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authorPerttu Ahola <celeron55@gmail.com>2011-02-11 16:43:26 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-02-11 16:43:26 +0200
commit804b2647ced20b8af1e632f1e99d54f905fa8ce0 (patch)
treec60db21bf4394434424993711669253ee9f6aae2
parent841ac10e5c20ad152f375f43bceb992fc3945041 (diff)
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new texture stuff quite working
-rw-r--r--minetest.vcproj2
-rw-r--r--src/CMakeLists.txt4
-rw-r--r--src/debug.h4
-rw-r--r--src/inventory.h35
-rw-r--r--src/main.cpp27
-rw-r--r--src/mapblock.cpp21
-rw-r--r--src/mapnode.cpp65
-rw-r--r--src/mapnode.h25
-rw-r--r--src/materials.cpp6
-rw-r--r--src/porting.h2
-rw-r--r--src/socket.h8
-rw-r--r--src/tile.cpp105
-rw-r--r--src/tile.h7
-rw-r--r--src/utility.h20
14 files changed, 253 insertions, 78 deletions
diff --git a/minetest.vcproj b/minetest.vcproj
index 8d49d2cdf..8973c9a2c 100644
--- a/minetest.vcproj
+++ b/minetest.vcproj
@@ -57,6 +57,7 @@
/>
<Tool
Name="VCLinkerTool"
+ AdditionalDependencies="wsock32.lib"
AdditionalLibraryDirectories="&quot;..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio&quot;;..\zlib125dll\dll32"
IgnoreAllDefaultLibraries="false"
GenerateDebugInformation="true"
@@ -136,6 +137,7 @@
/>
<Tool
Name="VCLinkerTool"
+ AdditionalDependencies="wsock32.lib"
AdditionalLibraryDirectories="&quot;..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio&quot;;..\zlib125dll\dll32"
IgnoreDefaultLibraryNames="libcmtd.dll"
GenerateDebugInformation="false"
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 4d2ba0d29..f44b0930f 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -10,9 +10,11 @@ add_definitions ( -DUSE_CMAKE_CONFIG_H )
if(WIN32)
# Windows
- if(MSVC)
+ if(MSVC) # MSVC Specifics
# Surpress some useless warnings
add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
+ else() # Probably MinGW = GCC
+ set(PLATFORM_LIBS ws2_32.lib)
endif()
# Zlib stuff
set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
diff --git a/src/debug.h b/src/debug.h
index 092bb03a8..5cc1e6c4d 100644
--- a/src/debug.h
+++ b/src/debug.h
@@ -33,7 +33,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
- #include <eh.h>
+ #ifdef _MSC_VER
+ #include <eh.h>
+ #endif
#else
#endif
diff --git a/src/inventory.h b/src/inventory.h
index ca07bf46d..9155eb025 100644
--- a/src/inventory.h
+++ b/src/inventory.h
@@ -122,8 +122,7 @@ public:
#ifndef SERVER
video::ITexture * getImage()
{
- //TODO
- //return g_irrlicht->getTexture(content_features(m_content).inventory_texture);
+ return content_features(m_content).inventory_texture;
return NULL;
}
#endif
@@ -249,6 +248,9 @@ public:
#ifndef SERVER
video::ITexture * getImage()
{
+ if(g_texturesource == NULL)
+ return NULL;
+
std::string name;
if(m_subname == "Stick")
@@ -262,8 +264,7 @@ public:
// Get such a texture
//return g_irrlicht->getTexture(name);
- //TODO
- return NULL;
+ return g_texturesource->getTextureRaw(name);
}
#endif
std::string getText()
@@ -329,6 +330,9 @@ public:
#ifndef SERVER
video::ITexture * getImage()
{
+ if(g_texturesource == NULL)
