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author | Paramat <paramat@users.noreply.github.com> | 2019-03-27 00:18:43 +0000 |
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committer | GitHub <noreply@github.com> | 2019-03-27 00:18:43 +0000 |
commit | 42e1a127140965cac1be6e51e48192e341c2a29e (patch) | |
tree | 9c1d824e6b70838a13afa4870f219108d4d97899 /.clang-tidy | |
parent | 5e7662ca168b47ed3e81901d53bff2eb712f571c (diff) | |
download | minetest-42e1a127140965cac1be6e51e48192e341c2a29e.tar.gz minetest-42e1a127140965cac1be6e51e48192e341c2a29e.tar.bz2 minetest-42e1a127140965cac1be6e51e48192e341c2a29e.zip |
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Makes the liquid waving shader per-nodedef like waving leaves/plants,
instead of being applied to all liquids.
Like the waving leaves/plants shaders, the liquid waving shader can
also be applied to meshes and nodeboxes.
Derived from a PR by t0ny2.
Diffstat (limited to '.clang-tidy')
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