotate them manually.
-\end_layout
-
-\begin_layout Subsection*
-Trains
-\end_layout
-
-\begin_layout Standard
-There are some wagons included in this modpack, however community members
- (namely mbb and Andrey) have made some more wagons that can be downloaded
- and enabled separately.
- Visit the forum topic (
-\begin_inset Flex URL
-status collapsed
-
-\begin_layout Plain Layout
-
-https://forum.minetest.net/viewtopic.php?f=11&t=14726
-\end_layout
-
-\end_inset
-
-) to download them.
-\end_layout
-
-\begin_layout Standard
-To see what's included, look up in a craft guide or consult the creative
- mode inventory.
-\end_layout
-
-\begin_layout Standard
-To place wagons simply craft and click a track.
- To remove a wagon, punch it.
- Only the person who placed the wagon can do this.
- In survival if you destroy trains you get only some of your steel back,
- so you will be asked to confirm if you really want to destroy a wagon.
-\end_layout
-
-\begin_layout Subsection*
-Driving trains
-\end_layout
-
-\begin_layout Standard
-Right-click any wagon to get on.
- This will attach you to the wagon and register you as passenger.
- Depending on how the wagon is set up, you are either in a passenger seat
- or inside a driver stand.
- Right-clicking again will show your possibilities on what you can do in/with
- the wagon.
-\end_layout
-
-\begin_layout Standard
-Example:
-\end_layout
-
-\begin_layout Standard
-\begin_inset Graphics
- filename manual_img/Bildschirmfoto_2017-03-09_11-42-49.png
- width 5cm
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-When entering a subway wagon, you are formally inside the passenger area.
- You can see this by the fact that there's no head-up display.
- Right-clicking brings up this form.
-\end_layout
-
-\begin_layout Standard
-The first button will make you move to the Driver stand, so you can drive
- the train.
-\end_layout
-
-\begin_layout Standard
-The second button should say
-\begin_inset Quotes eld
-\end_inset
-
-Wagon properties
-\begin_inset Quotes erd
-\end_inset
-
- and appears only for the wagon owner.
- See
-\begin_inset Quotes eld
-\end_inset
-
-Wagon Properties
-\begin_inset Quotes erd
-\end_inset
-
-.
-\end_layout
-
-\begin_layout Standard
-The last button tells that the doors are closed, so you can't get off at
- this time.
- If the doors are open or the wagon has no doors, this button says
-\begin_inset Quotes eld
-\end_inset
-
-Get off
-\begin_inset Quotes erd
-\end_inset
-
-.
-\end_layout
-
-\begin_layout Standard
-It is always possible to bypass closed doors and get off by holding the
- Sneak key and right-clicking the wagon or by holding Sneak and Use at the
- same time.
- Remember that this may result in your death when the train is travelling
- fast.
-\end_layout
-
-\begin_layout Standard
-The Japanese train and the Subway train support automatic getting on by
- just walking into the wagon.
- As soon as you stand on a platform and walk towards a door, you will automatica
-lly get on the wagon.
- On these, pressing W or S while inside the Passenger Area will also make
- you get off.
-\end_layout
-
-\begin_layout Subsection*
-Train controls
-\end_layout
-
-\begin_layout Standard
-If you are inside a driver stand you are presented with a head-up display:
-\end_layout
-
-\begin_layout Standard
-The upper bar shows your current speed and the lower bar shows what speed
- you ordered the train to hold.
- Assuming you have the default controls (WASD, Shift for sneak, Space for
- jump), the following key bindings apply:
-\end_layout
-
-\begin_layout Itemize
-W - faster
-\end_layout
-
-\begin_layout Itemize
-S - slower / change direction
-\end_layout
-
-\begin_layout Itemize
-A / D – open/close doors
-\end_layout
-
-\begin_layout Itemize
-Space: brake (shown by =B=, target speed will be decreased automatically)
-\end_layout
-
-\begin_layout Itemize
-Sneak+S: set speed to 0 (train rolls out, brake to stop!)
-\end_layout
-
-\begin_layout Itemize
-Sneak+W: Set full speed
-\end_layout
-
-\begin_layout Itemize
-Sneak+A: Set speed to 4 (~40km/h)
-\end_layout
-
-\begin_layout Itemize
-Sneak+D: Set speed to 8 (~100km/h)
-\end_layout
-
-\begin_layout Itemize
-Sneak+Space: toggle brake (the brake will not release when releasing the
- keys, shown by =^B=)
-\end_layout
-
-\begin_layout Subsection*
-Coupling wagons
-\end_layout
-
-\begin_layout Standard
-You just learned how to drive an engine.
- Now place a wagon anywhere and drive your engine slowly towards that wagon.
- As soon as they collided your engine will stop.
- Now get off and right-click the green icon that appeared between the engine
- and the train.
- You have coupled the wagon to the engine.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Graphics
- filename manual_img/screenshot_20161203_231622.png
- width 5cm
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-To discouple a wagon, punch the red icon between the wagons you want to
- discouple while the train is standing.
-\end_layout
-
-\begin_layout Subsection*
-Automatic Train Control (ATC)
-\end_layout
-
-\begin_layout Standard
-ATC rails allow you to automate train operation.
- There are two types of ATC rails:
-\end_layout
-
-\begin_layout Subsubsection*
-Regular ATC
-\end_layout
-
-\begin_layout Standard
-The ATC rail does not have a crafting recipe.
- When placed, you can set a command and it will be sent to any train driving
- over the controller.
-
-\end_layout
-
-\begin_layout Standard
-Only the static mode is implemented, changing the mode has no effect.
-\end_layout
-
-\begin_layout Standard
-For a detailed explanation how ATC commands work and their syntax see atc_comman
-d.txt
-\end_layout
-
-\begin_layout Standard
-Note: to rotate ATC rails, you need to bypass the formspec that is set for
- the node.
- To do this, hold Sneak when right-clicking the rail with the trackworker
- tool.
-\end_layout
-
-\begin_layout Subsubsection*
-LUA ATC
-\end_layout
-
-\begin_layout Standard
-The LUA ATC suite is part of the mod advtrains_luaautomation.
- The LUA ATC components are quite similar to Mesecons Luacontrollers and
- allow to create all kinds of automation systems.
- This tool is not intended for beginners or regular players, but for server
- admins who wish to create a heavily automated subway system.
-\end_layout
-
-\begin_layout Standard
-More information on those can be found inside the mod directory of advtrains_lua
-automation.
-\end_layout
-
-\end_body
-\end_document