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authorRui <rui.minetest@gmail.com>2017-08-30 17:00:51 +0900
committerparamat <mat.gregory@virginmedia.com>2017-08-30 19:39:10 +0100
commitb8f06ad37e142004335e8c2ffaec5fe73b620196 (patch)
tree1496f7c71e534db863be26f22cfb91e5cc9da576
parent561a01cc2a8ca0b83b37975a048d34dcfd0d41e1 (diff)
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Remove nodeupdate and nodeupdate_single
-rw-r--r--builtin/game/falling.lua16
1 files changed, 0 insertions, 16 deletions
diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua
index 1ac4f7081..a553400f0 100644
--- a/builtin/game/falling.lua
+++ b/builtin/game/falling.lua
@@ -308,19 +308,3 @@ local function on_punchnode(p, node)
core.check_for_falling(p)
end
core.register_on_punchnode(on_punchnode)
-
---
--- Globally exported functions
---
-
--- TODO remove this function after the 0.4.15 release
-function nodeupdate(p)
- core.log("deprecated", "nodeupdate: deprecated, please use core.check_for_falling instead")
- core.check_for_falling(p)
-end
-
--- TODO remove this function after the 0.4.15 release
-function nodeupdate_single(p)
- core.log("deprecated", "nodeupdate_single: deprecated, please use core.check_single_for_falling instead")
- core.check_single_for_falling(p)
-end