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authorSmallJoker <mk939@ymail.com>2018-05-14 21:03:48 +0200
committersfan5 <sfan5@live.de>2018-06-10 17:18:11 +0200
commit2515207606683d60a6657c7ea18189381dae157c (patch)
treea6d65504e88677a9e34e9239e5c0942d5293d195
parent119aa5c91977ce5381e399e21eabf390e5cb5f5e (diff)
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Fix crash in log_deprecated when triggered from no function
Based on commit a1598e1b
-rw-r--r--src/script/common/c_internal.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/script/common/c_internal.cpp b/src/script/common/c_internal.cpp
index 3fa044172..3e28d9cf6 100644
--- a/src/script/common/c_internal.cpp
+++ b/src/script/common/c_internal.cpp
@@ -181,7 +181,9 @@ void log_deprecated(lua_State *L, const std::string &message)
warningstream << message;
if (L) { // L can be NULL if we get called from scripting_game.cpp
lua_Debug ar;
- FATAL_ERROR_IF(!lua_getstack(L, 2, &ar), "lua_getstack() failed");
+
+ if (!lua_getstack(L, 2, &ar))
+ FATAL_ERROR_IF(!lua_getstack(L, 1, &ar), "lua_getstack() failed");
FATAL_ERROR_IF(!lua_getinfo(L, "Sl", &ar), "lua_getinfo() failed");
warningstream << " (at " << ar.short_src << ":" << ar.currentline << ")";
}