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authorPerttu Ahola <celeron55@gmail.com>2012-03-11 21:24:29 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-03-11 21:24:29 +0200
commit2e61008fd99849a9587f2e7f7f0a2b94fb169391 (patch)
tree30b98458cd5cfff8386dd99ac5d4768e3a491a5b
parenteafde7186fe47c5ddd54812bc3414a7765eb1f9c (diff)
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Use default_game when making a new world using --world without --gameid
-rw-r--r--src/main.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 01c9b2c5c..5e46018c3 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1279,7 +1279,9 @@ int main(int argc, char *argv[])
menudata.selected_world = -1;
// If a world was commanded, append and select it
if(commanded_world != ""){
- std::string gameid = getWorldGameId(commanded_world);
+ std::string gameid = getWorldGameId(commanded_world, true);
+ if(gameid == "")
+ gameid = g_settings->get("default_game");
WorldSpec spec(commanded_world, "[commanded world]", gameid);
worldspecs.push_back(spec);
menudata.worlds.push_back(narrow_to_wide(spec.name)