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authorsfan5 <sfan5@live.de>2021-12-15 14:36:27 +0100
committerGitHub <noreply@github.com>2021-12-15 14:36:27 +0100
commit378175497a6a5bb3492f268f71b8d55389e33fc4 (patch)
tree894330797813be5b94fbdae24e61e97c6ffb1a97
parentfcf86ded8f8f5f0b0da9a59e4e9035838bf19d01 (diff)
downloadminetest-378175497a6a5bb3492f268f71b8d55389e33fc4.tar.gz
minetest-378175497a6a5bb3492f268f71b8d55389e33fc4.tar.bz2
minetest-378175497a6a5bb3492f268f71b8d55389e33fc4.zip
Fix some issues with buildbot scripts (#11860)
-rwxr-xr-xutil/buildbot/buildwin32.sh13
-rwxr-xr-xutil/buildbot/buildwin64.sh13
2 files changed, 22 insertions, 4 deletions
diff --git a/util/buildbot/buildwin32.sh b/util/buildbot/buildwin32.sh
index cdf6105d1..696297aed 100755
--- a/util/buildbot/buildwin32.sh
+++ b/util/buildbot/buildwin32.sh
@@ -31,9 +31,16 @@ fi
toolchain_file=$dir/toolchain_${compiler/-gcc/}.cmake
echo "Using $toolchain_file"
-tmp=$(dirname "$(command -v $compiler)")/../i686-w64-mingw32/bin
+# Try to find runtime DLLs in various paths (varies by distribution, sigh)
+tmp=$(dirname "$(command -v $compiler)")/..
runtime_dlls=
-[ -d "$tmp" ] && runtime_dlls=$(echo $tmp/lib{gcc_,stdc++-,winpthread-}*.dll | tr ' ' ';')
+for name in lib{gcc_,stdc++-,winpthread-}'*'.dll; do
+ for dir in $tmp/i686-w64-mingw32/{bin,lib} $tmp/lib/gcc/i686-w64-mingw32/*; do
+ [ -d "$dir" ] || continue
+ file=$(echo $dir/$name)
+ [ -f "$file" ] && { runtime_dlls+="$file;"; break; }
+ done
+done
[ -z "$runtime_dlls" ] &&
echo "The compiler runtime DLLs could not be found, they might be missing in the final package."
@@ -89,10 +96,12 @@ download "http://minetest.kitsunemimi.pw/openal_stripped.zip" '' unzip_nofolder
if [ -n "$EXISTING_MINETEST_DIR" ]; then
sourcedir="$( cd "$EXISTING_MINETEST_DIR" && pwd )"
else
+ cd $builddir
sourcedir=$PWD/$CORE_NAME
[ -d $CORE_NAME ] && { pushd $CORE_NAME; git pull; popd; } || \
git clone -b $CORE_BRANCH $CORE_GIT $CORE_NAME
if [ -z "$NO_MINETEST_GAME" ]; then
+ cd $sourcedir
[ -d games/$GAME_NAME ] && { pushd games/$GAME_NAME; git pull; popd; } || \
git clone -b $GAME_BRANCH $GAME_GIT games/$GAME_NAME
fi
diff --git a/util/buildbot/buildwin64.sh b/util/buildbot/buildwin64.sh
index f8ff3cfdd..20d0b3a6a 100755
--- a/util/buildbot/buildwin64.sh
+++ b/util/buildbot/buildwin64.sh
@@ -31,9 +31,16 @@ fi
toolchain_file=$dir/toolchain_${compiler/-gcc/}.cmake
echo "Using $toolchain_file"
-tmp=$(dirname "$(command -v $compiler)")/../x86_64-w64-mingw32/bin
+# Try to find runtime DLLs in various paths (varies by distribution, sigh)
+tmp=$(dirname "$(command -v $compiler)")/..
runtime_dlls=
-[ -d "$tmp" ] && runtime_dlls=$(echo $tmp/lib{gcc_,stdc++-,winpthread-}*.dll | tr ' ' ';')
+for name in lib{gcc_,stdc++-,winpthread-}'*'.dll; do
+ for dir in $tmp/x86_64-w64-mingw32/{bin,lib} $tmp/lib/gcc/x86_64-w64-mingw32/*; do
+ [ -d "$dir" ] || continue
+ file=$(echo $dir/$name)
+ [ -f "$file" ] && { runtime_dlls+="$file;"; break; }
+ done
+done
[ -z "$runtime_dlls" ] &&
echo "The compiler runtime DLLs could not be found, they might be missing in the final package."
@@ -89,10 +96,12 @@ download "http://minetest.kitsunemimi.pw/openal_stripped64.zip" 'openal_stripped
if [ -n "$EXISTING_MINETEST_DIR" ]; then
sourcedir="$( cd "$EXISTING_MINETEST_DIR" && pwd )"
else
+ cd $builddir
sourcedir=$PWD/$CORE_NAME
[ -d $CORE_NAME ] && { pushd $CORE_NAME; git pull; popd; } || \
git clone -b $CORE_BRANCH $CORE_GIT $CORE_NAME
if [ -z "$NO_MINETEST_GAME" ]; then
+ cd $sourcedir
[ -d games/$GAME_NAME ] && { pushd games/$GAME_NAME; git pull; popd; } || \
git clone -b $GAME_BRANCH $GAME_GIT games/$GAME_NAME
fi