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author | Perttu Ahola <celeron55@gmail.com> | 2011-02-28 02:48:31 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-02-28 02:48:31 +0200 |
commit | ad9e084e94f94a445cff37cae54c408567e008f3 (patch) | |
tree | ba9e643c134f571159aa854078bbbd8356352df2 | |
parent | a302ae3e08c6ddc171c78e1e2b59cf5148860e90 (diff) | |
download | minetest-ad9e084e94f94a445cff37cae54c408567e008f3.tar.gz minetest-ad9e084e94f94a445cff37cae54c408567e008f3.tar.bz2 minetest-ad9e084e94f94a445cff37cae54c408567e008f3.zip |
added trees (very glitchy) and changed grass texture
-rw-r--r-- | data/grass.png | bin | 876 -> 876 bytes | |||
-rw-r--r-- | src/map.cpp | 42 | ||||
-rw-r--r-- | src/server.cpp | 4 |
3 files changed, 40 insertions, 6 deletions
diff --git a/data/grass.png b/data/grass.png Binary files differindex 43befb70a..47d7b11fe 100644 --- a/data/grass.png +++ b/data/grass.png diff --git a/src/map.cpp b/src/map.cpp index 7b16834e2..bca56a6fe 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1875,6 +1875,8 @@ void make_tree(VoxelManipulator &vmanip, v3s16 p0) MapNode treenode(CONTENT_TREE); MapNode leavesnode(CONTENT_LEAVES); + vmanip.emerge(VoxelArea(p0-v3s16(2,0,2),p0+v3s16(2,6,2))); + s16 trunk_h = myrand_range(3, 6); v3s16 p1 = p0; for(s16 ii=0; ii<trunk_h; ii++) @@ -4421,6 +4423,11 @@ MapBlock * ServerMap::generateBlock( //dstream<<"generateBlock(): Done"<<std::endl; + // Set to true if has caves. + // Set when some non-air is changed to air when making caves. + bool has_dungeons = false; + +#if 0 /* Generate dungeons */ @@ -4640,10 +4647,6 @@ continue_generating: } #endif - // Set to true if has caves. - // Set when some non-air is changed to air when making caves. - bool has_dungeons = false; - /* Apply temporary cave data to block */ @@ -4673,6 +4676,7 @@ continue_generating: block->setNode(v3s16(x0,y0,z0), n); } } +#endif /* This is used for guessing whether or not the block should @@ -4815,7 +4819,7 @@ continue_generating: } /* - Add block to sector. + Add block to sector */ sector->insertBlock(block); @@ -4830,6 +4834,34 @@ continue_generating: { block->setLightingExpired(false); } + + /* + Add trees + */ + if(some_part_underground && !completely_underground) + { + MapVoxelManipulator vm(this); + + double a = tree_amount_2d(m_seed, v2s16(p_nodes.X+8, p_nodes.Z+8)); + u16 tree_count = (u16)(a*MAP_BLOCKSIZE*MAP_BLOCKSIZE); + for(u16 i=0; i<tree_count; i++) + { + v3s16 tree_p = p_nodes + v3s16( + myrand_range(0,MAP_BLOCKSIZE-1), + 8, + myrand_range(0,MAP_BLOCKSIZE-1) + ); + double depth_guess; + /*bool is_ground =*/ is_base_ground(m_seed, + intToFloat(tree_p, 1), &depth_guess); + tree_p.Y += depth_guess; + if(tree_p.Y <= WATER_LEVEL) + continue; + make_tree(vm, tree_p); + } + + vm.blitBack(changed_blocks); + } #if 0 /* diff --git a/src/server.cpp b/src/server.cpp index e4c92e356..254916195 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -167,7 +167,8 @@ void * EmergeThread::Thread() only_from_disk, changed_blocks, lighting_invalidated_blocks); - + +#if 0 /* While we're at it, generate some other blocks too */ @@ -187,6 +188,7 @@ void * EmergeThread::Thread() catch(InvalidPositionException &e) { } +#endif } // If it is a dummy, block was not found on disk |