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author | Perttu Ahola <celeron55@gmail.com> | 2011-06-05 00:10:06 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-06-05 00:10:06 +0300 |
commit | a649d43fe7349e5cfa4c67de93377004902c1b07 (patch) | |
tree | 9a9b58f29a1c8690f118318420d9606c58f26c1f | |
parent | f07e445f80c6666b3d4713c85e668aaa5b086f16 (diff) | |
download | minetest-a649d43fe7349e5cfa4c67de93377004902c1b07.tar.gz minetest-a649d43fe7349e5cfa4c67de93377004902c1b07.tar.bz2 minetest-a649d43fe7349e5cfa4c67de93377004902c1b07.zip |
Messed around with genmap.py. Now supports format version 17.
-rwxr-xr-x | genmap.py | 280 | ||||
-rw-r--r-- | src/main.cpp | 2 | ||||
-rw-r--r-- | src/map.cpp | 6 | ||||
-rw-r--r-- | src/mapblock.cpp | 3 | ||||
-rw-r--r-- | src/serialization.cpp | 6 |
5 files changed, 241 insertions, 56 deletions
@@ -6,19 +6,42 @@ import struct import random import os import sys +import zlib +import array from pnoise import pnoise -""" -Map format: -map/sectors/XXXXZZZZ/YYYY +# Old directory format: +# world/sectors/XXXXZZZZ/YYYY +# XXXX,YYYY,ZZZZ = coordinates in hexadecimal +# fffe = -2 +# ffff = -1 +# 0000 = 0 +# 0001 = 1 +# +# New directory format: +# world/sectors2/XXX/ZZZ/YYYY +# XXX,YYYY,ZZZ = coordinates in hexadecimal +# fffe = -2 +# ffff = -1 +# 0000 = 0 +# 0001 = 1 +# ffe = -2 +# fff = -1 +# 000 = 0 +# 001 = 1 +# +# For more proper file format documentation, refer to mapformat.txt +# For node type documentation, refer to mapnode.h +# NodeMetadata documentation is not complete, refer to nodemeta.cpp +# -XXXX,YYYY,ZZZZ = coordinates in hexadecimal +# Seed for generating terrain +SEED = 0 -fffe = -2 -ffff = -1 -0000 = 0 -0001 = 1 -""" +# 0=old, 1=new +SECTOR_DIR_FORMAT = 1 + +mapdir = "world" def to4h(i): s = ""; @@ -28,64 +51,221 @@ def to4h(i): s += '{0:1x}'.format((i>>0) & 0x000f) return s -def getrand(): +def to3h(i): + s = ""; + s += '{0:1x}'.format((i>>8) & 0x000f) + s += '{0:1x}'.format((i>>4) & 0x000f) + s += '{0:1x}'.format((i>>0) & 0x000f) + return s + +def get_sector_dir(px, pz): + global SECTOR_DIR_FORMAT + if SECTOR_DIR_FORMAT == 0: + return "/sectors/"+to4h(px)+to4h(pz) + elif SECTOR_DIR_FORMAT == 1: + return "/sectors2/"+to3h(px)+"/"+to3h(pz) + else: + assert(0) + +def getrand_air_stone(): i = random.randrange(0,2) if i==0: return 0 return 254 -def writeblock(mapdir, px,py,pz, version): - sectordir = mapdir + "/sectors/" + to4h(px) + to4h(pz) +# 3-dimensional vector (position) +class v3: + def __init__(self, x=0, y=0, z=0): + self.X = x + self.Y = y + self.Z = z + +class NodeMeta: + def __init__(self, type_id, data): + self.type_id = type_id + self.data = data + +class StaticObject: + def __init__(self): + self.type_id = 0 + self.data = "" + +def ser_u16(i): + return chr((i>>8)&0xff) + chr((i>>0)&0xff) +def ser_u32(i): + return (chr((i>>24)&0xff) + chr((i>>16)&0xff) + + chr((i>>8)&0xff) + chr((i>>0)&0xff)) + +# A 16x16x16 chunk of map +class MapBlock: + def __init__(self): + self.content = array.array('B') + self.param1 = array.array('B') + self.param2 = array.array('B') + for i in range(16*16*16): + # Initialize to air + self.content.append(254) + # Full light on sunlight, none when no sunlight + self.param1.append(15) + # No additional parameters + self.param2.append(0) + + # key = v3 pos + # value = NodeMeta + self.nodemeta = {} + + # key = v3 pos + # value = StaticObject + self.static_objects = {} + + def