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authorRealBadAngel <maciej.kasatkin@o2.pl>2014-07-24 20:58:08 +0200
committerRealBadAngel <maciej.kasatkin@o2.pl>2014-07-24 20:58:08 +0200
commit8979a3dd99fad05582d7308097e326b126ef0da6 (patch)
tree2b4cccb898253d9b30d340fdc3e48186838e19b5
parent3bf05f020c4ed7b89ab4eb36dde9dc96c4f6811a (diff)
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Dont display interior of glasslike_framed node when its not defined.
Fixes https://github.com/minetest/minetest/issues/1514
-rw-r--r--src/content_mapblock.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index 7708d0e76..f5b49c662 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -946,7 +946,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
makeCuboid(&collector, box, &glass_tiles[i], 1, c, txc2);
}
- if (param2 > 0){
+ if (param2 > 0 && f.special_tiles[0].texture) {
// Interior volume level is in range 0 .. 63,
// convert it to -0.5 .. 0.5
float vlev = (((float)param2 / 63.0 ) * 2.0 - 1.0);