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authorNovatux <nathanael.courant@laposte.net>2015-02-18 16:48:58 +0100
committerNovatux <nathanael.courant@laposte.net>2015-02-18 16:48:58 +0100
commit804d65a8ecdb70acf868e0a5a9b6c670b473a70c (patch)
treebf0f2feea42e636cb2eb988f1c9d01c91937167c
parent5a0ed780f56a5225b3d7c5f64099586e390e5f39 (diff)
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Add modname convention checking
Fixes #2037
-rw-r--r--builtin/mainmenu/dlg_config_world.lua11
1 files changed, 8 insertions, 3 deletions
diff --git a/builtin/mainmenu/dlg_config_world.lua b/builtin/mainmenu/dlg_config_world.lua
index a15e4c11f..4d13faea8 100644
--- a/builtin/mainmenu/dlg_config_world.lua
+++ b/builtin/mainmenu/dlg_config_world.lua
@@ -16,6 +16,9 @@
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
+local function modname_valid(name)
+ return not name:find("[^a-z0-9_]")
+end
local function get_formspec(data)
@@ -195,10 +198,12 @@ local function handle_buttons(this, fields)
for i,mod in ipairs(rawlist) do
if not mod.is_modpack and
mod.typ ~= "game_mod" then
- if mod.enabled then
- worldfile:set("load_mod_"..mod.name, "true")
+ if modname_valid(mod.name) then
+ worldfile:set("load_mod_"..mod.name, tostring(mod.enabled))
else
- worldfile:set("load_mod_"..mod.name, "false")
+ if mod.enabled then
+ gamedata.errormessage = fgettext_ne("Failed to enable mod \"$1\" as it contains disallowed characters. Only chararacters [a-z0-9_] are allowed.", mod.name)
+ end
end
mods["load_mod_"..mod.name] = nil
end