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author | Ezhh <owlecho@live.com> | 2017-11-25 23:18:50 +0000 |
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committer | rubenwardy <rubenwardy@gmail.com> | 2017-11-25 23:18:50 +0000 |
commit | 76eb3f2b7ab3a88509d70f3bb936b850d5d83e86 (patch) | |
tree | 6511756c27bd1fca3d807d5fba933c4ce49e7384 | |
parent | 637ea86069f1cf94f1fb4a32cec57b9b0529040a (diff) | |
download | minetest-76eb3f2b7ab3a88509d70f3bb936b850d5d83e86.tar.gz minetest-76eb3f2b7ab3a88509d70f3bb936b850d5d83e86.tar.bz2 minetest-76eb3f2b7ab3a88509d70f3bb936b850d5d83e86.zip |
Improve documentation for player:set_attribute()
-rw-r--r-- | doc/lua_api.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 5dbd8d497..b90a3974e 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -3594,7 +3594,7 @@ This is basically a reference to a C++ `ServerActiveObject` * See Object Properties for more information * `set_attribute(attribute, value)`: * Sets an extra attribute with value on player. - * `value` must be a string. + * `value` must be a string, or a number which will be converted to a string. * If `value` is `nil`, remove attribute from player. * `get_attribute(attribute)`: * Returns value (a string) for extra attribute. |