+ return NULL;
+
std::string basename;
if(m_toolname == "WPick")
basename = "tool_wpick.png";
@@ -348,31 +352,14 @@ public:
float value_f = (float)toolprogress / (float)maxprogress;
std::ostringstream os;
- os<<"[progressbar"<<value_f;
+ os<<basename<<"^[progressbar"<<value_f;
+
+ return g_texturesource->getTextureRaw(os.str());
/*TextureSpec spec;
spec.addTid(g_irrlicht->getTextureId(basename));
spec.addTid(g_irrlicht->getTextureId(os.str()));
return g_irrlicht->getTexture(spec);*/
- //TODO
- return NULL;
-
- /*// Make texture name for the new texture with a progress bar
- float value_f = (float)toolprogress / (float)maxprogress;
- std::ostringstream os;
- os<<basename<<"[[mod:progressbar"<<value_f;
- return g_irrlicht->getTexture(os.str());*/
-
- /*// Make texture name for the new texture with a progress bar
- std::ostringstream os;
- os<<basename<<"-toolprogress-"<<toolprogress;
- std::string finalname = os.str();
-
- float value_f = (float)toolprogress / (float)maxprogress;
-
- // Get such a texture
- TextureMod *mod = new ProgressBarTextureMod(value_f);
- return g_irrlicht->getTexture(TextureSpec(finalname, basename, mod));*/
}
#endif
std::string getText()
diff --git a/src/main.cpp b/src/main.cpp
index 1a576b28d..105acedf7 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -267,9 +267,15 @@ Doing now (most important at the top):
# maybe done
* not done
-=== Stuff being done
+=== Immediate stuff
* Combine meshes to bigger ones in ClientMap and set them EHM_STATIC
+=== Making it more portable
+* MinGW: Switch away from swprintf; mingw has a bad version of it.
+ Use snprintf + narrow_to_wide or (w)ostringstream
+* Some MSVC: std::sto* are defined without a namespace and collide
+ with the ones in utility.h
+
=== Stuff to do before release
* Save the new mapgen stuff
- map/meta.txt, which should contain only plain text, something like this:
@@ -331,12 +337,12 @@ Doing now (most important at the top):
#endif
#ifdef _MSC_VER
-#pragma comment(lib, "Irrlicht.lib")
-//#pragma comment(lib, "jthread.lib")
-#pragma comment(lib, "zlibwapi.lib")
-#pragma comment(lib, "Shell32.lib")
-// This would get rid of the console window
-//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
+ #pragma comment(lib, "Irrlicht.lib")
+ //#pragma comment(lib, "jthread.lib")
+ #pragma comment(lib, "zlibwapi.lib")
+ #pragma comment(lib, "Shell32.lib")
+ // This would get rid of the console window
+ //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#endif
#include <iostream>
@@ -1548,9 +1554,8 @@ int main(int argc, char *argv[])
These are needed for unit tests at least.
*/
- IIrrlichtWrapper irrlicht_dummy;
-
- init_mapnode(&irrlicht_dummy);
+ // Initial call with g_texturesource not set.
+ init_mapnode();
/*
Run unit tests
@@ -1716,7 +1721,7 @@ int main(int argc, char *argv[])
*/
init_content_inventory_texture_paths();
- init_mapnode(g_irrlicht);
+ init_mapnode(); // Second call with g_texturesource set
init_mineral(g_irrlicht);
/*
diff --git a/src/mapblock.cpp b/src/mapblock.cpp
index e66d4dd8f..e0b8965b4 100644
--- a/src/mapblock.cpp
