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author | Perttu Ahola <celeron55@gmail.com> | 2012-02-03 02:24:36 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-03-27 19:09:07 +0300 |
commit | 202658678dbe7ed0e8782465d3622ec83904ea64 (patch) | |
tree | 69435498be17496b7c1471105640146aea7bbc46 | |
parent | 4f01db256f7ee4ece5515c417919fb975dab0dca (diff) | |
download | minetest-202658678dbe7ed0e8782465d3622ec83904ea64.tar.gz minetest-202658678dbe7ed0e8782465d3622ec83904ea64.tar.bz2 minetest-202658678dbe7ed0e8782465d3622ec83904ea64.zip |
Set default maximum viewing range to a bit more than default server send range to make fog work well
-rw-r--r-- | src/defaultsettings.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 1200c76e8..b75efe9c9 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -70,8 +70,8 @@ void set_default_settings(Settings *settings) settings->setDefault("wanted_fps", "30"); settings->setDefault("fps_max", "60"); // A bit more than the server will send around the player, to make fog blend well - settings->setDefault("viewing_range_nodes_min", "35"); settings->setDefault("viewing_range_nodes_max", "160"); + settings->setDefault("viewing_range_nodes_min", "15"); settings->setDefault("screenW", "800"); settings->setDefault("screenH", "600"); settings->setDefault("address", ""); @@ -123,7 +123,7 @@ void set_default_settings(Settings *settings) // This causes frametime jitter on client side, or does it? settings->setDefault("max_simultaneous_block_sends_per_client", "4"); settings->setDefault("max_simultaneous_block_sends_server_total", "20"); - settings->setDefault("max_block_send_distance", "10"); + settings->setDefault("max_block_send_distance", "9"); settings->setDefault("max_block_generate_distance", "7"); settings->setDefault("time_send_interval", "5"); settings->setDefault("time_speed", "96"); |