diff options
author | Wuzzy <wuzzy2@mail.ru> | 2020-04-06 16:05:27 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-04-06 16:05:27 +0200 |
commit | faedde08f96b671078d9d3273da468db3454713c (patch) | |
tree | ed38d22623e556ea5411ad1ba694ec78924caad3 | |
parent | 528b162d9fb5acd517b3af1e5de79ec170903af8 (diff) | |
download | minetest-faedde08f96b671078d9d3273da468db3454713c.tar.gz minetest-faedde08f96b671078d9d3273da468db3454713c.tar.bz2 minetest-faedde08f96b671078d9d3273da468db3454713c.zip |
Some minor Lua API documentation clarifications (#9461)
See #5854
-rw-r--r-- | doc/lua_api.txt | 31 |
1 files changed, 19 insertions, 12 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index bd95062a5..d0b07a4b2 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1010,22 +1010,24 @@ The function of `param2` is determined by `paramtype2` in node definition. * Values range 0 - 179. The value stored in `param2` is multiplied by two to get the actual rotation in degrees of the node. * `paramtype2 = "meshoptions"` - * Only valid for "plantlike" drawtype. The value of `param2` becomes a - bitfield which can be used to change how the client draws plantlike nodes. - * Bits 0, 1 and 2 form a mesh selector. - Currently the following meshes are choosable: + * Only valid for "plantlike" drawtype. `param2` encodes the shape and + optional modifiers of the "plant". `param2` is a bitfield. + * Bits 0 to 2 select the shape. + Use only one of the values below: * 0 = a "x" shaped plant (ordinary plant) * 1 = a "+" shaped plant (just rotated 45 degrees) * 2 = a "*" shaped plant with 3 faces instead of 2 * 3 = a "#" shaped plant with 4 faces instead of 2 * 4 = a "#" shaped plant with 4 faces that lean outwards * 5-7 are unused and reserved for future meshes. - * Bits 3 through 7 are optional flags that can be combined and give these - effects: - * bit 3 (0x08) - Makes the plant slightly vary placement horizontally - * bit 4 (0x10) - Makes the plant mesh 1.4x larger - * bit 5 (0x20) - Moves each face randomly a small bit down (1/8 max) - * bits 6-7 are reserved for future use. + * Bits 3 to 7 are used to enable any number of optional modifiers. + Just add the corresponding value(s) below to `param2`: + * 8 - Makes the plant slightly vary placement horizontally + * 16 - Makes the plant mesh 1.4x larger + * 32 - Moves each face randomly a small bit down (1/8 max) + * values 64 and 128 (bits 6-7) are reserved for future use. + * Example: `param2 = 0` selects a normal "x" shaped plant + * Example: `param2 = 17` selects a "+" shaped plant, 1.4x larger (1+16) * `paramtype2 = "color"` * `param2` tells which color is picked from the palette. The palette should have 256 pixels. @@ -2332,8 +2334,8 @@ Elements * `name` fieldname data is transferred to Lua * `caption 1`...: name shown on top of tab * `current_tab`: index of selected tab 1... -* `transparent` (optional): show transparent -* `draw_border` (optional): draw border +* `transparent` (optional): if true, tabs are semi-transparent +* `draw_border` (optional): if true, draw a thin line at tab base ### `tabheader[<X>,<Y>;<H>;<name>;<caption 1>,<caption 2>,...,<caption n>;<current_tab>;<transparent>;<draw_border>]` @@ -7020,6 +7022,7 @@ Used by `minetest.register_node`. -- node is deleted from the world or the drops are added. This is -- generally the result of either the node being dug or an attached node -- becoming detached. + -- oldmeta is the NodeMetaRef of the oldnode before deletion. -- drops is a table of ItemStacks, so any metadata to be preserved can -- be added directly to one or more of the dropped items. See -- "ItemStackMetaRef". @@ -7044,10 +7047,14 @@ Used by `minetest.register_node`. on_punch = function(pos, node, puncher, pointed_thing), -- default: minetest.node_punch + -- Called when puncher (an ObjectRef) punches the node at pos. -- By default calls minetest.register_on_punchnode callbacks. on_rightclick = function(pos, node, clicker, itemstack, pointed_thing), -- default: nil + -- Called when clicker (an ObjectRef) "rightclicks" + -- ("rightclick" here stands for the placement key) while pointing at + -- the node at pos with 'node' being the node table. -- itemstack will hold clicker's wielded item. -- Shall return the leftover itemstack. -- Note: pointed_thing can be nil, if a mod calls this function. |