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authorNils Dagsson Moskopp <nils@dieweltistgarnichtso.net>2011-06-08 05:27:51 +0200
committerNils Dagsson Moskopp <nils@dieweltistgarnichtso.net>2011-06-08 05:27:55 +0200
commit158b054e72582005d895f1ed0e1cb0c9b22a8e57 (patch)
treedbb50c5610c5da556a222032a4b774d9ec72b303
parent1f4bdeab85a60d4f4089800f50122feeea539d34 (diff)
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+ rail block bounding box
-rw-r--r--src/game.cpp37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 7970a6ed9..bbd0a22ef 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -530,6 +530,43 @@ void getPointedNode(Client *client, v3f player_position,
}
}
}
+ else if(n.d == CONTENT_RAIL)
+ {
+ v3s16 dir = unpackDir(n.dir);
+ v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
+ dir_f *= BS/2 - BS/6 - BS/20;
+ v3f cpf = npf + dir_f;
+ f32 distance = (cpf - camera_position).getLength();
+
+ float d = (float)BS/16;
+ v3f vertices[4] =
+ {
+ v3f(BS/2, -BS/2+d, -BS/2),
+ v3f(-BS/2, -BS/2, BS/2),
+ };
+
+ for(s32 i=0; i<2; i++)
+ {
+ vertices[i] += npf;
+ }
+
+ core::aabbox3d<f32> box;
+
+ box = core::aabbox3d<f32>(vertices[0]);
+ box.addInternalPoint(vertices[1]);
+
+ if(distance < mindistance)
+ {
+ if(box.intersectsWithLine(shootline))
+ {
+ nodefound = true;
+ nodepos = np;
+ neighbourpos = np;
+ mindistance = distance;
+ nodehilightbox = box;
+ }
+ }
+ }
/*
Regular blocks
*/