+++ b/src/mapblock.cpp
@@ -341,20 +341,21 @@ TileSpec MapBlock::getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
Get texture id, translate it to name, append stuff to
name, get texture id
*/
+
// Get original texture name
u32 orig_id = spec.texture.id;
std::string orig_name = g_texturesource->getTextureName(orig_id);
+
// Create new texture name
std::ostringstream os;
os<<orig_name<<"^[crack"<<mod.param;
- //os<<orig_name<<"^[progressbar0.5";
- //os<<"mese.png";
+
// Get new texture
u32 new_id = g_texturesource->getTextureId(os.str());
- dstream<<"MapBlock::getNodeTile(): Switching from "
+ /*dstream<<"MapBlock::getNodeTile(): Switching from "
<<orig_name<<" to "<<os.str()<<" ("
- <<orig_id<<" to "<<new_id<<")"<<std::endl;
+ <<orig_id<<" to "<<new_id<<")"<<std::endl;*/
spec.texture = g_texturesource->getTexture(new_id);
}
@@ -864,20 +865,20 @@ void MapBlock::updateMesh(u32 daynight_ratio)
//material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
material.MaterialType
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
- //TODO
- /*if(dir == v3s16(0,-1,0))
+
+ if(dir == v3s16(0,-1,0))
material.setTexture(0,
- g_irrlicht->getTexture("torch_on_floor.png"));
+ g_texturesource->getTextureRaw("torch_on_floor.png"));
else if(dir == v3s16(0,1,0))
material.setTexture(0,
- g_irrlicht->getTexture("torch_on_ceiling.png"));
+ g_texturesource->getTextureRaw("torch_on_ceiling.png"));
// For backwards compatibility
else if(dir == v3s16(0,0,0))
material.setTexture(0,
- g_irrlicht->getTexture("torch_on_floor.png"));
+ g_texturesource->getTextureRaw("torch_on_floor.png"));
else
material.setTexture(0,
- g_irrlicht->getTexture("torch.png"));*/
+ g_texturesource->getTextureRaw("torch.png"));
u16 indices[] = {0,1,2,2,3,0};
// Add to mesh collector
diff --git a/src/mapnode.cpp b/src/mapnode.cpp
index 06d1be8a3..747c5aefb 100644
--- a/src/mapnode.cpp
+++ b/src/mapnode.cpp
@@ -44,6 +44,39 @@ void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
tiles[i].alpha = alpha;
tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
}
+
+ if(inventory_texture == NULL)
+ setInventoryTexture(name);
+}
+
+void ContentFeatures::setInventoryTexture(std::string imgname)
+{
+ if(g_texturesource == NULL)
+ return;
+
+ imgname += "^[forcesingle";
+
+ inventory_texture = g_texturesource->getTextureRaw(imgname);
+}
+
+void ContentFeatures::setInventoryTextureCube(std::string top,
+ std::string left, std::string right)
+{
+ if(g_texturesource == NULL)
+ return;
+
+ str_replace_char(top, '^', '&');
+ str_replace_char(left, '^', '&');
+ str_replace_char(right, '^', '&');
+
+ std::string imgname_full;
+ imgname_full += "[inventorycube{";
+ imgname_full += top;
+ imgname_full += "{";
+ imgname_full += left;
+ imgname_full += "{";
+ imgname_full += right;
+ inventory_texture = g_texturesource->getTextureRaw(imgname_full);
}
struct ContentFeatures g_content_features[256];
@@ -53,8 +86,24 @@ ContentFeatures & content_features(u8 i)
return g_content_features[i];
}
-void init_mapnode(IIrrlichtWrapper *irrlicht)
+/*
+ See mapnode.h for description.
