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authorkwolekr <kwolekr@minetest.net>2014-01-26 01:12:18 -0500
committerkwolekr <kwolekr@minetest.net>2014-01-26 01:12:18 -0500
commit9b978db0c2578b06c5669096e325c1ce70864edc (patch)
tree409944cd4d2ca5b95538bb70dc2168696cc1774b
parent6e352e3cbff7d4256657776a7dff828a43d948db (diff)
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Fix use of previously deallocated EmergeManager
-rw-r--r--src/emerge.cpp38
-rw-r--r--src/emerge.h5
-rw-r--r--src/server.cpp11
3 files changed, 46 insertions, 8 deletions
diff --git a/src/emerge.cpp b/src/emerge.cpp
index ff00a0b62..bd9b7c7bd 100644
--- a/src/emerge.cpp
+++ b/src/emerge.cpp
@@ -92,6 +92,11 @@ EmergeManager::EmergeManager(IGameDef *gamedef) {
this->biomedef = new BiomeDefManager();
this->params = NULL;
+ // Note that accesses to this variable are not synchronized.
+ // This is because the *only* thread ever starting or stopping
+ // EmergeThreads should be the ServerThread.
+ this->threads_active = false;
+
this->luaoverride_params = NULL;
this->luaoverride_params_modified = 0;
this->luaoverride_flagmask = 0;
@@ -128,9 +133,11 @@ EmergeManager::EmergeManager(IGameDef *gamedef) {
EmergeManager::~EmergeManager() {
for (unsigned int i = 0; i != emergethread.size(); i++) {
- emergethread[i]->Stop();
- emergethread[i]->qevent.signal();
- emergethread[i]->Wait();
+ if (threads_active) {
+ emergethread[i]->Stop();
+ emergethread[i]->qevent.signal();
+ emergethread[i]->Wait();
+ }
delete emergethread[i];
delete mapgen[i];
}
@@ -252,9 +259,32 @@ Mapgen *EmergeManager::getCurrentMapgen() {
}
-void EmergeManager::startAllThreads() {
+void EmergeManager::startThreads() {
+ if (threads_active)
+ return;
+
for (unsigned int i = 0; i != emergethread.size(); i++)
emergethread[i]->Start();
+
+ threads_active = true;
+}
+
+
+void EmergeManager::stopThreads() {
+ if (!threads_active)
+ return;
+
+ // Request thread stop in parallel
+ for (unsigned int i = 0; i != emergethread.size(); i++) {
+ emergethread[i]->Stop();
+ emergethread[i]->qevent.signal();
+ }
+
+ // Then do the waiting for each
+ for (unsigned int i = 0; i != emergethread.size(); i++)
+ emergethread[i]->Wait();
+
+ threads_active = false;
}
diff --git a/src/emerge.h b/src/emerge.h
index b2b00adc9..17097327b 100644
--- a/src/emerge.h
+++ b/src/emerge.h
@@ -87,6 +87,8 @@ public:
std::vector<Mapgen *> mapgen;
std::vector<EmergeThread *> emergethread;
+ bool threads_active;
+
//settings
MapgenParams *params;
bool mapgen_debug_info;
@@ -119,7 +121,8 @@ public:
Mapgen *createMapgen(std::string mgname, int mgid,
MapgenParams *mgparams);
MapgenParams *createMapgenParams(std::string mgname);
- void startAllThreads();
+ void startThreads();
+ void stopThreads();
bool enqueueBlockEmerge(u16 peer_id, v3s16 p, bool allow_generate);
void registerMapgen(std::string name, MapgenFactory *mgfactory);
diff --git a/src/server.cpp b/src/server.cpp
index 47b11d3da..0ada4d818 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -917,8 +917,9 @@ Server::~Server()
stop();
delete m_thread;
- //shutdown all emerge threads first!
- delete m_emerge;
+ // stop all emerge threads before deleting players that may have
+ // requested blocks to be emerged
+ m_emerge->stopThreads();
/*
Delete clients
@@ -938,6 +939,10 @@ Server::~Server()
// Delete things in the reverse order of creation
delete m_env;
+
+ // N.B. the EmergeManager should be deleted after the Environment since Map
+ // depends on EmergeManager to write its current params to the map meta
+ delete m_emerge;
delete m_rollback;
delete m_banmanager;
delete m_event;
@@ -1684,7 +1689,7 @@ void Server::AsyncRunStep(bool initial_step)
{
counter = 0.0;
- m_emerge->startAllThreads();
+ m_emerge->startThreads();
// Update m_enable_rollback_recording here too
m_enable_rollback_recording =