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authorPerttu Ahola <celeron55@gmail.com>2011-04-06 01:42:37 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-04-06 01:42:37 +0300
commit212f34db82c0a3ce5ee6dad3c45c3cc3ec9f8890 (patch)
tree7f3ab1029d50ba7fdad7c7238bc5096c0df4f490
parent5b72b224092eec3d839cd337ad9fbb3c2683a6c6 (diff)
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fixed the bug of disabled removal of empty chests
-rw-r--r--src/main.cpp6
-rw-r--r--src/nodemetadata.cpp6
2 files changed, 9 insertions, 3 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 7ec542533..b5247b907 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -113,6 +113,10 @@ Gaming ideas:
- Random NPC traders. what else?
+Game content:
+-------------
+- Glass blocks
+
Documentation:
--------------
@@ -163,6 +167,8 @@ TODO: Flowing water animation
SUGG: Draw cubes in inventory directly with 3D drawing commands, so that
animating them is easier.
+SUGG: Option for enabling proper alpha channel for textures
+
Configuration:
--------------
diff --git a/src/nodemetadata.cpp b/src/nodemetadata.cpp
index 8b21856de..be21622d3 100644
--- a/src/nodemetadata.cpp
+++ b/src/nodemetadata.cpp
@@ -172,10 +172,10 @@ bool ChestNodeMetadata::nodeRemovalDisabled()
*/
InventoryList *list = m_inventory->getList("0");
if(list == NULL)
- return true;
+ return false;
if(list->getUsedSlots() == 0)
- return true;
- return false;
+ return false;
+ return true;
}
/*