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author | sapier <Sapier at GMX dot net> | 2014-06-20 15:18:45 +0200 |
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committer | sapier <Sapier at GMX dot net> | 2014-06-20 15:18:45 +0200 |
commit | 2dd69a85e71da15a58e59e12d5e986a617429c8f (patch) | |
tree | 788fcf343eadcd185dda1f65e4c8f6ed586f309b | |
parent | 3a9cf216641aeb4f16570c69e3df760108b7c9e8 (diff) | |
download | minetest-2dd69a85e71da15a58e59e12d5e986a617429c8f.tar.gz minetest-2dd69a85e71da15a58e59e12d5e986a617429c8f.tar.bz2 minetest-2dd69a85e71da15a58e59e12d5e986a617429c8f.zip |
Fix chat overlaying full screen, now it's gonna overlay only up to length of longest line
-rw-r--r-- | src/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index 9bbbb5ecf..4e2677be6 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -3227,7 +3227,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input, core::rect<s32> rect( 10, status_y - guitext_status->getTextHeight(), - screensize.X - 10, + 10 + guitext_chat->getTextWidth(), status_y ); guitext_status->setRelativePosition(rect); |