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authorPerttu Ahola <celeron55@gmail.com>2011-04-15 23:35:32 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-04-15 23:35:32 +0300
commita7d36a50bb330d4423d3a8dd0177a3da20d5e8f9 (patch)
tree62af8d68b2059fb1c36f2382d8f47e2305d8ef8d
parente20dbbf6eefa8b4eb80acebc54b36ef21a98fdc4 (diff)
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Menu will now ignore an invalid port or the port 0.
-rw-r--r--src/main.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 117670366..bf5f3182b 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -121,6 +121,11 @@ Game content:
are possible.
- Keys to chests?
+- The Treasure Guard; a big monster with a hammer
+ - The hammer does great damage, shakes the ground and removes a block
+ - You can drop on top of it, and have some time to attack there
+ before he shakes you off
+
Documentation:
--------------
@@ -1990,7 +1995,10 @@ int main(int argc, char *argv[])
playername = wide_to_narrow(menudata.name);
address = wide_to_narrow(menudata.address);
- port = stoi(wide_to_narrow(menudata.port));
+ int newport = stoi(wide_to_narrow(menudata.port));
+ if(newport != 0)
+ port = newport;
+ //port = stoi(wide_to_narrow(menudata.port));
g_settings.set("creative_mode", itos(menudata.creative_mode));
// Check for valid parameters, restart menu if invalid.