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authorShadowNinja <shadowninja@minetest.net>2016-12-05 19:59:15 +0000
committerparamat <mat.gregory@virginmedia.com>2016-12-20 06:34:04 +0000
commit59f84ca0a07e50dd5ce050d38ae1aeb529bd25ac (patch)
treed5717ed5f89542bcc26b4291ba193b2890763b01
parent24edfb77afbb631cb83d26a095b609850f997e5c (diff)
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Mod security: Allow read-only access to all mod paths
-rw-r--r--src/script/cpp_api/s_security.cpp82
-rw-r--r--src/script/cpp_api/s_security.h21
-rw-r--r--src/script/lua_api/l_areastore.cpp4
-rw-r--r--src/script/lua_api/l_mapgen.cpp2
-rw-r--r--src/script/lua_api/l_settings.cpp13
-rw-r--r--src/script/lua_api/l_settings.h3
-rw-r--r--src/script/lua_api/l_util.cpp4
-rw-r--r--src/server.h1
8 files changed, 89 insertions, 41 deletions
diff --git a/src/script/cpp_api/s_security.cpp b/src/script/cpp_api/s_security.cpp
index c9816f89b..b915747c6 100644
--- a/src/script/cpp_api/s_security.cpp
+++ b/src/script/cpp_api/s_security.cpp
@@ -336,8 +336,12 @@ bool ScriptApiSecurity::safeLoadFile(lua_State *L, const char *path)
}
-bool ScriptApiSecurity::checkPath(lua_State *L, const char *path)
+bool ScriptApiSecurity::checkPath(lua_State *L, const char *path,
+ bool write_required, bool *write_allowed)
{
+ if (write_allowed)
+ *write_allowed = false;
+
std::string str; // Transient
std::string norel_path = fs::RemoveRelativePathComponents(path);
@@ -380,32 +384,53 @@ bool ScriptApiSecurity::checkPath(lua_State *L, const char *path)
// Builtin can access anything
if (mod_name == BUILTIN_MOD_NAME) {
+ if (write_allowed) *write_allowed = true;
return true;
}
// Allow paths in mod path
- const ModSpec *mod = server->getModSpec(mod_name);
- if (mod) {
- str = fs::AbsolutePath(mod->path);
+ // Don't bother if write access isn't important, since it will be handled later
+ if (write_required || write_allowed != NULL) {
+ const ModSpec *mod = server->getModSpec(mod_name);
+ if (mod) {
+ str = fs::AbsolutePath(mod->path);
+ if (!str.empty() && fs::PathStartsWith(abs_path, str)) {
+ if (write_allowed) *write_allowed = true;
+ return true;
+ }
+ }
+ }
+ }
+ lua_pop(L, 1); // Pop mod name
+
+ // Allow read-only access to all mod directories
+ if (!write_required) {
+ const std::vector<ModSpec> mods = server->getMods();
+ for (size_t i = 0; i < mods.size(); ++i) {
+ str = fs::AbsolutePath(mods[i].path);
if (!str.empty() && fs::PathStartsWith(abs_path, str)) {
return true;
}
}
}
- lua_pop(L, 1); // Pop mod name
str = fs::AbsolutePath(server->getWorldPath());
- if (str.empty()) return false;
- // Don't allow access to world mods. We add to the absolute path
- // of the world instead of getting the absolute paths directly
- // because that won't work if they don't exist.
- if (fs::PathStartsWith(abs_path, str + DIR_DELIM + "worldmods") ||
- fs::PathStartsWith(abs_path, str + DIR_DELIM + "game")) {
- return false;
- }
- // Allow all other paths in world path
- if (fs::PathStartsWith(abs_path, str)) {
- return true;
+ if (!str.empty()) {
+ // Don't allow access to other paths in the world mod/game path.
+ // These have to be blocked so you can't override a trusted mod
+ // by creating a mod with the same name in a world mod directory.
+ // We add to the absolute path of the world instead of getting
+ // the absolute paths directly because that won't work if they
+ // don't exist.
