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authorOblomov <giuseppe.bilotta@gmail.com>2020-12-04 20:16:53 +0100
committerGitHub <noreply@github.com>2020-12-04 20:16:53 +0100
commit08c9d1a66963eb2ecbca2681a0d473d4103e3f1e (patch)
treecad955fc21bbb0d902caf2da25d4e8dfe7382055
parente73c5d45858b35dde782b23677495c6eda3f8253 (diff)
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Cross-reference the node level manipulation functions (#10633)
This can help developers find the correct functions to access and manipulate the fluid level.
-rw-r--r--doc/lua_api.txt4
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 27f871618..25a2b8f60 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1014,7 +1014,9 @@ The function of `param2` is determined by `paramtype2` in node definition.
* `paramtype2 = "flowingliquid"`
* Used by `drawtype = "flowingliquid"` and `liquidtype = "flowing"`
* The liquid level and a flag of the liquid are stored in `param2`
- * Bits 0-2: Liquid level (0-7). The higher, the more liquid is in this node
+ * Bits 0-2: Liquid level (0-7). The higher, the more liquid is in this node;
+ see `minetest.get_node_level`, `minetest.set_node_level` and `minetest.add_node_level`
+ to access/manipulate the content of this field
* Bit 3: If set, liquid is flowing downwards (no graphical effect)
* `paramtype2 = "wallmounted"`
* Supported drawtypes: "torchlike", "signlike", "normal", "nodebox", "mesh"