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author | Perttu Ahola <celeron55@gmail.com> | 2011-06-18 22:31:24 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-06-18 22:31:24 +0300 |
commit | 02006a95402c41833779e3825c44b39d600e566b (patch) | |
tree | 668f6ea9155679f424f6c2317e72494caa146988 | |
parent | 3c532fff159c426322fc0c2df97f8829a5410eea (diff) | |
download | minetest-02006a95402c41833779e3825c44b39d600e566b.tar.gz minetest-02006a95402c41833779e3825c44b39d600e566b.tar.bz2 minetest-02006a95402c41833779e3825c44b39d600e566b.zip |
Modified the mesh update thread's sleep time to speed it up (it was way too high)
-rw-r--r-- | src/client.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/client.cpp b/src/client.cpp index e494056f2..167dd0723 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -39,10 +39,12 @@ void * MeshUpdateThread::Thread() QueuedMeshUpdate *q = m_queue_in.pop(); if(q == NULL) { - sleep_ms(50); + sleep_ms(3); continue; } + ScopeProfiler sp(&g_profiler, "mesh make"); + scene::SMesh *mesh_new = NULL; mesh_new = makeMapBlockMesh(q->data); |