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authorLoic Blot <loic.blot@unix-experience.fr>2021-04-29 09:45:49 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2021-05-03 19:49:19 +0200
commita93712458b2f8914fdb43ec436c5caf908ba93b8 (patch)
tree68df0a52b055a3cf61248384da9c1b6f0a0fb566
parent5a02c376ea5f2e7f1dd0a2bd4f08bf953ed4bfc8 (diff)
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fix: don't use RenderingEngine singleton when it's possible
-rw-r--r--src/client/client.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/client/client.cpp b/src/client/client.cpp
index 2f4f2aac5..1a3a81378 100644
--- a/src/client/client.cpp
+++ b/src/client/client.cpp
@@ -1771,21 +1771,21 @@ void Client::afterContentReceived()
// Rebuild inherited images and recreate textures
infostream<<"- Rebuilding images and textures"<<std::endl;
- RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
+ m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 70);
m_tsrc->rebuildImagesAndTextures();
delete[] text;
// Rebuild shaders
infostream<<"- Rebuilding shaders"<<std::endl;
text = wgettext("Rebuilding shaders...");
- RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
+ m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 71);
m_shsrc->rebuildShaders();
delete[] text;
// Update node aliases
infostream<<"- Updating node aliases"<<std::endl;
text = wgettext("Initializing nodes...");
- RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
+ m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 72);
m_nodedef->updateAliases(m_itemdef);
for (const auto &path : getTextureDirs()) {
TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
@@ -1818,7 +1818,7 @@ void Client::afterContentReceived()
m_script->on_client_ready(m_env.getLocalPlayer());
text = wgettext("Done!");
- RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
+ m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 100);
infostream<<"Client::afterContentReceived() done"<<std::endl;
delete[] text;
}
@@ -1836,7 +1836,7 @@ float Client::getCurRate()
void Client::makeScreenshot()
{
- irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
+ irr::video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
irr::video::IImage* const raw_image = driver->createScreenShot();
if (!raw_image)