+*/
+void init_mapnode()
{
+ if(g_texturesource == NULL)
+ {
+ dstream<<"INFO: Initial run of init_mapnode with "
+ "g_texturesource=NULL. If this segfaults, "
+ "there is a bug with something not checking for "
+ "the NULL value."<<std::endl;
+ }
+ else
+ {
+ dstream<<"INFO: Full run of init_mapnode with "
+ "g_texturesource!=NULL"<<std::endl;
+ }
+
// Read some settings
bool new_style_water = g_settings.getBool("new_style_water");
bool new_style_leaves = g_settings.getBool("new_style_leaves");
@@ -88,6 +137,7 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
i = CONTENT_STONE;
f = &g_content_features[i];
f->setAllTextures("stone.png");
+ f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
@@ -96,13 +146,11 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
f->setAllTextures("mud.png^grass_side.png");
f->setTexture(0, "grass.png");
f->setTexture(1, "mud.png");
- //f->setInventoryTexture(irrlicht->getTextureId("grass.png"));
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_GRASS_FOOTSTEPS;
f = &g_content_features[i];
- //f->setInventoryTexture(irrlicht->getTextureId("grass_footsteps.png"));
f->setAllTextures("mud.png^grass_side.png");
f->setTexture(0, "grass_footsteps.png");
f->setTexture(1, "mud.png");
@@ -126,7 +174,6 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
f->setAllTextures("tree.png");
f->setTexture(0, "tree_top.png");
f->setTexture(1, "tree_top.png");
- //f->setInventoryTexture(irrlicht->getTextureId("tree_top.png"));
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
@@ -148,26 +195,21 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
i = CONTENT_COALSTONE;
f = &g_content_features[i];
//f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
- /*f->setAllTextures(TextureSpec(irrlicht->getTextureId("coal.png"),
- irrlicht->getTextureId("mineral_coal.png")));*/
f->setAllTextures("stone.png^mineral_coal.png");
f->is_ground_content = true;
i = CONTENT_WOOD;
f = &g_content_features[i];
- //f->setAllTextures(irrlicht->getTextureId("wood.png"));
f->setAllTextures("wood.png");
f->is_ground_content = true;
i = CONTENT_MESE;
f = &g_content_features[i];
- //f->setAllTextures(irrlicht->getTextureId("mese.png"));
f->setAllTextures("mese.png");
f->is_ground_content = true;
i = CONTENT_CLOUD;
f = &g_content_features[i];
- //f->setAllTextures(irrlicht->getTextureId("cloud.png"));
f->setAllTextures("cloud.png");
f->is_ground_content = true;
@@ -184,7 +226,7 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
i = CONTENT_WATER;
f = &g_content_features[i];
- //f->setInventoryTexture(irrlicht->getTextureId("water.png"));
+ f->setInventoryTextureCube("water.png", "water.png", "water.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->solidness = 0; // Drawn separately, makes no faces
@@ -196,7 +238,7 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
i = CONTENT_WATERSOURCE;
f = &g_content_features[i];
- //f->setInventoryTexture(irrlicht->getTextureId("water.png"));
+ f->setInventoryTexture("water.png");
if(new_style_water)
{
f->solidness = 0; // drawn separately, makes no faces
@@ -224,6 +266,7 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
i = CONTENT_TORCH;
f = &g_content_features[i];
+ f->setInventoryTexture("torch_on_floor.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->solidness = 0; // drawn separately, makes no faces
diff --git a/src/mapnode.h b/src/mapnode.h
index 3de170598..37a0b3aa6 100644
--- a/src/mapnode.h
+++ b/src/mapnode.h
@@ -33,9 +33,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Initializes all kind of stuff in here.
Many things depend on this.
- irrlicht: Used for getting texture ids.
+ This accesses g_texturesource; if it is non-NULL, textures are set.
+
+ Client first calls this with g_texturesource=NULL to run some
+ unit tests and stuff, then it runs this again with g_texturesource
+ defined to get the textures.
+
+ Server only calls this once with g_texturesource=NULL.
