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authorLoic Blot <loic.blot@unix-experience.fr>2015-02-11 09:57:35 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-02-11 10:03:29 +0100
commit8252e1ecd097abd83a3e9ef95aba37a3d837e00b (patch)
treef5a0c1f69359d11ac3a5b6bbc4dc016030c4025d
parent10b208f5c16d3d608fd029372422dd801aaa56ae (diff)
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Fix issue #2279. ok @zeno-
-rw-r--r--src/game.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp
index ba28aa789..a1e2b807a 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -3218,10 +3218,13 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
v3s16 old_camera_offset = camera->getOffset();
if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CAMERA_MODE])) {
- camera->toggleCameraMode();
GenericCAO *playercao = player->getCAO();
- assert(playercao != NULL);
+ // If playercao not loaded, don't change camera
+ if (playercao == NULL)
+ return;
+
+ camera->toggleCameraMode();
playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
}