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authorParamat <paramat@users.noreply.github.com>2019-10-14 03:30:54 +0100
committerGitHub <noreply@github.com>2019-10-14 03:30:54 +0100
commit2dd4f8d3fe666eb1d86050e0f5efa44c848b1a4a (patch)
treee22009882f8a89934862caa23e5282254b97e3e6
parent0df646e0689b5324c7bdb13205c2a63e42ebe8e8 (diff)
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Settingtypes.txt: Various improvements (#9047)
-rw-r--r--builtin/settingtypes.txt57
1 files changed, 30 insertions, 27 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 0ff8066aa..fa6591c2f 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -526,7 +526,10 @@ shader_path (Shader path) path
[***Tone Mapping]
-# Enables filmic tone mapping
+# Enables Hable's 'Uncharted 2' filmic tone mapping.
+# Simulates the tone curve of photographic film and how this approximates the
+# appearance of high dynamic range images. Mid-range contrast is slightly
+# enhanced, highlights and shadows are gradually compressed.
tone_mapping (Filmic tone mapping) bool false
[***Bumpmapping]
@@ -653,7 +656,7 @@ lighting_boost (Light curve mid boost) float 0.2 0.0 1.0
lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0
# Spread of light curve mid-boost.
-# Standard deviation of the mid-boost gaussian.
+# Standard deviation of the mid-boost Gaussian.
lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0
# Path to texture directory. All textures are first searched from here.
@@ -756,7 +759,7 @@ minimap_shape_round (Round minimap) bool true
# True = 256
# False = 128
-# Useable to make minimap smoother on slower machines.
+# Usable to make minimap smoother on slower machines.
minimap_double_scan_height (Minimap scan height) bool true
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
@@ -1145,10 +1148,10 @@ movement_speed_climb (Climbing speed) float 3
# Initial vertical speed when jumping, in nodes per second.
movement_speed_jump (Jumping speed) float 6.5
-# Decrease this to increase liquid resistence to movement.
+# Decrease this to increase liquid resistance to movement.
movement_liquid_fluidity (Liquid fluidity) float 1
-# Maximum liquid resistence. Controls deceleration when entering liquid at
+# Maximum liquid resistance. Controls deceleration when entering liquid at
# high speed.
movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
@@ -1160,7 +1163,7 @@ movement_gravity (Gravity) float 9.81
[**Advanced]
-# Handling for deprecated lua api calls:
+# Handling for deprecated Lua API calls:
# - legacy: (try to) mimic old behaviour (default for release).
# - log: mimic and log backtrace of deprecated call (default for debug).
# - error: abort on usage of deprecated call (suggested for mod developers).
@@ -1709,7 +1712,7 @@ mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 50
[*Mapgen Flat]
-# Map generation attributes specific to Mapgen flat.
+# Map generation attributes specific to Mapgen Flat.
# Occasional lakes and hills can be added to the flat world.
mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
@@ -1767,7 +1770,7 @@ mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0,
[*Mapgen Fractal]
-# Map generation attributes specific to Mapgen flat.
+# Map generation attributes specific to Mapgen Fractal.
# 'terrain' enables the generation of non-fractal terrain:
# ocean, islands and underground.
mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
@@ -1789,24 +1792,24 @@ mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
# Selects one of 18 fractal types.
-# 1 = 4D "Roundy" mandelbrot set.
-# 2 = 4D "Roundy" julia set.
-# 3 = 4D "Squarry" mandelbrot set.
-# 4 = 4D "Squarry" julia set.
-# 5 = 4D "Mandy Cousin" mandelbrot set.
-# 6 = 4D "Mandy Cousin" julia set.
-# 7 = 4D "Variation" mandelbrot set.
-# 8 = 4D "Variation" julia set.
-# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
-# 10 = 3D "Mandelbrot/Mandelbar" julia set.
-# 11 = 3D "Christmas Tree" mandelbrot set.
-# 12 = 3D "Christmas Tree" julia set.
-# 13 = 3D "Mandelbulb" mandelbrot set.
-# 14 = 3D "Mandelbulb" julia set.
-# 15 = 3D "Cosine Mandelbulb" mandelbrot set.
-# 16 = 3D "Cosine Mandelbulb" julia set.
-# 17 = 4D "Mandelbulb" mandelbrot set.
-# 18 = 4D "Mandelbulb" julia set.
+# 1 = 4D "Roundy" Mandelbrot set.
+# 2 = 4D "Roundy" Julia set.
+# 3 = 4D "Squarry" Mandelbrot set.
+# 4 = 4D "Squarry" Julia set.
+# 5 = 4D "Mandy Cousin" Mandelbrot set.
+# 6 = 4D "Mandy Cousin" Julia set.
+# 7 = 4D "Variation" Mandelbrot set.
+# 8 = 4D "Variation" Julia set.
+# 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
+# 10 = 3D "Mandelbrot/Mandelbar" Julia set.
+# 11 = 3D "Christmas Tree" Mandelbrot set.
+# 12 = 3D "Christmas Tree" Julia set.
+# 13 = 3D "Mandelbulb" Mandelbrot set.
+# 14 = 3D "Mandelbulb" Julia set.
+# 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
+# 16 = 3D "Cosine Mandelbulb" Julia set.
+# 17 = 4D "Mandelbulb" Mandelbrot set.
+# 18 = 4D "Mandelbulb" Julia set.
mgfractal_fractal (Fractal type) int 1 1 18
# Iterations of the recursive function.
@@ -1828,7 +1831,7 @@ mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
# Can be used to move a desired point to (0, 0) to create a
# suitable spawn point, or to allow 'zooming in' on a desired
# point by increasing 'scale'.
-# The default is tuned for a suitable spawn point for mandelbrot
+# The default is tuned for a suitable spawn point for Mandelbrot
# sets with default parameters, it may need altering in other
# situations.
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.