*/
-void init_mapnode(IIrrlichtWrapper *irrlicht);
+void init_mapnode();
// Initializes g_content_inventory_texture_paths
void init_content_inventory_texture_paths();
@@ -137,6 +143,7 @@ struct ContentFeatures
//std::string inventory_image_path;
//TextureSpec inventory_texture;
//u32 inventory_texture_id;
+ video::ITexture *inventory_texture;
bool is_ground_content; //TODO: Remove, use walkable instead
bool light_propagates;
@@ -155,6 +162,7 @@ struct ContentFeatures
{
translate_to = NULL;
param_type = CPT_NONE;
+ inventory_texture = NULL;
is_ground_content = false;
light_propagates = false;
sunlight_propagates = false;
@@ -212,15 +220,10 @@ struct ContentFeatures
}
}
- /*void setInventoryTexture(const TextureSpec &spec)
- {
- inventory_texture = spec;
- }*/
-
- /*void setInventoryImage(std::string imgname)
- {
- inventory_image_path = porting::getDataPath(imgname.c_str());
- }*/
+ void setInventoryTexture(std::string imgname);
+
+ void setInventoryTextureCube(std::string top,
+ std::string left, std::string right);
};
/*
diff --git a/src/materials.cpp b/src/materials.cpp
index 7f1ba18bd..00d212c63 100644
--- a/src/materials.cpp
+++ b/src/materials.cpp
@@ -33,7 +33,7 @@ void initializeMaterialProperties()
setStoneLikeDiggingProperties(CONTENT_STONE, 1.0);
g_material_properties[CONTENT_GRASS].setDiggingProperties("",
- DiggingProperties(true, 0.5, 0));
+ DiggingProperties(true, 0.4, 0));
g_material_properties[CONTENT_TORCH].setDiggingProperties("",
DiggingProperties(true, 0.0, 0));
@@ -42,7 +42,7 @@ void initializeMaterialProperties()
DiggingProperties(true, 1.5, 0));
g_material_properties[CONTENT_LEAVES].setDiggingProperties("",
- DiggingProperties(true, 0.5, 0));
+ DiggingProperties(true, 0.35, 0));
g_material_properties[CONTENT_GRASS_FOOTSTEPS].setDiggingProperties("",
DiggingProperties(true, 0.5, 0));
@@ -50,7 +50,7 @@ void initializeMaterialProperties()
setStoneLikeDiggingProperties(CONTENT_MESE, 0.5);
g_material_properties[CONTENT_MUD].setDiggingProperties("",
- DiggingProperties(true, 0.5, 0));
+ DiggingProperties(true, 0.4, 0));
setStoneLikeDiggingProperties(CONTENT_COALSTONE, 1.5);
diff --git a/src/porting.h b/src/porting.h
index 71891de39..441a57d77 100644
--- a/src/porting.h
+++ b/src/porting.h
@@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "debug.h"
#include "constants.h"
-#ifdef _WIN32
+#ifdef _MSC_VER
#define SWPRINTF_CHARSTRING L"%S"
#else
#define SWPRINTF_CHARSTRING L"%s"
diff --git a/src/socket.h b/src/socket.h
index a56715d99..10bcdefee 100644
--- a/src/socket.h
+++ b/src/socket.h
@@ -22,10 +22,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
+ // Without this some of the network functions are not found on mingw
+ #ifndef _WIN32_WINNT
+ #define _WIN32_WINNT 0x0501
+ #endif
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
- #pragma comment(lib, "wsock32.lib")
+ #ifdef _MSC_VER
+ #pragma comment(lib, "wsock32.lib")
+ #endif
typedef SOCKET socket_t;
typedef int socklen_t;
#else
diff --git a/src/tile.cpp b/src/tile.cpp
index 7b19b3651..415830a87 100644
--- a/src/tile.cpp
+++ b/src/tile.cpp
@@ -626,8 +626,23 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
dstream<<"INFO: getTextureIdDirect(): generating special "
<<"modification \""<<part_of_name<<"\""
<<std::endl;
+
+ /*
+ This is the simplest of all; it just adds stuff to the
+ name so that a separate texture is created.
- if(part_of_name.substr(0,6) == "[crack")
+ It is used to make textures for stuff that doesn't want
+ to implement getting the texture from a bigger texture
+ atlas.
+ */
+ if(part_of_name == "[forcesingle")
+ {
+ }
+ /*
+ [crackN
+ Adds a cracking texture
+ */
+ else if(part_of_name.substr(0,6) == "[crack")
{
if(baseimg == NULL)
{
@@ -671,9 +686,12 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
crackimage->drop();
}
}
+ /*
+ [combine:WxH:X,Y=filename:X,Y=filename2
+ Creates a bigger texture from an amount of smaller ones
+ */
else if(part_of_name.substr(0,8) == "[combine")
{
- // "[combine:16x128:0,0=stone.png:0,16=grass.png"
Strfnd sf(part_of_name);
sf.next(":");
u32 w0 = stoi(sf.next("x"));
@@ -713,6 +731,10 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
}
}
}
+ /*
+ [progressbarN
+ Adds a progress bar, 0.0 <= N <= 1.0
+ */
else if(part_of_name.substr(0,12) == "[progressbar")
{
if(baseimg == NULL)
@@ -726,8 +748,13 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
float value = stof(part_of_name.substr(12));
make_progressbar(value, baseimg);
}
- // "[noalpha:filename.png"
- // Use an image without it's alpha channel
+ /*
+ "[noalpha:filename.png"
+ Use an image without it's alpha channel.
