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authorSmallJoker <mk939@ymail.com>2021-07-10 14:18:35 +0200
committerSmallJoker <mk939@ymail.com>2021-07-10 14:34:36 +0200
commitb93bbfde2c0f6f6217ed3e358ed898049f98e448 (patch)
tree1cde03957ef1256ea1f257dd0f0893ddd6ca5ac1
parent42fbc757b110cb48b3bce74a849536f80a0bd272 (diff)
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Script API: Fix segfault in remove_detached_inventory
when minetest.remove_detached_inventory is called on script init, the environment is yet not set up, hence m_env is still nullptr until all scripts are loaded
-rw-r--r--src/server/serverinventorymgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/serverinventorymgr.cpp b/src/server/serverinventorymgr.cpp
index 2a80c9bbe..3aee003b4 100644
--- a/src/server/serverinventorymgr.cpp
+++ b/src/server/serverinventorymgr.cpp
@@ -157,8 +157,8 @@ bool ServerInventoryManager::removeDetachedInventory(const std::string &name)
m_env->getGameDef()->sendDetachedInventory(
nullptr, name, player->getPeerId());
- } else {
- // Notify all players about the change
+ } else if (m_env) {
+ // Notify all players about the change as soon ServerEnv exists
m_env->getGameDef()->sendDetachedInventory(
nullptr, name, PEER_ID_INEXISTENT);
}