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authorSeth Traverse <technotraverse@gmail.com>2021-04-20 10:23:31 -0700
committerGitHub <noreply@github.com>2021-04-20 19:23:31 +0200
commit16e5b39e1dbe503684effb11f4b87a641c3e43e6 (patch)
tree50d8ba701784ecb2d9d235bd97e20200cef1fb40
parent0077982fb78a8ed39a90da03c0898d12583fed64 (diff)
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Add a key to toggle map block bounds (#11172)
It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled.
-rw-r--r--src/client/game.cpp2
-rw-r--r--src/client/hud.cpp48
-rw-r--r--src/client/hud.h11
-rw-r--r--src/client/inputhandler.cpp1
-rw-r--r--src/client/keys.h1
-rw-r--r--src/client/render/core.cpp1
-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/gui/guiKeyChangeMenu.cpp68
8 files changed, 100 insertions, 33 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index edb054032..b092b95e2 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -1932,6 +1932,8 @@ void Game::processKeyInput()
toggleCinematic();
} else if (wasKeyDown(KeyType::SCREENSHOT)) {
client->makeScreenshot();
+ } else if (wasKeyDown(KeyType::TOGGLE_BLOCK_BOUNDS)) {
+ hud->toggleBlockBounds();
} else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
m_game_ui->toggleHud();
} else if (wasKeyDown(KeyType::MINIMAP)) {
diff --git a/src/client/hud.cpp b/src/client/hud.cpp
index 6d332490c..c58c7e822 100644
--- a/src/client/hud.cpp
+++ b/src/client/hud.cpp
@@ -862,6 +862,54 @@ void Hud::drawSelectionMesh()
}
}
+void Hud::toggleBlockBounds()
+{
+ m_block_bounds_mode = static_cast<BlockBoundsMode>(m_block_bounds_mode + 1);
+
+ if (m_block_bounds_mode >= BLOCK_BOUNDS_MAX) {
+ m_block_bounds_mode = BLOCK_BOUNDS_OFF;
+ }
+}
+
+void Hud::drawBlockBounds()
+{
+ if (m_block_bounds_mode == BLOCK_BOUNDS_OFF) {
+ return;
+ }
+
+ video::SMaterial old_material = driver->getMaterial2D();
+ driver->setMaterial(m_selection_material);
+
+ v3s16 pos = player->getStandingNodePos();
+
+ v3s16 blockPos(
+ floorf((float) pos.X / MAP_BLOCKSIZE),
+ floorf((float) pos.Y / MAP_BLOCKSIZE),
+ floorf((float) pos.Z / MAP_BLOCKSIZE)
+ );
+
+ v3f offset = intToFloat(client->getCamera()->getOffset(), BS);
+
+ s8 radius = m_block_bounds_mode == BLOCK_BOUNDS_ALL ? 2 : 0;
+
+ v3f halfNode = v3f(BS, BS, BS) / 2.0f;
+
+ for (s8 x = -radius; x <= radius; x++)
+ for (s8 y = -radius; y <= radius; y++)
+ for (s8 z = -radius; z <= radius; z++) {
+ v3s16 blockOffset(x, y, z);
+
+ aabb3f box(
+ intToFloat((blockPos + blockOffset) * MAP_BLOCKSIZE, BS) - offset - halfNode,
+ intToFloat(((blockPos + blockOffset) * MAP_BLOCKSIZE) + (MAP_BLOCKSIZE - 1), BS) - offset + halfNode
+ );
+
+ driver->draw3DBox(box, video::SColor(255, 255, 0, 0));
+ }
+
+ driver->setMaterial(old_material);
+}
+
void Hud::updateSelectionMesh(const v3s16 &camera_offset)
{
m_camera_offset = camera_offset;
diff --git a/src/client/hud.h b/src/client/hud.h
index d46545d71..7046a16fb 100644
--- a/src/client/hud.h
+++ b/src/client/hud.h
@@ -59,6 +59,9 @@ public:
Inventory *inventory);
~Hud();
+ void toggleBlockBounds();
+ void drawBlockBounds();
+
void drawHotbar(u16 playeritem);
void resizeHotbar();
void drawCrosshair();
@@ -125,6 +128,14 @@ private:
scene::SMeshBuffer m_rotation_mesh_buffer;
+ enum BlockBoundsMode
+ {
+ BLOCK_BOUNDS_OFF,
+ BLOCK_BOUNDS_CURRENT,
+ BLOCK_BOUNDS_ALL,
+ BLOCK_BOUNDS_MAX
+ } m_block_bounds_mode = BLOCK_BOUNDS_OFF;
+
enum
{
HIGHLIGHT_BOX,
diff --git a/src/client/inputhandler.cpp b/src/client/inputhandler.cpp
index b7e70fa6c..980765efa 100644
--- a/src/client/inputhandler.cpp
+++ b/src/client/inputhandler.cpp
@@ -60,6 +60,7 @@ void KeyCache::populate()
key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
