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authorparamat <paramat@users.noreply.github.com>2017-07-17 17:27:35 +0100
committerparamat <mat.gregory@virginmedia.com>2017-07-17 20:19:43 +0100
commit5117ce4c901eb6ef07ce87b963a92535b312e659 (patch)
tree91567a41cab11822d1580e6048d3ab1012eed9f3
parent20936e1c3e3ccc0bea2fbf212ebfff11f3cda8c3 (diff)
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Mgfractal: Improve spawning behaviour
Spawn player 1 node higher to avoid spawning waist-deep in a possible biome 'dust' node, such as tundra snowblock. Tune default offset to spawn players in a more interesting location on the mandelbrot sets, on a raised area that looks like a spawn platform. Tune julia parameters to help avoid spawn search failing, especially for fractal 6.
-rw-r--r--src/mapgen_fractal.cpp3
-rw-r--r--src/mapgen_fractal.h10
2 files changed, 7 insertions, 6 deletions
diff --git a/src/mapgen_fractal.cpp b/src/mapgen_fractal.cpp
index 13da2f180..720408dbb 100644
--- a/src/mapgen_fractal.cpp
+++ b/src/mapgen_fractal.cpp
@@ -156,7 +156,8 @@ int MapgenFractal::getSpawnLevelAtPoint(v2s16 p)
air_count = 0;
} else if (solid_below) { // Air above solid node
air_count++;
- if (air_count == 2)
+ // 3 to account for snowblock dust
+ if (air_count == 3)
return y - 2;
}
}
diff --git a/src/mapgen_fractal.h b/src/mapgen_fractal.h
index a14c5c5e1..b3f69cb78 100644
--- a/src/mapgen_fractal.h
+++ b/src/mapgen_fractal.h
@@ -39,12 +39,12 @@ struct MapgenFractalParams : public MapgenParams
u16 fractal = 1;
u16 iterations = 11;
v3f scale = v3f(4096.0, 1024.0, 4096.0);
- v3f offset = v3f(1.79, 0.0, 0.0);
+ v3f offset = v3f(1.52, 0.0, 0.0);
float slice_w = 0.0f;
- float julia_x = 0.33f;
- float julia_y = 0.33f;
- float julia_z = 0.33f;
- float julia_w = 0.33f;
+ float julia_x = 0.267f;
+ float julia_y = 0.2f;
+ float julia_z = 0.133f;
+ float julia_w = 0.067f;
NoiseParams np_seabed;
NoiseParams np_filler_depth;
NoiseParams np_cave1;