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author | sfan5 <sfan5@live.de> | 2022-02-26 15:07:00 +0100 |
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committer | sfan5 <sfan5@live.de> | 2022-03-09 22:37:34 +0100 |
commit | 51294163bbe39ca8b4a4620af724c9402f374142 (patch) | |
tree | 0f276bf3015b7e6e1e58acc05b53b31ed5532ef4 | |
parent | 598efbf7f9d75307e7ea48ed7ec0e9b560e69375 (diff) | |
download | minetest-51294163bbe39ca8b4a4620af724c9402f374142.tar.gz minetest-51294163bbe39ca8b4a4620af724c9402f374142.tar.bz2 minetest-51294163bbe39ca8b4a4620af724c9402f374142.zip |
Use Irrlicht bindings for GL call
-rw-r--r-- | src/client/shader.cpp | 29 |
1 files changed, 11 insertions, 18 deletions
diff --git a/src/client/shader.cpp b/src/client/shader.cpp index dc9e9ae6d..fa5ffb914 100644 --- a/src/client/shader.cpp +++ b/src/client/shader.cpp @@ -40,20 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "client/tile.h" #include "config.h" -#if ENABLE_GLES -#ifdef _IRR_COMPILE_WITH_OGLES1_ -#include <GLES/gl.h> -#else -#include <GLES2/gl2.h> -#endif -#else -#ifndef __APPLE__ -#include <GL/gl.h> -#else -#define GL_SILENCE_DEPRECATION -#include <OpenGL/gl.h> -#endif -#endif +#include <mt_opengl.h> /* A cache from shader name to shader path @@ -667,13 +654,19 @@ ShaderInfo ShaderSource::generateShader(const std::string &name, )"; } + // Since this is the first time we're using the GL bindings be extra careful. + // This should be removed before 5.6.0 or similar. + if (!GL.GetString) { + errorstream << "OpenGL procedures were not loaded correctly, " + "please open a bug report with details about your platform/OS." << std::endl; + abort(); + } + bool use_discard = use_gles; -#ifdef __unix__ // For renderers that should use discard instead of GL_ALPHA_TEST - const char* gl_renderer = (const char*)glGetString(GL_RENDERER); - if (strstr(gl_renderer, "GC7000")) + const char *renderer = reinterpret_cast<const char*>(GL.GetString(GL.RENDERER)); + if (strstr(renderer, "GC7000")) use_discard = true; -#endif if (use_discard) { if (shaderinfo.base_material == video::EMT_TRANSPARENT_ALPHA_CHANNEL) shaders_header << "#define USE_DISCARD 1\n"; |