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author | Perttu Ahola <celeron55@gmail.com> | 2011-02-08 10:11:26 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-02-08 10:11:26 +0200 |
commit | 15f27a19378345c22b07e37ab324581d55ad9c5b (patch) | |
tree | 304d8b0568ca6503dcde795fedaf6ad193cc48a8 | |
parent | dd9e82f5bc2982abab436afdd68df799c6fdd857 (diff) | |
download | minetest-15f27a19378345c22b07e37ab324581d55ad9c5b.tar.gz minetest-15f27a19378345c22b07e37ab324581d55ad9c5b.tar.bz2 minetest-15f27a19378345c22b07e37ab324581d55ad9c5b.zip |
made it to work with my windows compiler
-rw-r--r-- | src/main.cpp | 9 | ||||
-rw-r--r-- | src/map.cpp | 7 | ||||
-rw-r--r-- | src/noise.cpp | 14 |
3 files changed, 24 insertions, 6 deletions
diff --git a/src/main.cpp b/src/main.cpp index 17d481cac..e1d8492fd 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -364,6 +364,7 @@ Doing now (most important at the top): #include "config.h"
#include "guiMainMenu.h"
#include "mineral.h"
+#include "noise.h"
IrrlichtWrapper *g_irrlicht;
@@ -1545,12 +1546,20 @@ int main(int argc, char *argv[]) /*
Run unit tests
*/
+
if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
|| cmd_args.getFlag("enable-unittests") == true)
{
run_tests();
}
+ /*for(s16 y=-100; y<100; y++)
+ for(s16 x=-100; x<100; x++)
+ {
+ std::cout<<noise2d_gradient((double)x/10,(double)y/10, 32415)<<std::endl;
+ }
+ return 0;*/
+
/*
Some parameters
*/
diff --git a/src/map.cpp b/src/map.cpp index b51f1dac2..696019f3a 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -2009,9 +2009,10 @@ double tree_amount_2d(u64 seed, v2s16 p) double base_rock_level_2d(u64 seed, v2s16 p) { // The base ground level - double base = WATER_LEVEL - 4.0 + 25. * noise2d_perlin( + double base = (double)WATER_LEVEL - 4.0 + 25. * noise2d_perlin( 0.5+(float)p.X/250., 0.5+(float)p.Y/250., (seed>>32)+654879876, 6, 0.6); + /*// A bit hillier one double base2 = WATER_LEVEL - 4.0 + 40. * noise2d_perlin( 0.5+(float)p.X/250., 0.5+(float)p.Y/250., @@ -2020,7 +2021,7 @@ double base_rock_level_2d(u64 seed, v2s16 p) base = base2;*/ #if 1 // Higher ground level - double higher = WATER_LEVEL + 13. + 50. * noise2d_perlin( + double higher = (double)WATER_LEVEL + 13. + 50. * noise2d_perlin( 0.5+(float)p.X/500., 0.5+(float)p.Y/500., seed+85039, 6, 0.69); //higher = 30; // For debugging @@ -2046,7 +2047,7 @@ double base_rock_level_2d(u64 seed, v2s16 p) /*double a = 0.5 + b * (a_off + noise2d_perlin( 0.5+(float)p.X/500., 0.5+(float)p.Y/500., seed-359, 6, 0.7));*/ - double a = 0.5 + b * (a_off + noise2d_perlin( + double a = (double)0.5 + b * (a_off + noise2d_perlin( 0.5+(float)p.X/250., 0.5+(float)p.Y/250., seed-359, 5, 0.60)); // Limit diff --git a/src/noise.cpp b/src/noise.cpp index dda0e5614..a98dd5886 100644 --- a/src/noise.cpp +++ b/src/noise.cpp @@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <math.h> #include "noise.h" +#include <iostream> #define NOISE_MAGIC_X 1619 #define NOISE_MAGIC_Y 31337 @@ -62,16 +63,23 @@ double noise2d_gradient(double x, double y, int seed) { int x0 = (x > 0.0 ? (int)x : (int)x - 1); int y0 = (y > 0.0 ? (int)y : (int)y - 1); - double xl = x-x0; - double yl = y-y0; + double xl = x - (double)x0; + double yl = y - (double)y0; int n00 = (int)((noise2d(x0, y0, seed)+1)*8); int n10 = (int)((noise2d(x0+1, y0, seed)+1)*8); int n01 = (int)((noise2d(x0, y0+1, seed)+1)*8); int n11 = (int)((noise2d(x0+1, y0+1, seed)+1)*8); + /* In this format, these fail to work on MSVC8 if n00 < 4 double s = dotProduct(cos_lookup[n00], cos_lookup[(n00-4)%16], xl, yl); double u = dotProduct(-cos_lookup[n10], cos_lookup[(n10-4)%16], 1.-xl, yl); double v = dotProduct(cos_lookup[n01], -cos_lookup[(n01-4)%16], xl, 1.-yl); - double w = dotProduct(-cos_lookup[n11], -cos_lookup[(n11-4)%16], 1.-xl, 1.-yl); + double w = dotProduct(-cos_lookup[n11], -cos_lookup[(n11-4)%16], 1.-xl, 1.-yl);*/ + double s = dotProduct(cos_lookup[n00], cos_lookup[(n00+12)%16], xl, yl); + double u = dotProduct(-cos_lookup[n10], cos_lookup[(n10+12)%16], 1.-xl, yl); + double v = dotProduct(cos_lookup[n01], -cos_lookup[(n01+12)%16], xl, 1.-yl); + double w = dotProduct(-cos_lookup[n11], -cos_lookup[(n11+12)%16], 1.-xl, 1.-yl); + /*std::cout<<"x="<<x<<" y="<<y<<" x0="<<x0<<" y0="<<y0<<" xl="<<xl<<" yl="<<yl<<" n00="<<n00<<" n10="<<n01<<" s="<<s<<std::endl; + std::cout<<"cos_lookup[n00]="<<(cos_lookup[n00])<<" cos_lookup[(n00-4)%16]="<<(cos_lookup[(n00-4)%16])<<std::endl;*/ return biLinearInterpolation(s,u,v,w,xl,yl); } |