+ if (fs::PathStartsWith(abs_path, str + DIR_DELIM + "worldmods") ||
+ fs::PathStartsWith(abs_path, str + DIR_DELIM + "game")) {
+ return false;
+ }
+ // Allow all other paths in world path
+ if (fs::PathStartsWith(abs_path, str)) {
+ if (write_allowed) *write_allowed = true;
+ return true;
+ }
}
// Default to disallowing
@@ -476,7 +501,7 @@ int ScriptApiSecurity::sl_g_loadfile(lua_State *L)
if (lua_isstring(L, 1)) {
path = lua_tostring(L, 1);
- CHECK_SECURE_PATH(L, path);
+ CHECK_SECURE_PATH_INTERNAL(L, path, false, NULL);
}
if (!safeLoadFile(L, path)) {
@@ -529,7 +554,16 @@ int ScriptApiSecurity::sl_io_open(lua_State *L)
luaL_checktype(L, 1, LUA_TSTRING);
const char *path = lua_tostring(L, 1);
- CHECK_SECURE_PATH(L, path);
+
+ bool write_requested = false;
+ if (with_mode) {
+ luaL_checktype(L, 2, LUA_TSTRING);
+ const char *mode = lua_tostring(L, 2);
+ write_requested = strchr(mode, 'w') != NULL ||
+ strchr(mode, '+') != NULL ||
+ strchr(mode, 'a') != NULL;
+ }
+ CHECK_SECURE_PATH_INTERNAL(L, path, write_requested, NULL);
push_original(L, "io", "open");
lua_pushvalue(L, 1);
@@ -546,7 +580,7 @@ int ScriptApiSecurity::sl_io_input(lua_State *L)
{
if (lua_isstring(L, 1)) {
const char *path = lua_tostring(L, 1);
- CHECK_SECURE_PATH(L, path);
+ CHECK_SECURE_PATH_INTERNAL(L, path, false, NULL);
}
push_original(L, "io", "input");
@@ -560,7 +594,7 @@ int ScriptApiSecurity::sl_io_output(lua_State *L)
{
if (lua_isstring(L, 1)) {
const char *path = lua_tostring(L, 1);
- CHECK_SECURE_PATH(L, path);
+ CHECK_SECURE_PATH_INTERNAL(L, path, true, NULL);
}
push_original(L, "io", "output");
@@ -574,7 +608,7 @@ int ScriptApiSecurity::sl_io_lines(lua_State *L)
{
if (lua_isstring(L, 1)) {
const char *path = lua_tostring(L, 1);
- CHECK_SECURE_PATH(L, path);
+ CHECK_SECURE_PATH_INTERNAL(L, path, false, NULL);
}
int top_precall = lua_gettop(L);
@@ -591,11 +625,11 @@ int ScriptApiSecurity::sl_os_rename(lua_State *L)
{
luaL_checktype(L, 1, LUA_TSTRING);
const char *path1 = lua_tostring(L, 1);
- CHECK_SECURE_PATH(L, path1);
+ CHECK_SECURE_PATH_INTERNAL(L, path1, true, NULL);
luaL_checktype(L, 2, LUA_TSTRING);
const char *path2 = lua_tostring(L, 2);
- CHECK_SECURE_PATH(L, path2);
+ CHECK_SECURE_PATH_INTERNAL(L, path2, true, NULL);
push_original(L, "os", "rename");
lua_pushvalue(L, 1);
@@ -609,7 +643,7 @@ int ScriptApiSecurity::sl_os_remove(lua_State *L)
{
luaL_checktype(L, 1, LUA_TSTRING);
const char *path = lua_tostring(L, 1);
- CHECK_SECURE_PATH(L, path);
+ CHECK_SECURE_PATH_INTERNAL(L, path, true, NULL);
push_original(L, "os", "remove");
lua_pushvalue(L, 1);
diff --git a/src/script/cpp_api/s_security.h b/src/script/cpp_api/s_security.h
index 97bc5c067..6876108e8 100644
--- a/src/script/cpp_api/s_security.h
+++ b/src/script/cpp_api/s_security.h
@@ -23,14 +23,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/s_base.h"
-#define CHECK_SECURE_PATH(L, path) \
- if (!ScriptApiSecurity::checkPath(L, path)) { \
- throw LuaError(std::string("Attempt to access external file ") + \
- path + " with mod security on."); \
+#define CHECK_SECURE_PATH_INTERNAL(L, path, write_required, ptr) \
+ if (!ScriptApiSecurity::checkPath(L, path, write_required, ptr)) { \
+ throw LuaError(std::string("Mod security: Blocked attempted ") + \
+ (write_required ? "write to " : "read from ") + path); \
}
-#define CHECK_SECURE_PATH_OPTIONAL(L, path) \
+#define CHECK_SECURE_PATH(L, path, write_required) \
if (ScriptApiSecurity::isSecure(L)) { \
- CHECK_SECURE_PATH(L, path); \
+ CHECK_SECURE_PATH_INTERNAL(L, path, write_required, NULL); \
+ }
+#define CHECK_SECURE_PATH_POSSIBLE_WRITE(L, path, ptr) \
+ if (ScriptApiSecurity::isSecure(L)) { \
+ CHECK_SECURE_PATH_INTERNAL(L, path, false, ptr); \
}
@@ -43,8 +47,9 @@ public:
static bool isSecure(lua_State *L);
// Loads a file as Lua code safely (doesn't allow bytecode).
