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author | Perttu Ahola <celeron55@gmail.com> | 2011-06-16 18:51:23 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-06-16 18:51:23 +0300 |
commit | 1d372b92730b17cacb01400fca2f3dadc5b8d388 (patch) | |
tree | e6d22e3d5e4c0fcdb6f97ba7d382fa288c9125f1 | |
parent | 72e742c24eb70fdf8aacb7d3043b6a1537ca14fb (diff) | |
download | minetest-1d372b92730b17cacb01400fca2f3dadc5b8d388.tar.gz minetest-1d372b92730b17cacb01400fca2f3dadc5b8d388.tar.bz2 minetest-1d372b92730b17cacb01400fca2f3dadc5b8d388.zip |
Probably fixed the single-MapBlock generator using 1 block lower water height than it should
-rw-r--r-- | src/map.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map.cpp b/src/map.cpp index ba361b393..9230d1c16 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -4109,7 +4109,7 @@ MapBlock * ServerMap::generateBlock( if(real_y > surface_y) { // If under water level, it's water - if(real_y < WATER_LEVEL) + if(real_y <= WATER_LEVEL) { n.d = water_material; n.setLight(LIGHTBANK_DAY, |