+ Used for the leaves texture when in old leaves mode, so
+ that the transparent parts don't look completely black
+ when simple alpha channel is used for rendering.
+ */
else if(part_of_name.substr(0,8) == "[noalpha")
{
if(baseimg != NULL)
@@ -771,6 +798,76 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
image->drop();
}
}
+ /*
+ [inventorycube{topimage{leftimage{rightimage
+ In every subimage, replace ^ with &.
+ Create an "inventory cube".
+ NOTE: This should be used only on its own.
+ Example (a grass block (not actually used in game):
+ "[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png"
+ */
+ else if(part_of_name.substr(0,14) == "[inventorycube")
+ {
+ if(baseimg != NULL)
+ {
+ dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL "
+ <<"for part_of_name="<<part_of_name
+ <<", cancelling."<<std::endl;
+ return false;
+ }
+
+ // This is just a placeholder
+
+ str_replace_char(part_of_name, '&', '^');
+ Strfnd sf(part_of_name);
+ sf.next("{");
+ std::string imagename_top = sf.next("{");
+ std::string imagename_left = sf.next("{");
+ std::string imagename_right = sf.next("{");
+
+ baseimg = generate_image_from_scratch(
+ imagename_top, driver);
+
+ //TODO
+#if 0
+ if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
+ {
+ dstream<<"WARNING: getTextureIdDirect(): EVDF_RENDER_TO_TARGET"
+ " not supported"<<std::endl;
+ return false;
+ }
+
+ u32 w0 = 16;
+ u32 h0 = 16;
+ dstream<<"INFO: inventorycube w="<<w0<<" h="<<h0<<std::endl;
+ core::dimension2d<u32> dim(w0,h0);
+
+ //baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+
+ video::IImage *img_top = generate_image_from_scratch(
+ imagename_top, driver);
+ video::IImage *img_left = generate_image_from_scratch(
+ imagename_left, driver);
+ video::IImage *img_right = generate_image_from_scratch(
+ imagename_right, driver);
+
+ // Render target texture
+ video::ITexture *rtt = NULL;
+ std::string rtt_name = part_of_name + "_RTT";
+
+ rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str());
+ assert(rtt);
+
+
+
+ img_top->drop();
+ img_left->drop();
+ img_right->drop();
+
+ //TODO
+ assert(0);
+#endif
+ }
else
{
dstream<<"WARNING: getTextureIdDirect(): Invalid "
diff --git a/src/tile.h b/src/tile.h
index b846b467b..2a342313d 100644
--- a/src/tile.h
+++ b/src/tile.h
@@ -192,6 +192,13 @@ public:
{
return getTexture(getTextureId(name));
}
+
+ // Gets a separate texture
+ video::ITexture* getTextureRaw(const std::string &name)
+ {
+ AtlasPointer ap = getTexture(name);
+ return ap.atlas;
+ }
private:
/*
diff --git a/src/utility.h b/src/utility.h
index 7d8102b62..deaa78d90 100644
--- a/src/utility.h
+++ b/src/utility.h
@@ -716,6 +716,26 @@ inline std::string ftos(float f)
return o.str();
}
+inline void str_replace(std::string & str, std::string const & pattern,
+ std::string const & replacement)
+{
+ std::string::size_type start = str.find(pattern, 0);
+ while(start != str.npos)
+ {
+ str.replace(start, pattern.size(), replacement);
+ start = str.find(pattern, start+replacement.size());
+ }
+}
+
+inline void str_replace_char(std::string & str, char from, char to)
+{
+ for(unsigned int i=0; i<str.size(); i++)
+ {
+ if(str[i] == from)
+ str[i] = to;
+ }
+}
+
/*
A base class for simple background thread implementation
*/