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authorrandom-geek <35757396+random-geek@users.noreply.github.com>2019-02-15 11:44:21 -0800
committersfan5 <sfan5@live.de>2019-02-15 20:44:21 +0100
commit2153163cbd0a57783e646523c62e83bfe1be2277 (patch)
tree2467639af77dff6398c877bfc5db20a6c5d92622
parent3dafc007a95ae89904e0e92dc86ed27205de05c5 (diff)
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Fix coloured fog in main menu (#8181)
Fixes #4727. The issue was due to the video driver fog colour never getting reset after closing the game.
-rw-r--r--src/gui/guiEngine.cpp20
1 files changed, 19 insertions, 1 deletions
diff --git a/src/gui/guiEngine.cpp b/src/gui/guiEngine.cpp
index 241c85aa8..6030a5bfb 100644
--- a/src/gui/guiEngine.cpp
+++ b/src/gui/guiEngine.cpp
@@ -242,6 +242,24 @@ void GUIEngine::run()
irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
g_settings->getU16("screen_h"));
+ static const video::SColor sky_color(255, 140, 186, 250);
+
+ // Reset fog color
+ {
+ video::SColor fog_color;
+ video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
+ f32 fog_start = 0;
+ f32 fog_end = 0;
+ f32 fog_density = 0;
+ bool fog_pixelfog = false;
+ bool fog_rangefog = false;
+ driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
+ fog_pixelfog, fog_rangefog);
+
+ driver->setFog(sky_color, fog_type, fog_start, fog_end, fog_density,
+ fog_pixelfog, fog_rangefog);
+ }
+
while (RenderingEngine::run() && (!m_startgame) && (!m_kill)) {
const irr::core::dimension2d<u32> &current_screen_size =
@@ -263,7 +281,7 @@ void GUIEngine::run()
text_height = g_fontengine->getTextHeight();
}
- driver->beginScene(true, true, video::SColor(255,140,186,250));
+ driver->beginScene(true, true, sky_color);
if (m_clouds_enabled)
{