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authorLoneWolfHT <lonewolf04361@gmail.com>2020-08-29 16:02:21 -0700
committerGitHub <noreply@github.com>2020-08-30 00:02:21 +0100
commitc18dbadcb898db6d1f68b72afec56c599af317ec (patch)
treebb44e483ea2a807720afa5b9c8480a0d40cf18b1
parent5c4b560b6812bbdf7a9d3202c95bad5c9df97d66 (diff)
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Fix dropped craftitems/tools not using light_source values (#9438)
-rw-r--r--builtin/game/item_entity.lua2
-rw-r--r--doc/lua_api.txt13
2 files changed, 8 insertions, 7 deletions
diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua
index 20dd18044..f380d071d 100644
--- a/builtin/game/item_entity.lua
+++ b/builtin/game/item_entity.lua
@@ -54,7 +54,7 @@ core.register_entity(":__builtin:item", {
local max_count = stack:get_stack_max()
local count = math.min(stack:get_count(), max_count)
local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3)
- local def = core.registered_nodes[itemname]
+ local def = core.registered_items[itemname]
local glow = def and math.floor(def.light_source / 2 + 0.5)
self.object:set_properties({
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index c81824163..6341571c7 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -7026,6 +7026,13 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
liquids_pointable = false,
+ light_source = 0,
+ -- When used for nodes: Defines amount of light emitted by node.
+ -- Otherwise: Defines texture glow when viewed as a dropped item
+ -- To set the maximum (14), use the value 'minetest.LIGHT_MAX'.
+ -- A value outside the range 0 to minetest.LIGHT_MAX causes undefined
+ -- behavior.
+
-- See "Tools" section for an example including explanation
tool_capabilities = {
full_punch_interval = 1.0,
@@ -7225,12 +7232,6 @@ Used by `minetest.register_node`.
drowning = 0,
-- Player will take this amount of damage if no bubbles are left
- light_source = 0,
- -- Amount of light emitted by node.
- -- To set the maximum (14), use the value 'minetest.LIGHT_MAX'.
- -- A value outside the range 0 to minetest.LIGHT_MAX causes undefined
- -- behavior.
-
damage_per_second = 0,
-- If player is inside node, this damage is caused