set_content(self, v3, b): + self.content[v3.Z*16*16+v3.Y*16+v3.X] = b + def set_param1(self, v3, b): + self.param1[v3.Z*16*16+v3.Y*16+v3.X] = b + def set_param2(self, v3, b): + self.param2[v3.Z*16*16+v3.Y*16+v3.X] = b + + # Get data for serialization. Returns a string. + def serialize_data(self): + s = "" + for i in range(16*16*16): + s += chr(self.content[i]) + for i in range(16*16*16): + s += chr(self.param1[i]) + for i in range(16*16*16): + s += chr(self.param2[i]) + return s + + def serialize_nodemeta(self): + s = "" + s += ser_u16(1) + s += ser_u16(len(self.nodemeta)) + for pos, meta in self.nodemeta.items(): + pos_i = pos.Z*16*16 + pos.Y*16 + pos.X + s += ser_u16(pos_i) + s += ser_u16(meta.type_id) + s += ser_u16(len(meta.data)) + s += meta.data + return s + + def serialize_staticobj(self): + s = "" + s += chr(0) + s += ser_u16(len(self.static_objects)) + for pos, obj in self.static_objects.items(): + pos_i = pos.Z*16*16 + pos.Y*16 + pos.X + s += ser_s32(pos.X*1000) + s += ser_s32(pos.Y*1000) + s += ser_s32(pos.Z*1000) + s += ser_u16(obj.type_id) + s += ser_u16(len(obj.data)) + s += obj.data + return s + +def writeblock(mapdir, px,py,pz, block): + + sectordir = mapdir + get_sector_dir(px, pz); try: os.makedirs(sectordir) except OSError: pass + + path = sectordir+"/"+to4h(py) + + print("writing block file "+path) f = open(sectordir+"/"+to4h(py), "wb") - if version == 0: - # version - f.write(struct.pack('B', 0)) - # is_underground - f.write(struct.pack('B', 0)) - elif version == 2: - # version - f.write(struct.pack('B', 2)) - # is_underground - f.write(struct.pack('B', 0)) + if f == None: + return + + # version + version = 17 + f.write(struct.pack('B', version)) + + # flags + # 0x01=is_undg, 0x02=dn_diff, 0x04=lighting_expired + flags = 0 + 0x02 + 0x04 + f.write(struct.pack('B', flags)) - for z in range(0,16): - for y in range(0,16): - for x in range(0,16): - b = 254 - r = 20.0*pnoise((px*16+x)/100.,(pz*16+z)/100.,0) - r += 5.0*pnoise((px*16+x)/25.,(pz*16+z)/25.,0) - #print("r="+str(r)) - y1 = py*16+y - if y1 <= r-3: - b = 0 #stone - elif y1 <= r: - b = 1 #grass - elif y1 <= 1: - b = 9 #water - if version == 0: - # Material content - f.write(struct.pack('B', b)) - elif version == 2: - # Material content - f.write(struct.pack('B', b)) - # Brightness - f.write(struct.pack('B', 15)) + # data + c_obj = zlib.compressobj() + c_obj.compress(block.serialize_data()) + f.write(struct.pack('BB', 0x78, 0x9c)) # zlib magic number + f.write(c_obj.flush()) + + # node metadata + c_obj = zlib.compressobj() + c_obj.compress(block.serialize_nodemeta()) + f.write(struct.pack('BB', 0x78, 0x9c)) # zlib magic number + f.write(c_obj.flush()) + + # mapblockobject count + f.write(ser_u16(0)) + + # static objects + f.write(block.serialize_staticobj()) + + # timestamp + f.write(ser_u32(0xffffffff)) f.close() -mapdir = "map" +for z0 in range(-1,3): + for x0 in range(-1,3): + for y0 in range(-1,3): + print("generating block "+str(x0)+","+str(y0)+","+str(z0)) + #v3 blockp = v3(x0,y0,z0) + + # Create a MapBlock + block = MapBlock() + + # Generate stuff in it + for z in range(0,16): + for x in range(0,16): + h = 20.0*pnoise((x0*16+x)/100.,(z0*16+z)/100.,SEED+0) + h += 5.0*pnoise((x0*16+x)/25.,(z0*16+z)/25.,SEED+0) + if pnoise((x0*16+x)/25.,(z0*16+z)/25.,SEED+92412) > 0.05: + h += 10 + #print("r="+str(r)) + # This enables comparison by == + h = int(h) + for y in range(0,16): + p = v3(x,y,z) + b = 254 + y1 = y0*16+y + if y1 <= h-3: + b = 0 #stone + elif y1 <= h and y1 <= 0: + b = 8 #mud + elif y1 == h: + b = 1 #grass + elif y1 < h: + b = 8 #mud + elif y1 <= 1: + b = 9 #water + + # Material content + block.set_content(p, b) + + # Place a sign at the center at surface level. + # Placing a sign means placing the sign node and + # adding node metadata to the mapblock. + if x == 8 and z == 8 and y0*16 <= h-1 and (y0+1)*16-1 > h: + p = v3(8,h+1-y0*16,8) + # 14 = Sign + content_type = 14 + block.set_content(p, content_type) + # This places the sign to the bottom of the cube. + # Working values: 0x01, 0x02, 0x04, 0x08, 0x10, 0x20 + block.set_param2(p, 0x08) + # Then add metadata to hold the text of the sign + s = "Hello at sector ("+str(x0)+","+str(z0)+")" + meta = NodeMeta(content_type, ser_u16(len(s))+s) + block.nodemeta[p] = meta -for z in range(-2,3): - for y in range(-1,2): - for x in range(-2,3): - print("generating block "+str(x)+","+str(y)+","+str(z)) - writeblock(mapdir, x,y,z, 0) + # Write it on disk + writeblock(mapdir, x0,y0,z0, block) #END diff --git a/src/main.cpp b/src/main.cpp index 4bf741b96..2c85c2595 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -223,6 +223,8 @@ FIXME: The new optimized map sending doesn't sometimes send enough blocks * Take player's walking direction into account in GetNextBlocks
+TODO: Map saving should be done by EmergeThread
+
Environment:
------------
diff --git a/src/map.cpp b/src/map.cpp index f9809e9fd..579f30e9a 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -5540,9 +5540,11 @@ void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSecto catch(SerializationError &e) { dstream<<"WARNING: Invalid block data on disk " - "(SerializationError). Ignoring. " - "A new one will be generated." + "(SerializationError). " + "what()="<<e.what() <<std::endl; + //" Ignoring. A new one will be generated. + assert(0); // TODO: Backup file; name is in fullpath. } diff --git a/src/mapblock.cpp b/src/mapblock.cpp index e31596b9c..1ebdd6b0d 100644 --- a/src/mapblock.cpp +++ b/src/mapblock.cpp @@ -2450,7 +2450,8 @@ void MapBlock::deSerialize(std::istream &is, u8 version) std::string s = os.str(); if(s.size() != nodecount*3) throw SerializationError - ("MapBlock::deSerialize: invalid format"); + ("MapBlock::deSerialize: decompress resulted in size" + " other than nodecount*3"); // Set contents for(u32 i=0; i<nodecount; i++) diff --git a/src/serialization.cpp b/src/serialization.cpp index 6a43d9190..ff7ca15f2 100644 --- a/src/serialization.cpp +++ b/src/serialization.cpp @@ -128,7 +128,7 @@ void decompressZlib(std::istream &is, std::ostream &os) ret = inflateInit(&z); if(ret != Z_OK) - throw SerializationError("compressZlib: inflateInit failed"); + throw SerializationError("dcompressZlib: inflateInit failed"); z.avail_in = 0; @@ -162,7 +162,7 @@ void decompressZlib(std::istream &is, std::ostream &os) || status == Z_MEM_ERROR) { zerr(status); - throw SerializationError("compressZlib: inflate failed"); + throw SerializationError("decompressZlib: inflate failed"); } int count = bufsize - z.avail_out; //dstream<<"count="<<count<<std::endl; @@ -182,7 +182,7 @@ void decompressZlib(std::istream &is, std::ostream &os) { dstream<<"unget #"<<i<<" failed"<<std::endl; dstream<<"fail="<<is.fail()<<" bad="<<is.bad()<<std::endl; - throw SerializationError("compressZlib: unget failed"); + throw SerializationError("decompressZlib: unget failed"); } } |