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authorkwolekr <mirrorisim@gmail.com>2013-01-18 16:35:34 -0500
committerPerttu Ahola <celeron55@gmail.com>2013-01-21 21:41:37 +0200
commit318669327e84d8fc7498e32c5bacfad658d8ba87 (patch)
treeb6cbc7d5229b4ce7cb69f6383ca89cceeddd2fb2
parent278d93a3eefcc4e1735cd2fee0528118c78e3526 (diff)
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Fix compile on certain Linux configurations, reduce spawn point height
-rw-r--r--src/porting.h1
-rw-r--r--src/server.cpp2
2 files changed, 2 insertions, 1 deletions
diff --git a/src/porting.h b/src/porting.h
index 0062c11f3..184e1ab54 100644
--- a/src/porting.h
+++ b/src/porting.h
@@ -50,6 +50,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define strtoull(x, y, z) _strtoui64(x, y, z)
#else
#include <unistd.h>
+ #include <stdint.h> //for uintptr_t
#define ALIGNOF(x) __alignof__(x)
#define sleep_ms(x) usleep(x*1000)
diff --git a/src/server.cpp b/src/server.cpp
index 70f71e3fb..d227474aa 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -4879,7 +4879,7 @@ v3f findSpawnPos(ServerMap &map)
continue;
}
- nodepos = v3s16(nodepos2d.X, groundheight+1, nodepos2d.Y);
+ nodepos = v3s16(nodepos2d.X, groundheight-2, nodepos2d.Y);
bool is_good = false;
s32 air_count = 0;
for(s32 i=0; i<10; i++){