static bool safeLoadFile(lua_State *L, const char *path);
- // Checks if mods are allowed to read and write to the path
- static bool checkPath(lua_State *L, const char *path);
+ // Checks if mods are allowed to read (and optionally write) to the path
+ static bool checkPath(lua_State *L, const char *path, bool write_required,
+ bool *write_allowed=NULL);
private:
// Syntax: "sl_" <Library name or 'g' (global)> '_' <Function name>
diff --git a/src/script/lua_api/l_areastore.cpp b/src/script/lua_api/l_areastore.cpp
index 0912e2ab0..09a5c78f9 100644
--- a/src/script/lua_api/l_areastore.cpp
+++ b/src/script/lua_api/l_areastore.cpp
@@ -263,7 +263,7 @@ int LuaAreaStore::l_to_file(lua_State *L)
AreaStore *ast = o->as;
const char *filename = luaL_checkstring(L, 2);
- CHECK_SECURE_PATH_OPTIONAL(L, filename);
+ CHECK_SECURE_PATH(L, filename, true);
std::ostringstream os(std::ios_base::binary);
ast->serialize(os);
@@ -294,7 +294,7 @@ int LuaAreaStore::l_from_file(lua_State *L)
LuaAreaStore *o = checkobject(L, 1);
const char *filename = luaL_checkstring(L, 2);
- CHECK_SECURE_PATH_OPTIONAL(L, filename);
+ CHECK_SECURE_PATH(L, filename, false);
std::ifstream is(filename, std::ios::binary);
return deserialization_helper(L, o->as, is);
diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp
index 281f68e46..bc1c32f03 100644
--- a/src/script/lua_api/l_mapgen.cpp
+++ b/src/script/lua_api/l_mapgen.cpp
@@ -1295,7 +1295,7 @@ int ModApiMapgen::l_create_schematic(lua_State *L)
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
const char *filename = luaL_checkstring(L, 4);
- CHECK_SECURE_PATH_OPTIONAL(L, filename);
+ CHECK_SECURE_PATH(L, filename, true);
Map *map = &(getEnv(L)->getMap());
Schematic schem;
diff --git a/src/script/lua_api/l_settings.cpp b/src/script/lua_api/l_settings.cpp
index 35b82b435..ea3d50857 100644
--- a/src/script/lua_api/l_settings.cpp
+++ b/src/script/lua_api/l_settings.cpp
@@ -118,6 +118,11 @@ int LuaSettings::l_write(lua_State* L)
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkobject(L, 1);
+ if (!o->m_write_allowed) {
+ throw LuaError("Settings: writing " + o->m_filename +
+ " not allowed with mod security on.");
+ }
+
bool success = o->m_settings->updateConfigFile(o->m_filename.c_str());
lua_pushboolean(L, success);
@@ -142,8 +147,9 @@ int LuaSettings::l_to_table(lua_State* L)
return 1;
}
-LuaSettings::LuaSettings(const char* filename)
+LuaSettings::LuaSettings(const char* filename, bool write_allowed)
{
+ m_write_allowed = write_allowed;
m_filename = std::string(filename);
m_settings = new Settings();
@@ -188,9 +194,10 @@ void LuaSettings::Register(lua_State* L)
int LuaSettings::create_object(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
+ bool write_allowed;
const char* filename = luaL_checkstring(L, 1);
- CHECK_SECURE_PATH_OPTIONAL(L, filename);
- LuaSettings* o = new LuaSettings(filename);
+ CHECK_SECURE_PATH_POSSIBLE_WRITE(L, filename, &write_allowed);
+ LuaSettings* o = new LuaSettings(filename, write_allowed);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
diff --git a/src/script/lua_api/l_settings.h b/src/script/lua_api/l_settings.h
index cb0c09a73..bca333e31 100644
--- a/src/script/lua_api/l_settings.h
+++ b/src/script/lua_api/l_settings.h
@@ -53,11 +53,12 @@ private:
// to_table(self) -> {[key1]=value1,...}
static int l_to_table(lua_State* L);
+ bool m_write_allowed;
Settings* m_settings;
std::string m_filename;
public:
- LuaSettings(const char* filename);
+ LuaSettings(const char* filename, bool write_allowed);
~LuaSettings();
// LuaSettings(filename)
diff --git a/src/script/lua_api/l_util.cpp b/src/script/lua_api/l_util.cpp
index 818c1aeeb..26e2b985c 100644
--- a/src/script/lua_api/l_util.cpp
+++ b/src/script/lua_api/l_util.cpp
@@ -388,7 +388,7 @@ int ModApiUtil::l_mkdir(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *path = luaL_checkstring(L, 1);
- CHECK_SECURE_PATH_OPTIONAL(L, path);
+ CHECK_SECURE_PATH(L, path, true);
lua_pushboolean(L, fs::CreateAllDirs(path));
return 1;
}
@@ -400,7 +400,7 @@ int ModApiUtil::l_get_dir_list(lua_State *L)
const char *path = luaL_checkstring(L, 1);
short is_dir = lua_isboolean(L, 2) ? lua_toboolean(L, 2) : -1;
- CHECK_SECURE_PATH_OPTIONAL(L, path);
+ CHECK_SECURE_PATH(L, path, false);
std::vector<fs::DirListNode> list = fs::GetDirListing(path);
diff --git a/src/server.h b/src/server.h
index cc2bcef25..4425d139b 100644
--- a/src/server.h
+++ b/src/server.h
@@ -298,6 +298,7 @@ public:
IWritableNodeDefManager* getWritableNodeDefManager();
IWritableCraftDefManager* getWritableCraftDefManager();
+ const std::vector<ModSpec> &getMods() const { return m_mods; }
const ModSpec* getModSpec(const std::string &modname) const;
void getModNames(std::vector<std::string> &modlist);
std::string getBuiltinLuaPath();