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authorVitaliy <numzer0@yandex.ru>2021-03-22 01:22:22 +0300
committerGitHub <noreply@github.com>2021-03-21 23:22:22 +0100
commit44ed05ddf0c74f3ea26cfb4adbbaed4b6038361f (patch)
tree1b21d8a35697f0957da2d8eed90cb6cd37025243
parent531e7ef8ebbb9c7e08bf9043d96a44558c7a6d7f (diff)
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Restore minimal normal texture support (for minimap shading)
-rw-r--r--src/client/game.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 9cc359843..31c782c51 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -426,6 +426,7 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
CachedPixelShaderSetting<float, 3> m_camera_offset_pixel;
CachedPixelShaderSetting<float, 3> m_camera_offset_vertex;
CachedPixelShaderSetting<SamplerLayer_t> m_base_texture;
+ CachedPixelShaderSetting<SamplerLayer_t> m_normal_texture;
Client *m_client;
public:
@@ -459,6 +460,7 @@ public:
m_camera_offset_pixel("cameraOffset"),
m_camera_offset_vertex("cameraOffset"),
m_base_texture("baseTexture"),
+ m_normal_texture("normalTexture"),
m_client(client)
{
g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
@@ -546,8 +548,9 @@ public:
m_camera_offset_pixel.set(camera_offset_array, services);
m_camera_offset_vertex.set(camera_offset_array, services);
- SamplerLayer_t base_tex = 0;
+ SamplerLayer_t base_tex = 0, normal_tex = 1;
m_base_texture.set(&base_tex, services);
+ m_normal_texture.set(&normal_tex, services);
}
};