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authorred-001 <red-001@outlook.ie>2018-02-25 22:52:05 +0000
committerSmallJoker <mk939@ymail.com>2018-06-03 17:32:00 +0200
commitc40f535df83ab8d10b0f9cc93c2531ac79036dd0 (patch)
tree6c2d3267067ce574ee0411706ed4138594f90e41
parent79fde0dd52bbdeb705576a285c0da2519f948eb7 (diff)
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Fix liquid post effect colour behaviour in third person view
-rw-r--r--src/camera.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/camera.cpp b/src/camera.cpp
index 6957508cc..aa1baf957 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -386,8 +386,9 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
// *100.0 helps in large map coordinates
m_cameranode->setTarget(my_cp-intToFloat(m_camera_offset, BS) + 100 * m_camera_direction);
- // update the camera position in front-view mode to render blocks behind player
- if (m_camera_mode == CAMERA_MODE_THIRD_FRONT)
+ // update the camera position in third-person mode to render blocks behind player
+ // and correctly apply liquid post FX.
+ if (m_camera_mode != CAMERA_MODE_FIRST)
m_camera_position = my_cp;
// Get FOV