+ key[KeyType::TOGGLE_BLOCK_BOUNDS] = getKeySetting("keymap_toggle_block_bounds");
key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
diff --git a/src/client/keys.h b/src/client/keys.h
index 9f90da6b8..e120a2d92 100644
--- a/src/client/keys.h
+++ b/src/client/keys.h
@@ -59,6 +59,7 @@ public:
DEC_VOLUME,
CINEMATIC,
SCREENSHOT,
+ TOGGLE_BLOCK_BOUNDS,
TOGGLE_HUD,
TOGGLE_CHAT,
TOGGLE_FOG,
diff --git a/src/client/render/core.cpp b/src/client/render/core.cpp
index 92a7137ea..3c4583623 100644
--- a/src/client/render/core.cpp
+++ b/src/client/render/core.cpp
@@ -76,6 +76,7 @@ void RenderingCore::draw3D()
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (!show_hud)
return;
+ hud->drawBlockBounds();
hud->drawSelectionMesh();
if (draw_wield_tool)
camera->drawWieldedTool();
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 4ecf77c0e..871290944 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -97,6 +97,7 @@ void set_default_settings()
settings->setDefault("keymap_increase_volume", "");
settings->setDefault("keymap_decrease_volume", "");
settings->setDefault("keymap_cinematic", "");
+ settings->setDefault("keymap_toggle_block_bounds", "");
settings->setDefault("keymap_toggle_hud", "KEY_F1");
settings->setDefault("keymap_toggle_chat", "KEY_F2");
settings->setDefault("keymap_toggle_fog", "KEY_F3");
diff --git a/src/gui/guiKeyChangeMenu.cpp b/src/gui/guiKeyChangeMenu.cpp
index 84678b629..29d5138f0 100644
--- a/src/gui/guiKeyChangeMenu.cpp
+++ b/src/gui/guiKeyChangeMenu.cpp
@@ -70,6 +70,7 @@ enum
GUI_ID_KEY_MINIMAP_BUTTON,
GUI_ID_KEY_SCREENSHOT_BUTTON,
GUI_ID_KEY_CHATLOG_BUTTON,
+ GUI_ID_KEY_BLOCK_BOUNDS_BUTTON,
GUI_ID_KEY_HUD_BUTTON,
GUI_ID_KEY_FOG_BUTTON,
GUI_ID_KEY_DEC_RANGE_BUTTON,
@@ -412,37 +413,38 @@ void GUIKeyChangeMenu::add_key(int id, const wchar_t *button_name, const std::st
void GUIKeyChangeMenu::init_keys()
{
- this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward");
- this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward");
- this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left");
- this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right");
- this->add_key(GUI_ID_KEY_AUX1_BUTTON, wgettext("Aux1"), "keymap_aux1");
- this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
- this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
- this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
- this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
- this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON,wgettext("Prev. item"), "keymap_hotbar_previous");
- this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON,wgettext("Next item"), "keymap_hotbar_next");
- this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wgettext("Zoom"), "keymap_zoom");
- this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wgettext("Change camera"), "keymap_camera_mode");
- this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wgettext("Toggle minimap"), "keymap_minimap");
- this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
- this->add_key(GUI_ID_KEY_PITCH_MOVE, wgettext("Toggle pitchmove"), "keymap_pitchmove");
- this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
- this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
- this->add_key(GUI_ID_KEY_MUTE_BUTTON, wgettext("Mute"), "keymap_mute");
- this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON,wgettext("Dec. volume"), "keymap_decrease_volume");
- this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON,wgettext("Inc. volume"), "keymap_increase_volume");
- this->add_key(GUI_ID_KEY_AUTOFWD_BUTTON, wgettext("Autoforward"), "keymap_autoforward");
- this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat");
