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authorSmallJoker <SmallJoker@users.noreply.github.com>2020-02-01 20:41:32 +0100
committerGitHub <noreply@github.com>2020-02-01 20:41:32 +0100
commit4eb3baa51ed95d7661bbeecbbdf040d51ac32187 (patch)
tree48fbd24f6434aa957e1ebf0f6c7f098b5e6b944a
parent7d29611c1b619b6a336fc0505d993fbe539a62b9 (diff)
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StaticText: Reset background on EnrichedString change (#9340)
This also fixes the F6 profiler background color -> now controlled by EnrichedString
-rw-r--r--src/client/gameui.cpp8
-rw-r--r--src/irrlicht_changes/static_text.cpp5
2 files changed, 7 insertions, 6 deletions
diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp
index 3c7ed54b2..138dfb4da 100644
--- a/src/client/gameui.cpp
+++ b/src/client/gameui.cpp
@@ -82,7 +82,6 @@ void GameUI::init()
core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
m_guitext_profiler->setOverrideFont(g_fontengine->getFont(
g_fontengine->getDefaultFontSize() * 0.9f, FM_Mono));
- m_guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
m_guitext_profiler->setVisible(false);
}
@@ -246,11 +245,12 @@ void GameUI::updateProfiler()
int lines = g_profiler->print(os, m_profiler_current_page, m_profiler_max_page);
++lines;
- std::wstring text = utf8_to_wide(os.str());
- setStaticText(m_guitext_profiler, text.c_str());
+ EnrichedString str(utf8_to_wide(os.str()));
+ str.setBackground(video::SColor(120, 0, 0, 0));
+ setStaticText(m_guitext_profiler, str);
core::dimension2d<u32> size = m_guitext_profiler->getOverrideFont()->
- getDimension(text.c_str());
+ getDimension(str.c_str());
core::position2di upper_left(6, 50);
core::position2di lower_right = upper_left;
lower_right.X += size.Width + 10;
diff --git a/src/irrlicht_changes/static_text.cpp b/src/irrlicht_changes/static_text.cpp
index 39b34d17c..bf61cd64e 100644
--- a/src/irrlicht_changes/static_text.cpp
+++ b/src/irrlicht_changes/static_text.cpp
@@ -308,9 +308,10 @@ void StaticText::updateText()
const EnrichedString &cText = ColoredText;
BrokenText.clear();
- if (cText.hasBackground()) {
+ if (cText.hasBackground())
setBackgroundColor(cText.getBackground());
- }
+ else
+ setDrawBackground(false);
if (!WordWrap) {
BrokenText.push_back(cText);