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diff --git a/assets/manual.lyx b/assets/manual.lyx deleted file mode 100644 index 3255f68..0000000 --- a/assets/manual.lyx +++ /dev/null @@ -1,630 +0,0 @@ -#LyX 2.2 created this file. For more info see http://www.lyx.org/ -\lyxformat 508 -\begin_document -\begin_header -\save_transient_properties true -\origin unavailable -\textclass paper -\use_default_options true -\maintain_unincluded_children false -\language english -\language_package default -\inputencoding auto -\fontencoding global -\font_roman "default" "default" -\font_sans "default" "default" -\font_typewriter "default" "default" -\font_math "auto" "auto" -\font_default_family default -\use_non_tex_fonts false -\font_sc false -\font_osf false -\font_sf_scale 100 100 -\font_tt_scale 100 100 -\graphics default -\default_output_format default -\output_sync 0 -\bibtex_command default -\index_command default -\paperfontsize default -\spacing single -\use_hyperref false -\papersize default -\use_geometry true -\use_package amsmath 1 -\use_package amssymb 1 -\use_package cancel 1 -\use_package esint 1 -\use_package mathdots 1 -\use_package mathtools 1 -\use_package mhchem 1 -\use_package stackrel 1 -\use_package stmaryrd 1 -\use_package undertilde 1 -\cite_engine basic -\cite_engine_type default -\biblio_style plain -\use_bibtopic false -\use_indices false -\paperorientation portrait -\suppress_date false -\justification true -\use_refstyle 1 -\index Index -\shortcut idx -\color #008000 -\end_index -\leftmargin 1cm -\topmargin 1cm -\rightmargin 1cm -\bottommargin 1cm -\secnumdepth 3 -\tocdepth 3 -\paragraph_separation indent -\paragraph_indentation default -\quotes_language english -\papercolumns 1 -\papersides 1 -\paperpagestyle default -\tracking_changes false -\output_changes false -\html_math_output 0 -\html_css_as_file 0 -\html_be_strict false -\end_header - -\begin_body - -\begin_layout Part* -Advanced Trains -\end_layout - -\begin_layout Standard -This mod aims to provide realistic, good-looking and functional trains by - introducing a revolutionary rail placement system. - It features several wagons that can be coupled together. -\end_layout - -\begin_layout Standard -This mod is not finished. - If you miss features, suggest them, but do not denounce this mod just because - they are not yet implemented. - They will be. -\end_layout - -\begin_layout Subsection* -Placing Rails -\end_layout - -\begin_layout Standard -Minetest's in-house rail system features rails that turn at an angle of - 90 degrees – totally impractical for the use with realistic trains. - So we have our own rails. - Remember: Carts can't drive on the rails provided by this mod, as do trains - not drive on minetest's default rails because of their different track - widths. -\end_layout - -\begin_layout Standard -First, craft some rails. -\end_layout - -\begin_layout Standard -\begin_inset Graphics - filename manual_img/Bildschirmfoto_2016-09-17_09-43-29.png - width 5cm - -\end_inset - - -\end_layout - -\begin_layout Standard -Now, place one at any position and another one right next to it: you have - made your first railway track! -\end_layout - -\begin_layout Standard -To learn how to make turns have a look at the following examples. - A rail node has been placed only at the red-marked places. -\end_layout - -\begin_layout Standard -\begin_inset Graphics - filename manual_img/Bildschirmfoto_2016-09-17_10-04-12.png - width 5cm - -\end_inset - - -\begin_inset Graphics - filename manual_img/Bildschirmfoto_2016-09-17_10-04-57.png - width 4cm - -\end_inset - - -\end_layout - -\begin_layout Standard -\begin_inset Graphics - filename manual_img/Bildschirmfoto_2016-09-17_10-05-51.png - width 5cm - -\end_inset - - -\begin_inset Graphics - filename manual_img/Bildschirmfoto_2016-09-17_10-07-13.png - width 5cm - -\end_inset - - -\end_layout - -\begin_layout Standard -As shown in the illustrations above, the 30-degree angled rails use a knight's - move (2 ahead, 1 aside) for placement. - For the rails to look realistic, I encourage you not to build turns that - are too narrow. - IMO the angles you can build with this are still way to narrow, but this - is the best compromise I can find. - -\end_layout - -\begin_layout Subsection* -Switches -\end_layout - -\begin_layout Standard -To create switches we need the trackworker tool. - ATM it looks like a Doctor Who Sonic Screwdriver. - Aside from turning rails into switches, it is also capable of rotating - everything (rails, bumpers, signals) in this mod. - Due to internal mechanics, nothing can be rotated using the default screwdriver. -\end_layout - -\begin_layout Standard -\begin_inset Graphics - filename manual_img/Bildschirmfoto_2016-09-17_09-56-34.png - width 5cm - -\end_inset - - -\end_layout - -\begin_layout Standard -Place some rails. - Then left-click 1-2 times on one of these rails, until you see a switch. - Use right-click to rotate it how you need it. - You can change the switch direction by right-clicking the switch or by - powering it with mesecons. -\end_layout - -\begin_layout