- this->add_key(GUI_ID_KEY_SCREENSHOT_BUTTON,wgettext("Screenshot"), "keymap_screenshot");
- this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect");
- this->add_key(GUI_ID_KEY_DEC_RANGE_BUTTON, wgettext("Dec. range"), "keymap_decrease_viewing_range_min");
- this->add_key(GUI_ID_KEY_INC_RANGE_BUTTON, wgettext("Inc. range"), "keymap_increase_viewing_range_min");
- this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console");
- this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd");
- this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wgettext("Local command"), "keymap_cmd_local");
- this->add_key(GUI_ID_KEY_HUD_BUTTON, wgettext("Toggle HUD"), "keymap_toggle_hud");
- this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wgettext("Toggle chat log"), "keymap_toggle_chat");
- this->add_key(GUI_ID_KEY_FOG_BUTTON, wgettext("Toggle fog"), "keymap_toggle_fog");
+ this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward");
+ this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward");
+ this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left");
+ this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right");
+ this->add_key(GUI_ID_KEY_AUX1_BUTTON, wgettext("Aux1"), "keymap_aux1");
+ this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
+ this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
+ this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
+ this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
+ this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON, wgettext("Prev. item"), "keymap_hotbar_previous");
+ this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON, wgettext("Next item"), "keymap_hotbar_next");
+ this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wgettext("Zoom"), "keymap_zoom");
+ this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wgettext("Change camera"), "keymap_camera_mode");
+ this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wgettext("Toggle minimap"), "keymap_minimap");
+ this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
+ this->add_key(GUI_ID_KEY_PITCH_MOVE, wgettext("Toggle pitchmove"), "keymap_pitchmove");
+ this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
+ this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
+ this->add_key(GUI_ID_KEY_MUTE_BUTTON, wgettext("Mute"), "keymap_mute");
+ this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON, wgettext("Dec. volume"), "keymap_decrease_volume");
+ this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON, wgettext("Inc. volume"), "keymap_increase_volume");
+ this->add_key(GUI_ID_KEY_AUTOFWD_BUTTON, wgettext("Autoforward"), "keymap_autoforward");
+ this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat");
+ this->add_key(GUI_ID_KEY_SCREENSHOT_BUTTON, wgettext("Screenshot"), "keymap_screenshot");
+ this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect");
+ this->add_key(GUI_ID_KEY_DEC_RANGE_BUTTON, wgettext("Dec. range"), "keymap_decrease_viewing_range_min");
+ this->add_key(GUI_ID_KEY_INC_RANGE_BUTTON, wgettext("Inc. range"), "keymap_increase_viewing_range_min");
+ this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console");
+ this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd");
+ this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wgettext("Local command"), "keymap_cmd_local");
+ this->add_key(GUI_ID_KEY_BLOCK_BOUNDS_BUTTON, wgettext("Block bounds"), "keymap_toggle_block_bounds");
+ this->add_key(GUI_ID_KEY_HUD_BUTTON, wgettext("Toggle HUD"), "keymap_toggle_hud");
+ this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wgettext("Toggle chat log"), "keymap_toggle_chat");
+ this->add_key(GUI_ID_KEY_FOG_BUTTON, wgettext("Toggle fog"), "keymap_toggle_fog");
}