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authorsfan5 <sfan5@live.de>2021-04-05 15:21:43 +0200
committersfan5 <sfan5@live.de>2021-04-05 15:21:43 +0200
commit19c283546c5418382ed3ab648ca165ef1cc7994b (patch)
tree7008de70d86d78eebc594f498505f9d9e2dd7797
parentc11208c4b55bc6b17e523761befed6156027edf9 (diff)
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Don't apply connection timeout limit to locally hosted servers
fixes #11085
-rw-r--r--src/client/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 949e53214..edb054032 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -1536,7 +1536,7 @@ bool Game::connectToServer(const GameStartData &start_data,
} else {
wait_time += dtime;
// Only time out if we aren't waiting for the server we started
- if (!start_data.isSinglePlayer() && wait_time > 10) {
+ if (!start_data.address.empty() && wait_time > 10) {
*error_message = "Connection timed out.";
errorstream << *error_message << std::endl;
break;