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authorsapier <Sapier at GMX dot net>2015-01-02 16:52:02 +0100
committersapier <Sapier at GMX dot net>2015-01-02 16:52:02 +0100
commitaaec558f854c3eacb7bd8b0fe7e14d2ee35ab5ed (patch)
tree6427a17f86aca5905814ebdd6e255368a26c3906
parent7452d5399b9c7516abfc9f97bf5db70aff2ce0fa (diff)
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Fix rounding error in font size making main menu and in game font sizes inconsistent
-rw-r--r--src/guiFormSpecMenu.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/guiFormSpecMenu.cpp b/src/guiFormSpecMenu.cpp
index 6ef20cead..35a0380ba 100644
--- a/src/guiFormSpecMenu.cpp
+++ b/src/guiFormSpecMenu.cpp
@@ -1951,7 +1951,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
// wide, including border) just fit into the
// default window (800 pixels wide) at 96 DPI
// and default scaling (1.00).
- use_imgsize = 0.53 * screen_dpi * gui_scaling;
+ use_imgsize = 0.5555 * screen_dpi * gui_scaling;
} else {
// In variable-size mode, we prefer to make the
// inventory image size 1/15 of screen height,
@@ -1991,6 +1991,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
spacing = v2s32(use_imgsize*5.0/4, use_imgsize*15.0/13);
padding = v2s32(use_imgsize*3.0/8, use_imgsize*3.0/8);
double target_font_height = use_imgsize*15.0/13 * 0.4;
+ target_font_height *= g_settings->getFloat("font_size")/TTF_DEFAULT_FONT_SIZE;
m_btn_height = use_imgsize*15.0/13 * 0.35;
m_font = select_font_by_line_height(target_font_height);