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authorKahrl <kahrl@gmx.net>2013-04-25 18:32:18 +0200
committerPilzAdam <pilzadam@minetest.net>2013-05-06 19:06:18 +0200
commit9a559eb8cf5c9178f89b9c3883f7d4ebec187eb9 (patch)
tree27c555410b8dbdc04f084b808d08ef461461f64c
parent58f036ad1d5f1928d3696730ece463ab1acb046e (diff)
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Remove 'Meshbuffer ran out of indices' limitation
-rw-r--r--src/mapblock_mesh.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index f8a0b5f06..0f83e863c 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -1338,12 +1338,20 @@ void MeshCollector::append(const TileSpec &tile,
const video::S3DVertex *vertices, u32 numVertices,
const u16 *indices, u32 numIndices)
{
+ if(numIndices > 65535)
+ {
+ dstream<<"FIXME: MeshCollector::append() called with numIndices="<<numIndices<<" (limit 65535)"<<std::endl;
+ return;
+ }
+
PreMeshBuffer *p = NULL;
for(u32 i=0; i<prebuffers.size(); i++)
{
PreMeshBuffer &pp = prebuffers[i];
if(pp.tile != tile)
continue;
+ if(pp.indices.size() + numIndices > 65535)
+ continue;
p = &pp;
break;
@@ -1361,11 +1369,6 @@ void MeshCollector::append(const TileSpec &tile,
for(u32 i=0; i<numIndices; i++)
{
u32 j = indices[i] + vertex_count;
- if(j > 65535)
- {
- dstream<<"FIXME: Meshbuffer ran out of indices"<<std::endl;
- // NOTE: Fix is to just add an another MeshBuffer
- }
p->indices.push_back(j);
}
for(u32 i=0; i<numVertices; i++)