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authorCraig Robbins <kde.psych@gmail.com>2014-12-20 18:23:45 +1000
committerCraig Robbins <kde.psych@gmail.com>2014-12-30 22:59:55 +1000
commit53bc56dc3ccea62ba0a1e4318bdc89cd5e6e9582 (patch)
tree67dd316f456720ea8a37df8b9ca84da3b1971834
parent9b0d77a549e4c29c9c189ff2a454568fa9746c1e (diff)
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Cleanup updateCameraDirection and fix random input not working
-rw-r--r--src/game.cpp89
1 files changed, 41 insertions, 48 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 5f075e624..79dec17c6 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1492,6 +1492,8 @@ protected:
void toggleFullViewRange(float *statustext_time);
void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
+ void updateCameraOrientation(CameraOrientation *cam,
+ const VolatileRunFlags &flags);
void updatePlayerControl(const CameraOrientation &cam);
void step(f32 *dtime);
void processClientEvents(CameraOrientation *cam, float *damage_flash);
@@ -1640,6 +1642,8 @@ Game::Game() :
m_cache_enable_fog = g_settings->getBool("enable_fog");
m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
+
+ m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
}
@@ -1727,6 +1731,7 @@ void Game::run()
flags.show_hud = true;
flags.show_debug = g_settings->getBool("show_debug");
flags.invert_mouse = g_settings->getBool("invert_mouse");
+ flags.first_loop_after_window_activation = true;
/* Clear the profiler */
Profiler::GraphValues dummyvalues;
@@ -2849,11 +2854,24 @@ void Game::toggleFullViewRange(float *statustext_time)
void Game::updateCameraDirection(CameraOrientation *cam,
VolatileRunFlags *flags)
{
- // float turn_amount = 0; // Deprecated?
+ if ((device->isWindowActive() && noMenuActive()) || random_input) {
- if (!(device->isWindowActive() && noMenuActive()) || random_input) {
+#ifndef __ANDROID__
+ if (!random_input) {
+ // Mac OSX gets upset if this is set every frame
+ if (device->getCursorControl()->isVisible())
+ device->getCursorControl()->setVisible(false);
+ }
+#endif
- // FIXME: Clean this up
+ if (flags->first_loop_after_window_activation)
+ flags->first_loop_after_window_activation = false;
+ else
+ updateCameraOrientation(cam, *flags);
+
+ input->setMousePos((driver->getScreenSize().Width / 2),
+ (driver->getScreenSize().Height / 2));
+ } else {
#ifndef ANDROID
// Mac OSX gets upset if this is set every frame
@@ -2861,63 +2879,38 @@ void Game::updateCameraDirection(CameraOrientation *cam,
device->getCursorControl()->setVisible(true);
#endif
- //infostream<<"window inactive"<<std::endl;
- flags->first_loop_after_window_activation = true;
- return;
- }
+ if (!flags->first_loop_after_window_activation)
+ flags->first_loop_after_window_activation = true;
-#ifndef __ANDROID__
- if (!random_input) {
- // Mac OSX gets upset if this is set every frame
- if (device->getCursorControl()->isVisible())
- device->getCursorControl()->setVisible(false);
}
-#endif
+}
- if (flags->first_loop_after_window_activation) {
- //infostream<<"window active, first loop"<<std::endl;
- flags->first_loop_after_window_activation = false;
- } else {
+void Game::updateCameraOrientation(CameraOrientation *cam,
+ const VolatileRunFlags &flags)
+{
#ifdef HAVE_TOUCHSCREENGUI
-
- if (g_touchscreengui) {
- cam->camera_yaw = g_touchscreengui->getYaw();
- cam->camera_pitch = g_touchscreengui->getPitch();
- } else {
+ if (g_touchscreengui) {
+ cam->camera_yaw = g_touchscreengui->getYaw();
+ cam->camera_pitch = g_touchscreengui->getPitch();
+ } else {
#endif
- s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
- s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
-
- if (flags->invert_mouse
- || (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)) {
- dy = -dy;
- }
+ s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
+ s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
- //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
+ if (flags.invert_mouse
+ || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
+ dy = -dy;
+ }
- float d = m_cache_mouse_sensitivity;
- d = rangelim(d, 0.01, 100.0);
- cam->camera_yaw -= dx * d;
- cam->camera_pitch += dy * d;
- // turn_amount = v2f(dx, dy).getLength() * d; // deprecated?
+ cam->camera_yaw -= dx * m_cache_mouse_sensitivity;
+ cam->camera_pitch += dy * m_cache_mouse_sensitivity;
#ifdef HAVE_TOUCHSCREENGUI
- }
-#endif
-
- if (cam->camera_pitch < -89.5)
- cam->camera_pitch = -89.5;
- else if (cam->camera_pitch > 89.5)
- cam->camera_pitch = 89.5;
}
+#endif
- input->setMousePos(driver->getScreenSize().Width / 2,
- driver->getScreenSize().Height / 2);
-
- // Deprecated? Not used anywhere else
- // recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
- // std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
+ cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
}