Standard -Unfortunately tracks that are placed next to switches don't always automatically - connect to them. - You need to correct manually using the Trackworker. - One day I will implement proper handling for these. - When you are finished it could look like this: -\end_layout - -\begin_layout Standard -\begin_inset Graphics - filename manual_img/Bildschirmfoto_2016-09-17_10-08-02.png - width 5cm - -\end_inset - - -\end_layout - -\begin_layout Subsection* -Rail crosses -\end_layout - -\begin_layout Standard -There are no real cross-rail nodes. - However you can create crossing rails by being creative and using the knight's - move or by placing opposing 45-degree rails. -\end_layout - -\begin_layout Standard -\begin_inset Graphics - filename manual_img/Bildschirmfoto_2016-09-17_10-09-01.png - width 5cm - -\end_inset - - -\begin_inset Graphics - filename manual_img/Bildschirmfoto_2016-09-17_10-10-15.png - width 5cm - -\end_inset - - -\end_layout - -\begin_layout Subsection* -Height differences -\end_layout - -\begin_layout Standard -To master height differences you can craft slope nodes: -\end_layout - -\begin_layout Standard -\begin_inset Graphics - filename manual_img/Bildschirmfoto_2016-09-17_09-45-38.png - width 5cm - -\end_inset - - -\end_layout - -\begin_layout Standard -To place them, you have to prepare the base, then stand in the right direction - and point to the slope start point, then place it. - A slope will be constructed in the direction you are facing (45 degree - steps) leaned against the next solid node. - The right number of slopes is subtracted from the item stack if you are - in survival. -\end_layout - -\begin_layout Subsection* -Bumpers, platforms, signals and detector rails -\end_layout - -\begin_layout Standard -\begin_inset Graphics - filename manual_img/Bildschirmfoto_2016-09-17_09-48-54.png - width 5cm - -\end_inset - - -\end_layout - -\begin_layout Standard -Bumpers are objects that are usually placed at the end of a track to prevent - trains rolling off it. - After placed, they can be rotated using the Trackworker. -\end_layout - -\begin_layout Standard -\begin_inset Graphics - filename manual_img/Bildschirmfoto_2016-09-17_09-50-27.png - width 5cm - -\end_inset - - -\begin_inset Graphics - filename manual_img/Bildschirmfoto_2016-09-17_09-51-02.png - width 5cm - -\end_inset - - -\end_layout - -\begin_layout Standard -These are a regular analog signal and an electric signal. - Like everything, you can rotate them using the Trackworker. - Right-click or power with mesecons to signal trains that they can pass - or have to stop. - The signals do not have any effect on trains, they can only signal the - driver. - A more advanced signalling system (with distant signals/signal combinations) - is planned. -\end_layout - -\begin_layout Standard -\begin_inset Graphics - filename manual_img/Bildschirmfoto_2016-09-17_09-58-39.png - width 5cm - -\end_inset - - -\begin_inset Graphics - filename manual_img/Bildschirmfoto_2016-09-17_09-58-20.png - width 5cm - -\end_inset - - -\end_layout - -\begin_layout Standard -These are some platform nodes. - I suggest using the left one, it's only half height and looks better. - These nodes also have a sandstone variant, craft with sandstone bricks -\end_layout - -\begin_layout Standard -\begin_inset Graphics - filename manual_img/Bildschirmfoto_2017-03-09_11-33-09.png - width 5cm - -\end_inset - - -\end_layout - -\begin_layout Standard -These detector rails turn adjacent mesecons on when a train is standing/driving - over them. -\end_layout - -\begin_layout Standard -Notice: Detector rails and bumpers currently aren't aligned to the regular - tracks. - This will be fixed soon. - Meanwhile, you need to rotate them manually. -\end_layout - -\begin_layout Subsection* -Trains -\end_layout - -\begin_layout Standard -There are some wagons included in this modpack, however community members - (namely mbb and Andrey) have made some more wagons that can be downloaded - and enabled separately. - Visit the forum topic ( -\begin_inset Flex URL -status collapsed - -\begin_layout Plain Layout - -https://forum.minetest.net/viewtopic.php?f=11&t=14726 -\end_layout - -\end_inset - -) to download them. -\end_layout - -\begin_layout Standard -To see what's included, look up in a craft guide or consult the creative - mode inventory. -\end_layout - -\begin_layout Standard -To place wagons simply craft and click a track. - To remove a wagon, punch it. - Only the person who placed the wagon can do this. - In survival if you destroy trains you get only some of your steel back, - so you will be asked to confirm if you really want to destroy a wagon. -\end_layout - -\begin_layout Subsection* -Driving trains -\end_layout - -\begin_layout Standard -Right-click any wagon to get on. - This will attach you to the wagon and register you as passenger. - Depending on how the wagon is set up, you are either in a passenger seat - or inside a driver stand. - Right-clicking again will show your possibilities on what you can do in/with - the wagon. -\end_layout - -\begin_layout Standard -Example: -\end_layout - -\begin_layout Standard -\begin_inset Graphics - filename manual_img/Bildschirmfoto_2017-03-09_11-42-49.png - width 5cm - -\end_inset - - -\end_layout - -\begin_layout Standard -When entering a subway wagon, you are formally inside the passenger area. - You can see this by the fact that there's no head-up display. - Right-clicking brings up this form. -\end_layout - -\begin_layout Standard -The first button will make you move to the Driver stand, so you can drive - the train. -\end_layout - -\begin_layout Standard -The second button should say -\begin_inset Quotes eld -\end_inset - -Wagon properties -\begin_inset Quotes erd -\end_inset - - and appears only for the wagon owner. - See -\begin_inset Quotes eld -\end_inset - -Wagon Properties -\begin_inset Quotes erd -\end_inset - -. -\end_layout - -\begin_layout Standard -The last button tells that the doors are closed, so you can't get off at - this time. - If the doors are open or the wagon has no doors, this button says -\begin_inset Quotes eld -\end_inset - -Get off -\begin_inset Quotes erd -\end_inset - -. -\end_layout - -\begin_layout Standard -It is always possible to bypass closed doors and get off by holding the - Sneak key and right-clicking the wagon or by holding Sneak and Use at the - same time. - Remember that this may result in your death when the train is travelling - fast. -\end_layout - -\begin_layout Standard -The Japanese train and the Subway train support automatic getting on by - just walking into the wagon. - As soon as you stand on a platform and walk towards a door, you will automatica -lly get on the wagon. - On these, pressing W or S while inside the Passenger Area will also make - you get off. -\end_layout - -\begin_layout Subsection* -Train controls -\end_layout - -\begin_layout Standard -If you are inside a driver stand you are presented with a head-up display: -\end_layout - -\begin_layout Standard -The upper bar shows your current speed and the lower bar shows what speed - you ordered the train to hold. - Assuming you have the default controls (WASD, Shift for sneak, Space for - jump), the following key bindings apply: -\end_layout - -\begin_layout Itemize -W - faster -\end_layout - -\begin_layout Itemize -S - slower / change direction -\end_layout - -\begin_layout Itemize -A / D – open/close doors -\end_layout - -\begin_layout Itemize -Space: brake (shown by =B=, target speed will be decreased automatically) -\end_layout - -\begin_layout Itemize -Sneak+S: set speed to 0 (train rolls out, brake to stop!) -\end_layout - -\begin_layout Itemize -Sneak+W: Set full speed -\end_layout - -\begin_layout Itemize -Sneak+A: Set speed to 4 (~40km/h) -\end_layout - -\begin_layout Itemize -Sneak+D: Set speed to 8 (~100km/h) -\end_layout - -\begin_layout Itemize -Sneak+Space: toggle brake (the brake will not release when releasing the - keys, shown by =^B=) -\end_layout - -\begin_layout Subsection* -Coupling wagons -\end_layout - -\begin_layout Standard -You just learned how to drive an engine. - Now place a wagon anywhere and drive your engine slowly towards that wagon. - As soon as they collided your engine will stop. - Now get off and right-click the green icon that appeared between the engine - and the train. - You have coupled the wagon to the engine. -\end_layout - -\begin_layout Standard -\begin_inset Graphics - filename manual_img/screenshot_20161203_231622.png - width 5cm - -\end_inset - - -\end_layout - -\begin_layout Standard -To discouple a wagon, punch the red icon between the wagons you want to - discouple while the train is standing. -\end_layout - -\begin_layout Subsection* -Automatic Train Control (ATC) -\end_layout - -\begin_layout Standard -ATC rails allow you to automate train operation. - There are two types of ATC rails: -\end_layout - -\begin_layout Subsubsection* -Regular ATC -\end_layout - -\begin_layout Standard -The ATC rail does not have a crafting recipe. - When placed, you can set a command and it will be sent to any train driving - over the controller. - -\end_layout - -\begin_layout Standard -Only the static mode is implemented, changing the mode has no effect. -\end_layout - -\begin_layout Standard -For a detailed explanation how ATC commands work and their syntax see atc_comman -d.txt -\end_layout - -\begin_layout Standard -Note: to rotate ATC rails, you need to bypass the formspec that is set for - the node. - To do this, hold Sneak when right-clicking the rail with the trackworker - tool. -\end_layout - -\begin_layout Subsubsection* -LUA ATC -\end_layout - -\begin_layout Standard -The LUA ATC suite is part of the mod advtrains_luaautomation. - The LUA ATC components are quite similar to Mesecons Luacontrollers and - allow to create all kinds of automation systems. - This tool is not intended for beginners or regular players, but for server - admins who wish to create a heavily automated subway system. -\end_layout - -\begin_layout Standard -More information on those can be found inside the mod directory of advtrains_lua -automation. -\end_layout - -\end_body -\end_document |